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DaveWS
S3 licensed
Quote from deggis :damage is just "crash a wall and bumper drops off" type of damage

Not only that, but IT STAYS THERE..... FOREVER....
DaveWS
S3 licensed
Quote from avaran :In some cars (UFR? for example) the gear whine seems to loop badly. It's not a constant whine. The sound will 'pop' or 'jump' rythmically. I'm not sure if my explanation makes sense.

Yes this is where I would like people to post things like this. I know exactly what you mean about the looping sound of the GTR cars especially. The problem is this, due to copyright issues, the only way to extract a usable gear whine from within the law is to record the whine from an in-car video. From here the whine has to be isolated from the rest of the sound as well as I can, cut to length, the pitch levelled, and looped. The chances of the loop sounding perfect are far from good. Even with days of tweaking, the current whine is the best I can come up with. Yes I know it's not perfect, and feel free to try making your own, as long as it is copyright free.

Quote from Ian.H :Lose 95% of the echo and they'll all sound 200% better (this obviously doesn't strictly relate to just engine sounds). Trees do not sound like echo chambers
More environment sounds are needed.. rumble strips are a _must_ but it'd also be nice to hear under-chassis noises like loose stones in the wheel arches which get more intense as you drive off the tarmac etc.

I can't really say much more about the engine sounds in particular as they're just drowned out by an echo effect even after adjusting the header etc tones. Lose the fake echo around the tracks and I'd be able to give a better opinion (FWIW) on the rest of them

The only one can comment on is the turbo sound.. sounds more like a whistle than any turbo'd car I've ever been in (with and without dump valves / oversized actuators etc). I'd like to hear the turbo spool up in the likes of the XRT and XRR, but as it stands atm, I turn that volume as low as it'll go so I don't as it just sounds wrong. Actually, IIRC, the induction noise is similar too as should be more of a "slurp" than a breeze blowing between a Nun's legs

I think that the echo sounds pretty accurate when set at the minimum setting.

I agree with you about more environment sounds being added. More impact sounds, from the suspension / tyres etc; ambience, birds / planes / people, everything you would hear IRL.

Some of the sounds / samples, yes, aren't fully accurate either.
Sound Improvements/Ideas Log
DaveWS
S3 licensed
Basically I want to start a thread for discussing the current sounds. I would like to hear ideas on how to improve my sounds, and maybe future changes to the sound system for Scawen. Any criticism/comments are encouraged in this thread.

I have many ideas for the sounds in LFS, but I want to hear your thoughts.

For anyone reading this thread, I'll make a log of all the (sensible) suggestions:

- Noise generator to produce a constantly changing pulse sample (in realtime)
- Secondary exhaust simulation covering different frequencies running alongside current one
- Controlled distortion / dynamics editing
- Simulation of an object of a certain mass who's oscillations and therefore sound are driven by the engine rotations
- Lose the echo around trees
- Ambience / environmental sounds (birds, people, mechanics, flies, planes etc)
- Better collision sounds
- Improved skid sounds
- Suspension / wheel impact sounds (especially over curbs)
- Stones / gravel noises
- Backfires
- Chassis stress noises
- Pedal noises
- Steering noises
- Indicator noise
- High frequency noises fade with distance
- Whoosh as you drive past objects
- Minor reduction in off power volume
- Sounds heard from greater distances
- Support for 5.1 surround sound systems
- Sound is directional i.e. directed from exhaust
Last edited by DaveWS, .
DaveWS
S3 licensed
Ok, MEGA POST ALERT:

Toht - Raiders Of The Lost Ark:



Ross Brawn:


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David Coulthard:


Easter Island Statue:


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Kelsey Grammer:


Rubens Barrichello:


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Bernie Ecclestone:


Lurch:


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Craig Pollock:


Ed Burns:


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Takuma Sato:


Tutankhamun:


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Mark Webber:


Rupert Everett:


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Michael Schumacher:


Beaker from The Muppets:


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Jean Todt:


Alvaro Vitali:


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Ralf Schumacher:


Oliver Bierhoff:


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Neil Ressler:


Spike Milligan:


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Jacques Villeneuve:


Christian Slater:


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Flavio Briatore:


David Dickinson:


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Michael Schumacher:


Alex Winter:


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Frank Williams:


Mr. Burns:


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Nic Kiesa:


Jonathan Edwards:


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Zsolt Baumgartner:


Oddbod Junior:


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Olivier Panis:


Geoffrey Rush:


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Paul Stoddart:


Tom Sharp:



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Antonio Pizzonia:


Jimmy Carr:


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Mario Theissen:


Mr. Potato Head:


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Jean Todt:


Mel Brooks:


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Alex Wurz:


Jaws:


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Nigel Mansell:


David Haig:


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Felipe Massa:


Jamie Cullum:
DaveWS
S3 licensed
Quote from Linsen :That's basically what Dave was saying. But he was also saying that the highspeed behavior is not due to unfinished aero modeling. Or did I get it wrong?

