I want to place emphasis on the following sections of the Rulebook, and post two informational videos for starts/restarts and entering pit lane.
The beginning of this video does not apply to this event, and as such I have cut this video player to begin at the relevant part of the video.
This includes all turns at the Rockingham oval that this race will be contested on. Especially turn 3. There's a nice diagram in the rulebook on page 5 (page 6 of the PDF) for clarification.
Once there is overlap, the driver has the lane. ANY overlap.
In order to enter the MHServers Rockingham 300(km) please post on this thread answering the following prompt. If you'd like to change your registration, please quote your edited entry and notify Worldwide Racing with a reply on this thread.
Qualification is Saturday at 15:00 UTC followed by the race at 15:45 UTC.
I have waived the hotlap requirement for this race that was previously planned, because of a possible update to the LFS Rockingham hotlaps.
Please fill out the following prompt. You will be private messaged on this forum the important race information on Friday (January 15) around 22:00 UTC. If you do not receive a message by Friday at 23:00 UTC, feel free to private message me requesting it.
Entry Number (0-99): LFS World Name: Full Driver Name: Team Affiliation: Three Digit Nationality Code*:
You have decided, and the first full scale league race on the new Rockingham oval will be a 300 kilometer race in the XRT. This race will be both a challenge on close aerodynamic competition and a challenge on cornering and tire management.
We will be running a full scale test of the Rockingham Oval for events as described on the voting thread for next weekend's MHServers Rockingham X00 (number determined by event chosen by you).
Races will be as follows tomorrow (~10% of the race distance offered in the voting options):
15:00 UTC - XRT - 13 laps
15:30 UTC - LX6 - 13 laps
16:00 UTC - RAC - 13 laps
16:30 UTC - FZR - 17 laps
17:00 UTC - FO8 - 21 laps
17:30 UTC - BF1 - 21 laps
Server: [WR] Worldwide Racing
Password: yourchoice
Each race will be proceeded by a qualification session as long as time constraints allow, and each race will feature a pace lap and rolling start.
Voting for next weekend's MHServers Rockingham X00 is at this link. Registration for next weekend's event will open Tuesday
Okay, I've decided that if I'm going to be able to do a Rockingham Oval event, it must be January 16th at 15:00 UTC. Entrants will be required to submit a hotlap to LFS world on the track and car combination that is chosen within 103% of WR at the time that registration opens in order to be eligible. (More on that once registration opens).
MHServers (https://mhservers.co.uk/) has been a great partner of Worldwide Racing for years, and this event will be titled the MHServers Rockingham XXX (number will depend on car chosen).
Please use this thread to vote on the car that you'd like to see featured in the very first "league" Rockingham Oval race in LFS.
Can't decide?! We will have a 1/10th distance practice race in each option car on Saturday 9 January 2016 starting at 15:00 UTC.
Server: [WR] Worldwide Racing
Password: yourchoice
Want to practice online? Server is up unprotected right now
Once more people have upgraded I'll consider doing this, but I won't grantee that it will be the FZR. It'll either be the FO8 or BF1, or something that requires lifting like the RAC or LX6 . I'm leaning more towards the lifting. As others and myself have pointed out, the draft in LFS being as strong as it is make the faster cars less enjoyable to race.
It would be around 15:00 UTC on a Saturday. I do now have Saturdays off, but I usually try to do something in the evenings and Sundays.
Maybe I'll put one together later this month It was just the best time for me to put it together. I haven't had a lot of time recently. Heck, I've only been posting on here from work recently ... like now
Anyways, I need to test and find what car would be best on the Rockingham oval. I always thought that the FZR was the best at Kyoto, but I'm convinced that this isn't the case at Rockingham.
In LFS I think a car in front of another does result is something very similar to what it does in real life. There is a drop in down force and drag.
I'm curious as to rather or not ride height, body orientation (left side higher than the right for example) and such makes a difference on aero dynamic effects as well. I guess I haven't paid that much attention.
Great post, but Episode VIII does not involve JJ Abrams. Episodes VIII and IX are written by Rian Johnson. Episode VIII will also be directed by him, and episode IX will be directed by Colin Trevorrow.
Both are young, and relatively new in their profession, but have already saw fairly big success. It will be interesting.
That's good to hear. I wish I had the time to watch the interview .
That lack of time for people to read and understand things is what leads to a lot of ignorance in today's world. Also leads to a lot of click bait. It's sad.
I finally got to seriously trying to drive at Rockingham over the weekend, and my initial impression is that I love the non smooth surfaces that Rockingham has I feel like it's something unique in LFS to this track. Bouncing around in turn 4 of the oval is awesome
Interesting point. How realistic were the flying simulators?
Granted, the only thing at play in a flying simulator is air, but in racing simulators there is a variable surface on a variable surface also exposed to the air. By that argument, a racing simulator is like a flight simulator with added elements.
I'm not terribly impressed by racing simulators yet. No simulator has what I would consider accurate physics. LFS does a great job, but even its developers want better. We have something close to what is needed, but it's accuracy to real life is lacking. Racing/driving simulators still feel like a universe separate from our own in regard to driving. That's not to say one VERY similar to our own, but it's not perfect.
Regardless, that's a great argument as to why aerodynamic physics would be easier to recreate than tire (tyre, for you non-American English learned linguists ) and surface physics