The online racing simulator
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BuddhaBing
S2 licensed
Quote from CSU1 :Hey mister, I'm not wiping HD...but I would sure like to know howto get around this siily bloddy shite....arrrrrg!

A repair installation does NOT wipe your HDD. I understand you're frustrated but at least make an effort to read and understand suggestions before going off on a rant. And on that note, I'm done being helpful. Good luck with your problem.
BuddhaBing
S2 licensed
Don't reformat yet. First, try to boot from the WinXP CD and run a repair installation. This will re-install the core operating system while leaving all of your data files in place. To boot from CD, you may need to change the boot device order in your BIOS.
BuddhaBing
S2 licensed
Quote from ajp71 :I think he just posted the news item at RSC, I can't see his name mentioned anywhere on the site. Anyway suprised your pro-Fir$t Kid.

From http://www.race2play.com/front/index :

"The racing events and series are designed and administered by Tim McArthur, who was voted one of the most influential PC Racing Sim Personalities of 2005 by the readers of AutoSimSport magazine."
BuddhaBing
S2 licensed
Quote from Becky Rose :Whether any of this happens depends on whether there is any real opposition to LFS being included, as often its suggested some of these sites/groups have some kind of financial backing behind their 'independence', except RSC which just admits it is funded - but wont say by whome.

Blimey!'s Ian Bell has just admitted in the latest edition of AutoSimSport that Simbin have been providing financial backing for RaceSimCentral, though he emphasizes that Simbin were to receive no special treatment as a result.
Blimey's New Race Sim Engine
BuddhaBing
S2 licensed
The latest edition of AutoSimSport has an interview with Blimey!'s Ian Bell, who provides some information about the new race sim engine that Blimey are developing in-house. I had been quite excited by the prospect of an entirely new, next-gen race sim engine and delighted that Blimey would no longer be using the, in my opinion, deeply-flawed ISI engine. That is, until I saw this: "...Autosimsport: Designing a scratch-built simulator seems like a giant task - can you tell me who is involved in the design of the physics themselves? Ian Bell: We're re-using the suspension and some other aspects of the ISI tech here. ..." Aw crap.

Also in the interview, Bell divulges that Simbin have been providing financial backing for RaceSimCentral, though he emphasizes that one of the conditions of that backing was that there was to be no bias or special treatment as a result.
Last edited by BuddhaBing, .
BuddhaBing
S2 licensed
No, no, it's not dead, it's uh ... it's resting.
BuddhaBing
S2 licensed
Could be any number of reasons. Here are a few possible factors, purely speculative and off the top of my head:
- LFS is still an unfinished alpha-release and the promoter or developer are not willing to use pre-release products;
- the promoter only wants to use real-world cars and tracks;
- the promoter may be able to extract and parse race results in real-time from the other sims more easily than LFS (?);
- the promoter was able to reach a back-room deal with the developers of the other products and was unwilling or unable to do so with the LFS devs;
- ISI, Simbin and Blimey are actively seeking out new marketing channels;
- etc

I am constantly surprised at how often LFS is overlooked, whether intentionally or not, in these sort of promotions and by the 'mainstream racing sim community', especially when you consider how often LFS cleans up in the various 'best-of' awards.
BuddhaBing
S2 licensed
Quote from DeftDrift :Am i the only one not able to leave the pit? I use a dfp and when i start up the engine in the demo, I hit the gas pedal and nothing happens. The pedals and wheel both work in the settings menu but I'm just not able to leave the pit and drive! Anyone know if I'm missing a step?

The start procedure requires you to turn on the ignition before pressing the engine start button and you need to hold down the engine start button until you hear the engine fire up. The F2000 and FTarget also require you to turn on the master electrical switch before turning on the ignition.

Do you hear the engine revving when you press the accelerator?

Have you engaged first gear?
BuddhaBing
S2 licensed
Quote from M.Mos :Yes pls post em. DTM '92 Nordschleife.
http://www.youtube.com/watch?v=CEHSapAo3jA

Great video, love the way the cars bounce around at the limits of their suspension.
BuddhaBing
S2 licensed
Quote from DjeMz :lol all the servers are either empty, or have a ping of 500!

Are you sure you didn't buy netKar PRO by mistake?
BuddhaBing
S2 licensed
Neither the P-51 nor the Corsair are flyable in Forgotten Battles. The P-51 was made flyable in the Aces Expansion Pack and the Corsair was added as a flyable in the Pacific Fighters add-on.
BuddhaBing
S2 licensed
Initial impression is that it feels a lot more like rFactor than GTR2. In fact, it feels very much like a mediocre rFactor mod. Given that I can't stand rFactor yet like GTR2 quite a bit, that's a big disappointment.
BuddhaBing
S2 licensed
Like Cue-Ball, my initial impressions of GTR2 were not very favourable. However, after changing the FFB settings and playing around with the setups, I started to really like the feel of the cars (and tracks) in GTR2 to the point that I find myself firing up GTR2 more than LFS right now.

I still think LFS vehicle dynamics are superior but there is a lot to like in GTR2. Unfortunately, I now find myself stuck in a bit of a racing sim no-man's land: neither LFS nor GTR2 fully satisfy my racing sim itch. When playing LFS, I miss many of the features of GTR2 yet when playing GTR2 I miss the LFS vehicle dynamics and overall feel. If only there were some way to meld the best features of each...