I've re-edited my post.

Yes, that was basically what I was saying. Highspeed behaviour IS due to unfinished aero modelling (because you basically have just as much downforce / grip when sliding). If there were no downforce at all, people would make much less mechanically oversteery setup's, as they would if the aero model was more realistic (I would think). So the mechanical grip / handling at low speed is fine in the BF1, but the aero means at high speeds the rear is more planted then it needs to be (so people make oversteer biased setup's)?

But, this is only a theory it could be all down to tyre physics.
Last edited by DaveWS, .
DaveWS
S3 licensed
My best explanation for the "bad low speed BF1 behaviour" is all related to the aero modelling. The current aero modelling allows you to make a very oversteery (mechanically) setup, which is still drivable at speed due to the seemingly never ceasing downforce when sliding. This however would mean when driving the BF1 at low speeds (when aero has little or no effect), the car has an awful amount of oversteer.

Edit: Stupid internet died while I was correcting a spelling error and missed the following out:

I think when the aero physics are completed / improved, poeple will be forced to make understeery (mechanically) setup's, because of the lack of downforce which would be inevitable during a high speed slide / yaw angle, and the BF1 would behave much more stable at slower speeds.

Does anyone else agree?
Last edited by DaveWS, .
DaveWS
S3 licensed
Sounds like a V10. Edit: But it's an inline 5, which still sounds like a V10.
Last edited by DaveWS, .
DaveWS
S3 licensed
And there was me thinking you were incredibly busy with life atm. Guess I was wrong.
DaveWS
S3 licensed
Quote from niall09 :i cant find how to edit it, where do i go?

Interesting name then. I'm not sure, my best bet would be to contact Victor.
DaveWS
S3 licensed
Quote from teeembo :Agreed it's quite limited, but I think my effort (maybe more through luck then anything) has some good things about it - I prefer it anyway .

Please download and comment, if you like.

http://www.lfsforum.net/showthread.php?p=386596#post386596

All the edits for the BF1 I have heard so far are still terrible to be honest (not targeting yours don't worry :razz, after listening to some more real F1 vids today. Atm its all about personal preference as to which one sounds best for each person. I am not at all happy with my own sounds for the BF1, but hopefully it can be developed more in the future.

It's good that people are making an effort though.
Awesome F1 Onboards and Clips
DaveWS
S3 licensed
http://www.dailymotion.com/tag/F1/2 Check out Alonso drifting too lol.

Oh, and remember to click "most recent".
Last edited by DaveWS, .
DaveWS
S3 licensed
I'm guessing this is a joke... but why after that Fish Clan thing? Your lfsworld profile says you are in team 3D.
DaveWS
S3 licensed
I find it so amusing when people don't know how to set up / use something, they just declare it shit / broken.
DaveWS
S3 licensed
Quote from yaper :There are only strings to translate. But that means dev are working on that. So if not next patch, maybe the following.

There are placeholders for 28 positions in the race.

Edit: never mind
Last edited by DaveWS, .
DaveWS
S3 licensed
Not forgetting the Nurburgring, realtime weather, and a Mclaren F1 too. Mods please delete this stupid thread.
DaveWS
S3 licensed
Quote from Hyperactive :Special mention goes for the team HyperBeaters, who, instead of actually beating me, have got just 12 points. At the moment ()

DaveWS
S3 licensed
Quote from deggis :DaveWS:

I think the shifting sounds should be a lot louder especially in the big GTRs. For example: http://www.youtube.com/watch?v=0XtZ08JmHXg: listen that Aston DB9 downshifting, very loud "CLONK, CLONK, CLONK". Of course there's a difference that's those are seq gearboxes and GTRs in LFS have H-gate manuals... but anyways. I think when Scawen next time touches the clutch/gearbox sim, big GTRs will turn to sequential immediately.

edit: I forgot there's no separate sound for up/down shifting, damn.

How are you going to update this pack in the future? Only with official LFS patch releases or more regularly? I hope FZR/FZ5 & BF1 are still first things on the to do list, probably the hardest ones to get sound right.

ps. Flat shifting really pisses me off. I hope something will be done to that in the next physics patch. That revvvvvvvoooeeeiiinngg sound that comes when flat shifting is real turn-off now, it really ruins the engine note.

Yeah I think I will increase the shift volumes for the next patch after watching that video.

I've fiddled with the BF1 again, but the sound engine is too simplistic atm to for that car to sound more realistic.

I agree with the flatshifting, the cars do sound much better if you lift between gear changes.
DaveWS
S3 licensed
All in all, its quite an interesting pack. Some of the sounds are quite "cool", and would be good to show LFS off with.

However the majority of the sounds are aggressive / meaty due to the aggressive clipping. The sounds rely on the clipping to sound like that, so I would find them difficult to drive with.

Conclusion: Will make you NFS fanboys happy, but not really usable for racing.

P.S. This is only my opinion, you don't have to take my word for it.
FGED GREDG RDFGDR GSFDG