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DaveWS
S3 licensed
Bloody hell.. Well done Niko, you said something useful..
DaveWS
S3 licensed
I think it has been suggested before, and I would think the only way to do it is for LFS to apply max countering FFB when you reach max lock in a particular car.

Not sure how difficult this would be to impliment, but a +1 from me.

However, this should be 1000th place on Scawen's priority list IMO.
G25 Affecting FPS??
DaveWS
S3 licensed
I think my PC is the main problem, but anyway I'll explain.

If I try hotlapping offline, and I leave the car standing still, I get 60 + fps. The moment I turn my wheel / use the pedals, the fps drops to anything between 20 - 40 fps, and this only happens when operating the controller. With a mouse for steering this doesn't happen. So on the straights I'm getting 60 + fps, and in the corners (when I'm steering) I'm getting as low as 20 fps (especially if I rapidly steer - countersteering). Bizarre.

To make things worse, online I get huge fps drops with a few cars near me. So basically with 10 cars around me, during a corner, when I'm sliding and catching a slide, I'm getting about 5 fps.

I think my PC is the problem, the motherboard and ram are from the dark ages.

- Fresh XP install
- Intel P4 2.0 Ghz
- TriGem Dublin Motherboard !!!
- 512 MB PC133 SDRAM !!!
- 40GB Maxtor 4W040H2
- ATI Radeon 9600 XT 256 mb

So, do I need a new motherboard and RAM?

P.S. Its so old it still uses 1.0 usb, and 4 x AGP max.

Edit: OS
Last edited by DaveWS, .
DaveWS
S3 licensed
I see no one has any opinions on my suggestion a few posts above?
DaveWS
S3 licensed
This topic reminded me of something. I don't think steering resistance is modelled, or rather, the friction in the steering mechanism.

I think if this was modelled it may cut out some of the unwanted oscillations you get with a FFB wheel.
DaveWS
S3 licensed
Photographer spots suprising lifestyle for racing driver out of the car...
DaveWS
S3 licensed
Quote from Poffter :It's okay but honestly, why not record your own sounds and instructions? Ripping it of the real one, a copywrited, is by all means wrong!

It's not as if he is charging people to watch it though is he?
DaveWS
S3 licensed
Quote from amp88 :Massa illustrates the size of his Brazil(ian) nuts.

Winner. (still think you guys could have come up with something better)

Apart from Tristan's (he's won too many) this was the only one to make me chuckle.
DaveWS
S3 licensed
Com'on keep trying, there has been a few amusing ones but no one has stood out..
DaveWS
S3 licensed
Yay I won!!

DaveWS
S3 licensed
"Why oh why didn't I go to the toilet before the race.."
DaveWS
S3 licensed
Quote from deathracer1923 :okies will try tonite......how outdated is 0.5U??

Instead of using versions which cracks have been made for, get patch W (on www.liveforspeed.net) and buy S2 like you should do.
DaveWS
S3 licensed
I actually agree 100% with everything that Jamexing has said.
DaveWS
S3 licensed
Quote from AndRand :as I understand sample is very short single pulse tone - i havent played with sound engine but - the pulse is singular blast so... have you tried clipped samples (in some frequencies)? just an idea

I have tried hundreds of methods of getting a sample, and taking one from white noise and running through different filters etc gives the best sounds in LFS. If by clipped you mean distortion, I've also tried that, and LFS cannot cope without rediculous in game clipping.

P.S. Any idea is always a good idea though.
DaveWS
S3 licensed
The driver took the instruction "get a good launch off the line", slightly more seriously than intended.
DaveWS
S3 licensed
New FZ sounds.

If these aren't an improvement I'll be suicidal.
DaveWS
S3 licensed
"I couldn't face the long walk to the paddock... I wonder if he will notice.."
DaveWS
S3 licensed
Quote from Lotesdelere :Some tools you may find usefull:
http://socrates.berkeley.edu/~ ... ntary/NoiseGenerator.html
http://www.arteson.com/audionoise/
http://www.nch.com.au/tonegen/index.html
http://www.fleximusic.com/generator/overview.htm

Great finds mate! Thanks i'll have a look.

Edit: Can a mod please change "Thread" to "Log" please.
Last edited by DaveWS, .
DaveWS
S3 licensed
I'm not entirely sure but 0.1 seconds is too long and 0.08 is ok. Just edited the post where I said 0.8 seconds
DaveWS
S3 licensed
Quote from XsX! :hi dave and others, after readign this post i've tried to modify the files, and i'm came up with this after messing all the day.
they sound much similiar to the original ones, but are more lively and growly without being harsh or stressing. Another difference is that the inside and outside sound of the car now is more different and loud when in external view.
try the lx6 and 4 too, with closed roof too
these are not all cars, tried some of the ones i use most.

Sound nice and rough, but too much clipping, and imo the power off volume is too low, try adjusting the volumes a little.

Quote from Shotglass :im not exactly sure if i get your point there

btw concerning white noise
keep in mind that the whiteness of the nosie doesnt determine the volume density so theres one more degree of freedom to play around with
in my tests with pure white noise i only got serious clipping issues with uniform white noise ... gaussion worked rather well

Look at the attachments. The first file is pure white noise cut to a pulse length. The 2nd one, is that white noise ran through a bandpass filter. The 3rd one is the same as the 2nd one except for the volume of the pulse goes from max at 0 seconds to 0 at the end. The last one has been through the same procedures as the 3rd one, but cut from a different place in the white noise I have. In theory, the 2nd and 3rd ones should sound different, and they sound the same. The 4th one should sound like the 3rd, and its completely different.
DaveWS
S3 licensed
Quote from Shotglass :i know i eventually gave up on trying to toy around with the sound engine after i figured that it more or less sounds the same regardless of the pulse sample
no idea what causes it but its definately a "problem"

If you read this:

Quote from DaveWS :Now the interesting bit is the although the clip of (now filtered) white noise I took samples from was basically the same noise throughout, each sample I took from it sounded different each time in LFS.

The shape of the first few "waves" in the sample really determine how the engine will sound in LFS. So if you have a Edit: 0.08 seconds long sample, and you delete the first 0.005 seconds of it, the engine tone in LFS changes noticeably.

Another thing worth noting, is if you have a sample with a constant volume (so when you loop it you just get noise), it sounds the same as if you slope the volume to 0 in the sample (giving a popping noise when looped) in LFS.

@Lotesdelere: By using white noise, I can essentially change it to whatever "flavour" / type of noise I want. Strangely though, if you use a sample with a very broad frequency range, LFS doesn't like it at all, and you get constant clipping. This is why I played around with different bandpass filters to get the best range.
Last edited by DaveWS, .
DaveWS
S3 licensed
"Mark, this really is *groans with pleasure* nice you know, but there is a time and a place, and this is not the time nor the place..."

Edit: LOL good one tristan
Last edited by DaveWS, .
DaveWS
S3 licensed
Innovative SEAT driver finds new ways of putting the power down in the wet...

Or

mmmuuuuummmyyy!!!!
FGED GREDG RDFGDR GSFDG