I agree. Almost all default setups in iRacing are understeer central. The first thing I did in the Dallara was remove the front ARB and reduce the front tyre pressures. Whether or not it's realistic to have to make such adjustments is a different matter... Either way, the Dallara has enough setup options to keep Einstein busy for a year.
I've only had a go in the Corvette so far. I'll start with the positives. The sound is absolutely wicked. Awesome, I love it. The modelling is great, and the immersion factor is probably the best in a sim yet.
The negatives for me are the tyres. I'm probably going to be alone in this as usual, but for me it feels like rFactor gave them their tyre model for this car. It feels like the max slip angles are at around 2 degrees. You can feel it through the FFB, in the way the centering force goes up from nothing to max with only a tiny amount of steering. The car is either constantly in understeer mode, or suddenly turning into uncontrollable oversteer without any warning. There is no middle zone. This is most apparant when testing on the skidpad. I tried to set every value in the setup to an extreme oversteer bias, and only then does it show a tiny amount of balance during cornering. However it's impossible to run with this kind of setup as you'd expect, as if you get the car to slide with more than 5 degrees of yaw, it's game over. It's rFactor all over again.
Correct. I decided to remove my videos regarding physics complaints etc since they've been up long enough, and are now out of date. Plus I look like a spoil sport who crashes all the time.
Man I can't wait for the corvette, I just hope it's as good to drive as it looks and hopefully will sound!
I'd also like to hear his view, specifically on the Mazda. At the moment I'm more or less on my own it seems with my opinion! But yeah thanks for pointing the thread / post out to me.
It's also interesting that you don't feel as connected.. what FPS do you run at normally? Do you have a good wheel? I find it completely understandable that a driver who is used to feedback from driving IRL will suffer initially through losing a lot of feel, but eventually your brain gets used to it no? Everyone is different I guess.
I think once you've gotten used to the difference in or lack of feedback that a sim provides compared to real life the excuse of "real drivers can feel everything" no longer applies. I know for me that I feel as connected with the car in a sim as I do IRL. I think as long as you have a very high fps and therefore no steering lag, and a good ffb wheel, there is enough feedback for your brain to be able to respond as well as it would in the real thing. I have no problem with car control in the other cars in iRacing, some of them such as the Skippy and the SK, are a joy to balance on the limit. Likewise in LFS I have no problem with the rear end getting a little loose, although LFS is perhaps a little too forgiving there.
Regarding what makes the aliens in iRacing so fast, as I've said they just set the car up so that the front will always wash out before the rear does. I can do the same, and get pretty similar laptimes, but it's just not fun when you have to change your driving completely to compete. I'm just praying the Corvette turns out to be a sweetly balanced car like the Skippy and SK are. (A road car which drove like the SK takes left handers would be awesome...)
Interesting you say that, because I've heard the opposite from other drivers. IIRC Greger Huttu uses 60(?) degrees FOV.
Thanks for that. While its good to hear positive thoughts from a driver who races the real thing, I still there is something fudumentally wrong somewhere, be it with the tyre physics or something else.
Having had a go with the new Mazda, the FFB feels better, but TBH not that much is different IMO. I think alot of people are getting a placebo like effect.
My problem with the Mazda has only ever been with the snappiness of the car after correcting a slide. I went Karting again yesterday, and in a vehicle which weighs much much less, has no suspension to speak of and has no doubt a much smaller moment of inertia (resisting yaw), I was able to happily throw it around from side to side through chicanes with relative ease. The Mazda still(!) has no transient phase after correcting a slide, the car just snaps the other way instantly.
I'm sure there are people out there who would say to me, "hey I've corrected very loose moments in the Mazda without problems.." to which I'd respond, so have I! That's the stupid thing about it, sometimes you can get it completely sideways by mistake and recover no problem, it's just a lottery.
The way you are forced to set the car up is to keep the rear planted at all times, and at least in iRacing it is naturally a very very understeery car, which seems to suit the majority of iracers very much. I on the other hand like to build a fair amount of oversteer into the suspension (as 99% of cars in iRacing bar the skippy have midcorner understeer), so that the car is neutral mid corner and you spend your time feeling the tyres front and back through the steering and making subconsious adjustments as you go through. The way the Mazda is currently driven in iRacing is limited by the grip at the fronts, so more often than not you just turn in and wait. Watch any onboard video from the star Mazda site, and you can see how the car allows the driver to balance the car much more through the steering wheel.
Edit: Specifically notice how in the Sebring lap the driver has to correct twice exiting the final corner. I would not be able to do such a thing in iRacing without it snapping back the other way in a matter of milliseconds and throwing me into the wall.
The VIR (virginia) lap demonstrates it even better. The driver is balancing the car midcorner all the way through the lap. Again, not possible to drive like this in the iRacing version.
Not if the car behind has overlap on you though...
Edit: +1 to sinbad, personally I think Webber should have gotten a drive through for his defending against Raikkonen. The FIA / stewards are a joke when it comes to penalty consistancy. Yes defend, but do it well in advance of the driver behind getting too near, otherwise you can't move like he did. Similarly Barrichello left his defending too late and not by enough against Hamilton which I believe is how the puncture occured. Button had an awesome race though, kudos to him.
In a car which as Jack says is setup to get sideways, the "feinting method" should be all which is needed. I would say if the driver has such poor car control that he can't "initiate" the drift without flicking the car about a bit then he ain't got a hope in hell of maintaining some power on oversteer which is what it's all about. No need for canned "initiation techniques" here. That last run looked pretty awesome and fun Jack, good job.
But the fact is your eyes are ~10 cm apart, so if you increase that distance, you are screwing with the amount of "perspective" your eyes would see in the real world...
Edit: iFast also brings up a very good point why your images aren't working that well.
Edit2: Had a somewhat crude go myself, see attachment.
The "prize" was very nice, oh and the screenies were cool too, although I think people are struggling to focus because the two viewpoints are closer to 30 cm apart rather than the 10(?) or so cm that they should be.
It would be nice if current music was easily available in a "special high dynamic range" format (i.e. not compressed or otherwise ****ed with) for those who appriciate it, alongside the loud versions for the majority who don't care.