I have tried hundreds of methods of getting a sample, and taking one from white noise and running through different filters etc gives the best sounds in LFS. If by clipped you mean distortion, I've also tried that, and LFS cannot cope without rediculous in game clipping.
Sound nice and rough, but too much clipping, and imo the power off volume is too low, try adjusting the volumes a little.
Look at the attachments. The first file is pure white noise cut to a pulse length. The 2nd one, is that white noise ran through a bandpass filter. The 3rd one is the same as the 2nd one except for the volume of the pulse goes from max at 0 seconds to 0 at the end. The last one has been through the same procedures as the 3rd one, but cut from a different place in the white noise I have. In theory, the 2nd and 3rd ones should sound different, and they sound the same. The 4th one should sound like the 3rd, and its completely different.
The shape of the first few "waves" in the sample really determine how the engine will sound in LFS. So if you have a Edit: 0.08 seconds long sample, and you delete the first 0.005 seconds of it, the engine tone in LFS changes noticeably.
Another thing worth noting, is if you have a sample with a constant volume (so when you loop it you just get noise), it sounds the same as if you slope the volume to 0 in the sample (giving a popping noise when looped) in LFS.
@Lotesdelere: By using white noise, I can essentially change it to whatever "flavour" / type of noise I want. Strangely though, if you use a sample with a very broad frequency range, LFS doesn't like it at all, and you get constant clipping. This is why I played around with different bandpass filters to get the best range.
For the first two tests, this is already simulated to a certain extent in LFS. The cars tend to have a quiet idle volume unless you boost the "idle volume boost" tab.
In your 3rd test, what Bob said was correct, it has nothing to do with the volume of the car, LFS only plays the sound up to a certain distance away (which is not really a good thing imo).
For the rest of your points, yes, good ideas. I think backfiring wouldn't be too much trouble, it would be similar to the popping sound you get with engine damage / TC.
Yep, these too need work. But we need these re-recorded, and not just taken from videos, in order for better results. Skid sounds too.
I don't mind you chatting about other stuff if it's still basically on topic.
I now understand what you're saying. IMO, it's a great idea. Could be very interesting. Unfortunately I can't "preview" how it would sound though. One interesting thing you would probably like to hear, when I made the sample for the RAC from white noise, first I put it through a specifically set band pass filter to get a reasonable tone in LFS, then I tried cutting an adequate length piece of sound to use as a sample. Now the interesting bit is the although the clip of (now filtered) white noise I took samples from was basically the same noise throughout, each sample I took from it sounded different each time in LFS. So your idea could give some interesting results.
I get what you are describing now, that's the high frequency distortion. With more fiddling I could have the effect applied to certain volume levels and above (which would hopefully reduce the off throttle noise). The problem is most of what I'm doing is trial and error (and I really don't have enough time at the moment). I'm not as much as an expert as some of you think I am, I've learnt / am learning what I can though. But really, I need more of an understanding of how the sound system actually works. Anyway enough rambling, I have a huge amount of coursework due for Monday.
Erm, care to elaborate? I only posted these to see if there was potential, doing it this way. IMO it adds much more character and liveliness to the sound. With hours of fiddling I would think it could sound good. Its kind of a controlled distortion at specific volumes (making it different to clipping), but like I said could sound much more convincing..
Edit: My mistake was allowing too much high frequency distortion
Edit 2: This is going nowhere. I should let it rest until we have some more patches out of the way.
Could be, although I wouldn't think so, based on how the sample affects the resulting sound in peculiar ways...
Basically I just edited the sound dynamics in an audio editor, to see what would come of it, and it requires very little processing power.
Do you think you could elaborate a little? Because I thought you were after a similar effect to what I used to produce those clips. Some of the engine pulse samples (such as the RAC) I made from white noise (heavily edited of course) btw.
Well, it was simply a quick attempt at fiddling with some sound dynamics editing (which can change the whole character of the sound, but its normally some form of distortion). I wouldn't expect it to sound good straight away, but I think there could be potential. I know there is a hissing effect, ignore that , it can be fixed.
I agree with you that this is a "fake" way of producing sound with more character, however I would think for Scawen to come up with a model of something else is a) going to take a while, and b) is going to require more CPU. However I agree it is the way to go eventually.
The stock car, yes... well I just think it sounds great that's all. As far as I know we WON'T be having one in LFS any time soon...
Edit: I don't mind criticism. If no one criticised we wouldn't get anywhere would we.
That's not how the sound system works as far as I know. It puts the pulse sample through an exhaust simulation.
I guess you are thinking along the lines of these, which would not be too much work for Scawen to implement into the sound system (I would guess). I think there is potential here, they aren't perfect though, have a listen anyway.
Edit: Actually they are pretty crap, but I STILL think there is potential.
Ok guys, here is another dual recording of the BF1. In other words a MIX of two recordings of the BF1 with different settings. IMO this is really getting somewhere now. Edit: The more I listen to it the worse it gets.
P.S. Again ignore the reverb/echo like effect where the mix isn't perfectly matched.