The online racing simulator
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chunkyracer
S3 licensed
I really think that in the end it all comes down to the way you look at the game. I like LFS the way it is now... I enjoy playing LFS more than other simulator I tried... So is it hard for me to wait for the new things to come? Obviously not.
Besides, the way LFS is developed is different than any other game. You either understand this or not, because I don´t really think it will change. And test patches are a good example of this... Scawen releases a test patch and there are 5 racers among the thousands that play LFS that have a problem with it: their problem gets looked at and most times solved in the same day or the day after. In what game do you have this kind of approach towards the people that buy the game? None! In other games you buy it, you play it and if you have problems with it you can only "hope" that it will get fixed someday... So you have to decide you either live with the problem or stop playing. Simple as that!
chunkyracer
S3 licensed
I saw from your profile that you're from Macau and have a protuguese flag. So, why don´t you check the portuguese forum: http://www.simracingportugal.net/.
Altough I never met anyone personaly, I think I can consider some of the guys from the LFS comunity my "friends", specialy, of course, the people from my team, with who I talk trough MSN or Teamspeak.
chunkyracer
S3 licensed
It looks like you already bought your license...
Welcome!
chunkyracer
S3 licensed
Quote from seinfeld :ok, then you havent even got a clue

I guess that you're the one who doesn´t have a clue...
With my 7600 GT I get an average of 100 fps in LFS with every graphic setting maxed out. I if take my copy of GTL, put in DX8 and with every graphic setting in low, I'm pretty sure that I still won´t get the same kind of framerate, and it will look much worse than LFS does. So, the question with the games based on the ISI engine, is not that they need a powerful machine, because they have great graphics, but because graphics are not optmized to run smoothly.
chunkyracer
S3 licensed
Altough I don´t agree with many things said by XCNuse, I completely understand his point of view...
For me, LFS needs a bit of work in the models and specialy in the interiors, but it looks better in terms of color and ligthing than other games. On "real life" if you´re on a track the only light you´ve got is sunlight and so the colors tend to be a little dull, and not over satured as you see in almost all games. But this is me talking, a 33 year old industrial designer. For a 15 or 16 year old ( and that's the majority of people who buys games ), is problably more "real" to look at a car that looks like it´s been polished 10 seconds ago, and with 3 spotlights on top of it... It's a bit the same with what you see in almost 3d renders of cars. They look "photo-realistic", but that ain´t the same as "real". Most of the times what you get are shiny cars, so that people can see how great and detailed the model is and how you can make really cool glass and metal materials...
chunkyracer
S3 licensed
Quote from Bogey Jammer :obj_io_modif232b.py

because of this obj importation problem, I'm beginning to think that importing the cmx files in that way causing everybody doing exactly the same things, is stupid. It might be better to post ready-to-apply-skin .blend files of each car.
I have other questions I'm asking to myself about that, but let me know what do you (all) think about it.

That would be a great ideia and really helpful to everybody. That way, anyone who doesn't have the time or knowledge to get to know how Blender works, could easily render their skins. Altough, from the litlle experience I´ve got with Blender, if you´re wanting to get into 3D and don´t have the money to buy expensive software to do it, you should really get to know how to use it, because it seems to me a very powerful application, and there´s a lot of information and tutorials about it over the Internet.
chunkyracer
S3 licensed
Quote from Motörhead V8 :
but if we have a team of modders, allowed(right word?) by scavier to make mods, only good mods would come out

and who wouldn't like to race a fzr(maybe a lx8) on Nordschleife ?

The question is this: what people want of modding is to recreate real cars and tracks, and that way the devs can´t be part of it, because if you do release a mod with real cars and tracks without being licensed to, you're infact doing something "illegal"... I would prefer , if in the future modding is allowed, that the mods should be released with the aproval of the dev team, but for that to happen, we would have to keep it the way it is now: with fictional cars and tracks.
chunkyracer
S3 licensed
Quote from ScorpioGT :You're right. But remember, the more is a simulator real, the more is difficult to master it... i think this explain everything

I don´t think it explains everything... We can´t forget that it isn´t sold in stores, isn´t published by a company with all the marketing envolved, or endorsed by a real world racing organization. Anyway I don´t think that the correct term for LFS is exclusivity. Anybody can buy the game and it isn´t more expensive than other racing games... I´d prefer the word independent, and for me that´s a great thing, since that way, the development of the game is the sole responsability of the devs and the LFS community, and not dictated by outside pressures in terms of sales or benefits to others involved.
chunkyracer
S3 licensed
Quote from cmckowen :Names off.....gawd!

I use the position list to find who i am around.

