Multiple grooves makes three and four wide racing - that is where the issues happen. Ask Sato and Power if they thought three wide was safe - they had nowhere to go. Drivers will fill the available space. If there is space for three or four cars then it is filled, reducing the speed at the front and making a bigger draft for those that follow; aka pack racing.
I think you're confusing grooves and track width. A two groove raceway could be as wide as Fontana so there is plenty of tarmac, just not "raceable" tarmac.
It's not simply the track that dictates the grooves; it's also the cars, principally though the amount of downforce.
I was replacing track width with groves, but I don't think the groves mattered much. If anything it was good that all of the real estate available in the corners was able to be raced on, because that allowed the cars to remain as they were on the straight without needing to file down into the corners (this is more likely to cause a crash in my opinion than actually racing side-by-side.
Regardless, everybody fought to be directly behind the car that was in front of them, even if there were two cars following one.
I agree with what you said; downforce should be reduced. However,I liked the pack racing to a degree. If the pack could be thinned out I would greatly enjoy the racing, and I would feel comfortable with the safety. Let's make it harder to keep up with the pack, but let's not get rid of it. Let's make them lift more in the corners and make cornering matter a little more.
Pack racing is a concern at those speeds, Rappa makes a good point about the spotters. If they were that quick but only had one or two grooves to run in then that's much easier.
A smidgen less downforce, sufficient to make the drivers a factor in lap time would help reduce the chances of pack running.
Also, can anyone explain why there is still grass on speedways and superspeedways?
Not so much a concern at those speeds, but in an open cock-pit at these speeds.
I think the multiple groves makes it safer because it gives competitors more room to move around to avoid an incident once it has started. A less wide race track would be more conducive for big pile-ups with multiple cars well behind the incident and, thus, at a much greater difference in speed.
Also, the grass is not at all needed, but all of the tracks (or basically all of the tracks) are owned by NASCAR (International Speedway Corporation, which was founded by the founder of NASCAR, and owned by the France family still). NASCAR wants the aesthetic appeal, and IndyCar barely turns a profit for these tracks, so their concerns are hardly noted at all.
IndyCar is just happy to be allowed to race on these ovals, so their safety concerns would lead to a cancelation of all future races at that venue rather than changes being made by the track.
If IndyCar would become more popular, this would change, but until then, nothing will.
For those poor souls who missed it, or those of you like me who enjoy watching it again (it was that exciting), IndyCar uploaded the full race to YouTube:
Today, following the Roadster 175, we will be holding public 20 lap races on Flame CZE's massive 83 degree banked oval stadium. I've made one tiny change to make it better for public racing, but the rest is in original form. Enjoy
Server: [WR] Wordwide Racing
Public racing begins at 17:30 UTC if not sooner.
See you there No password
Just don't drive backwards and don't crash people intentionally.
I might play with Tweak, but I'm not the best at it . I'd probably need help to implement it into the server and export the setting for download. I'm a noob at those kinds of things.
Sad to learn that different tweak setting cause lag :/
I'm asking those of you with more programming knowledge than me to help with an idea that I have for an awesome race
I would like to run LFS with tweak enabled on an online server and run what will essentially be a no rules 500 mile oval race. Drivers can chose their car from those that LFS offers and they can change the setting on it such as 1,000,000 HP or 1kg of weight with tweak. (Similar to what RR did with Live For Slicks a while back in the TBO)
Short of this being possible, I'd like to have a tweak that changed the FZR to a much more powerful model that would require braking for at least turn #3 if not turn #1 as well at KY1.
Is this possible, and is anybody able to put the things together to make it happen?
When somebody is issued a stop and go penalty on a custom pitlane layout (at least on WE5 with MRT) LFS will not allow the stop part of the penalty to end. It results in perpetual disabling of car until spec or jump to pits.
Clearing the penalty does not allow the car to move either.
The following is a reply of once such instance in today's event. The car in question is nikopdr (#87). Timestamp of penalty is 12:50. Penalty is served the following lap.
What a week and a half leading up to the Indy 500.
I'll be sitting entry to turn 4 Sunday, but I'm hoping that the rain holds off.
I'm hoping that Hinchcliffe is healthier than what he might be. Nobody close to the situation is really talking, but it seems as though he has a suspension bar through his upper leg (thigh) after yesterday's practice crash.