For what it's worth, I can't stand rFactor and found the original GTR almost unplayable, so I'm not an ISI or SimBin fanboy by any means.
BuddhaBing
S2 licensed
There's something very strange going on with the tyre curves in GTR2. As a test, I set both of the longitudinal curves (braking and traction) to a flat line value of 1.0 across the entire range of slip ratios. The behaviour of the tyres under braking and acceleration in-game was not markedly different than using the stock curves. DropoffFunction is set to 0.0 to limit the amount the curve is shaped as the peak shifts under load. I know that the curves are modified for various loads and speeds using the modifier parameters in the .tyr definition file and I can only assume that those modifiers adjust the curve so much that the shape of the normalized curve doesn't really matter.
BuddhaBing
S2 licensed
Quote from BWX232 :Yes they can.. and you could in the cockpitinfo.ini in rF BEFORE the patch SteeringWheelAxis=(0.0,0.0,1.0) etc...
I can't remember the file you put it in in GTR2, but you can adjust steering wheel rotation.

Sure you can ... if you want to edit 140+ .car files. What I meant was that to the best of my knowledge there is no way in GTR2 to specify a global setting which controls the amount of on-screen steering wheel rotation. That global setting was introduced by ISI in the most recent rFactor patch and GTR2 does not use that build of ISI's engine.
BuddhaBing
S2 licensed
I have been playing around with the GTR2 tyre curves and am looking for some testers and feedback.

As you probably know, the stock GTR2 tyre curves are questionable; the lateral force-slip angle curve has a significant post-peak fall-off which the developer has acknowledged is probably too large and the traction-slip ratio and braking-slip ratio curves are copies of the lateral force-slip angle curve, which doesn't make any sense at all.

I have modified the tyre curves so that they now have appropriate typical shapes, as shown in the following diagrams.

Lateral force - slip angle
http://members.shaw.ca/sjdickson1968/gtr2_lateral_curve.jpg

Traction - slip ratio
http://members.shaw.ca/sjdickson1968/gtr2_accel_curve.jpg

Braking - slip ratio
http://members.shaw.ca/sjdickson1968/gtr2_braking_curve.jpg

Note that these are normalized curves.

I have not changed any of the associated modifier parameters in the .tyr files as I have no way of knowing whether these are incorrect nor how they should be adjusted if they are.

The modified .tyr files can be downloaded from: http://members.shaw.ca/sjdickson1968/GTR2_TYR_Modified.zip See the readme.txt for installation instructions. The package also contains the original .tyr files in case you want to revert back to them.

Feedback appreciated.

Also, please don't spread these changes around to other forums. I'd prefer feedback from LFS users for now.
Last edited by BuddhaBing, .
BuddhaBing
S2 licensed
Quote from Gabkicks :its fun for a while... but then i start to feel like "why am i playing this when LFS feels so much better"

True, I feel the same way ... but then I go back to LFS and after an hour or so in LFS I start to miss some of the good things in GTR2. Ack. If we could wave a magic wand and somehow merge the LFS dynamics with the GTR2 content and meld the best features of each game's graphics ... well, I'd probably end up in divorce court.
BuddhaBing
S2 licensed
Quote from deggis :From where exactly you can adjust it then? From some .plr file? Because I don't see anything related to that in the ingame options, or then I really need to go to an eye specialist.

For rFactor, in the controller.ini file.

Steering Wheel Range specifies the degrees of rotation of the steering wheel in game. Setting it equal to the rotation range of your controller should make the wheel on-screen rotate the same amount as your own wheel.

Also, in the same file, setting Fixed Rate Inputs="1" makes the game poll controllers at a fixed 100Hz. This improves controller response and eliminates the steering lag that plagued rFactor when it was released.

Since these features were introduced in the latest rFactor patch, I don't believe they can be set in GTR2 or GTL. However, in GTR2 and as far as I remember in GTL also, steering lag has never been a problem for me (as long as the framerate stays above 30fps or so) and the in-game wheel rotates at more or less the same rate as my controller by default.
BuddhaBing
S2 licensed
Here's an avi of that V8 Supercar clip: http://www.speedyshare.com/125309326.html
BuddhaBing
S2 licensed
It's adjustable now, in the latest patch.
BuddhaBing
S2 licensed
That wheel cam is excellent.
BuddhaBing
S2 licensed
This is probably not the best place to say it but I am enjoying GTR2 a lot more than I expected to.

Never having driven any of the cars depicted, I can't speak to its authenticity nor its accuracy but SimBin/Blimey have finally managed to produce a game that isn't plagued with the usual disconnected floating feel I've come to associate with other ISI engined games such as rFactor, the original GTR and GTL. Steering is responsive with none of the lag of the other games, force feedback is intuitive and manages to convey meaningful information about the state of the car, the cars feel as though they are connected to the road and the handling and dynamics also make intuitive sense.

It's not perfect by any means and many of the usual ISI issues are still present (for example, canned effects, cars do not move naturally in external views and so on) but it is a considerable improvement over, say, rFactor (which I don't like).

I do sometimes find myself wondering how the game would have turned out had SimBin/Blimey licensed the LFS engine instead of relying on ISI's. Apparently Blimey will be using their own in-house race sim engine for their next title, Race, which depicts the WTCC series. Race is due to be released this November and I am very much looking forward to seeing how it turns out.
BuddhaBing
S2 licensed
Ball Bearing Turbo, consider giving GTR2 a shot instead of rFactor. It's a much better package (apart from the multiplayer).
Last edited by BuddhaBing, .
BuddhaBing
S2 licensed
Quote from Gabkicks :new autosimsport magazine is out. they compare they BF1 in lfs to the one in rfactor. i havent read it myself yet.

They give the nod to the rFactor BMW-Sauber.
BuddhaBing
S2 licensed
Racing Underground doesn't have the same volume of traffic and new uploads as fameflame but the quality of the content is, in my opinion, generally much better. Definitely worth a look.
FGED GREDG RDFGDR GSFDG