Only have them on when i am spectating

Pretty much the same here... With the minimap and position list you have the necessary information to find who is who, and if you're in a league race the skins are also a good help.
chunkyracer
S3 licensed
Quote from dpcars :very cool! the fact that it's all being done in realtime is mindboggling really. i've been in computers for almost three decades now and what i was trying to do with 3D graphics on the university's mainframe back in '82 is cave drawing in comparison. having a detailed appreciation for both the hardware and the software necessary to make it happen just leaves me in awe. these are good times to live in

Really glad you liked it. I don´t know what will turn out of this and if we will have your car in the game or not, but I think we´re turning you into an LFS driver. If you do, and I hope so, take it easy, or you won´t have time to finish your car... Best of luck in your work!!
Last edited by chunkyracer, .
chunkyracer
S3 licensed
Like others have said before, no need for a career mode, if we have so many leagues to race on. I, for example, am now racing in OLFSL and the portuguese SRP-LFS championship. I´m not a fast driver and don´t have much time to play, but this way during the week I´m training for the race in the weekend. Trying to get faster, adjusting the setup, thinking of the better strategie for the race... Besides that, I´m changing the combo I play every week, no time to get tired of racing always the same combo over and over again. So my advice is this, if you race with a clear purpose and objective, it´s much harder to get bored of LFS.
chunkyracer
S3 licensed
Unfortunately, I don´t think they would be so good, as they are in RBR...
chunkyracer
S3 licensed
It´s good to see people trying to do something for LFS, and for what I saw and read, it would be a nice car to have in the game. From my point of view being LFS a kind of "independent" product it would be much easier to privacte manufacturers and racing teams to allow their cars in the game, because they would have much more to gain than large companies, and that way we could have "real " cars in LFS, like a lot of people want...
But making this public in such an early stage can create some trouble to the devs. If now they decide not to make this car because for them that's not important at this stage, there we´ll be a lot of people complaining and demanding to know why. If they decide to do it, it won´t be a week till we see threads asking when it´s going to be released...
So, let´s wait to see what the devs have to say about this, but whatever is their decision we should all respect it.
chunkyracer
S3 licensed
For those who don´t know what happened take a look at this thread:

http://www.lfsforum.net/showthread.php?t=19466
chunkyracer
S3 licensed
Great news! Let´s hope that we can keep a good level of discussion on that forum and use it as a good way to show other people what a great sim we have and get more people to join the LFS community.
chunkyracer
S3 licensed
Quote from tiagolapa :

To dev: Release patch V and enjoy you vacation. You deserve it.

Happy Christmas to all

I must agree with Tiago. I think is time to release what you think are the best sounds and let it go for a while. It´s the same of making a song: when you get stuck it's better to leave it for some time. When you listen to it again you´ll see it in a very different way and it´s easier to know what to do to make it better... So, have a merry christmas, enjoy your vacation and we all gonna be around the next year racing, and trying to help you make LFS even better than it already is!
chunkyracer
S3 licensed
Just finished watching the Imola Grand Prix, and a time during the battle between Alonso and Shumacher, they´re showing images from inside the Renault and displaying the car information, and the light of Traction Control just kept flashing... So, if the F1 world champion uses Traction Control, why shouldn't we?...
chunkyracer
S3 licensed
I just did a couple of laps in SO classic and it was quite fun... The car is jumping all over the place, the sense of speed is great, and the braking is fantastic!! I really think that this car is going to be a favourite to many LFS racers...
Welcome!!
chunkyracer
S3 licensed
Nice to see another portuguese racer join the LFS community...
Hope that your attitude can inspire other demo racers with their LFS cracked to do the same, and understand why so many people really like this game...
Best of luck and great racing!!
Rsrbr 2
chunkyracer
S3 licensed
If we want something new for RBR, check out this site http://www.rallyesim.com/ . It's in french but if you check this http://forum.rscnet.org/showthread.php?t=242380, you'll get some more information. I only bought RBR about three weeks ago and didn't had much time to play but this mod looks good...
chunkyracer
S3 licensed
And where do I find the pots to clean?...
[pt]Ou seja, aqui o totó não percebe patavina de volantes!![/pt]
chunkyracer
S3 licensed
Thanks for the replys, altough that's not the problem...Even with force feedback turned off it happens the same, and i'ts the same for every game, not only LFS. I can even see it in the wheel control panel or in DXtweak. You stop the wheel in one position and you see the input values constantly going up and down. And yesterday i noticed that it does the same with the pedals, altough this doesn't affect the driving...
AI stoping in AS National Reverse
chunkyracer
S3 licensed
While doing some testing for OLFSL race this weekend I noticed that in a race the AI cars always stop on the 9th lap...
Did anyone have the same problem?...
Wheel constantly shaking!!
chunkyracer
S3 licensed
I drive racing games using a Thrustmaster Force Gt wheel and I´ve got a problem that I need help to solve. When driving, the wheel is constantly moving and keeps doing some fast movements to the right. I've already opened the whell but didn't spot anything wrong. This happens in every game and can be seen even in the wheel's control panel. I've attached a LFS replay so you can see what I mean.
Thanks in advance for any suggestion on how to solve this problem...
chunkyracer
S3 licensed
Thanks everybody for the replys...
It looks no one is willing to change GTL for LFS. Well... neither am I!!
The sensation of driving is much better in LFS.(althoug I need to try Nitemare advice to see how it goes...) And as some of you said the force feedback is really disapointing. At least with my wheel I don't feel anything... But anyway I still think it can be a fun game to play singleplayer and leave real racing to LFS.
FGED GREDG RDFGDR GSFDG