Ok. Basically the .wav engine sound samples included in your mod are all recorded / or edited to play at 3000 or 1500 rpm. However, if you set these rpm's in the .sfx files, the ingame engine pitch is too high, and equates to around 9000 rpm at the rev limiter. It might be an rFactor related cock up, but that's what happens. In the .sfx tweaks I posted above, I've set the natural played rpm's to 2025 and 4050 rpm to compensate for the "bug". If you try it out, both cars sound more natural, especially the GZ version, which in the original version had completely wrong rpm values causing pitch's to clash nastily on and off throttle. Both original's also had the idle rpm running half pitch ingame what it should be.
So anyway. Despite the shown rpm not matching the actual physical rpm, I've made a quick sound "fix" with slightly fudged values so it's sounds like a proper Supra revving to 6700rpm... Feel free to tell me off for fiddling with your mod Niels, if you'd rather I didn't post these.
Yup, the cars feel great for rFactor cars, good job with the physics Niels.
However, as crashgate says, the sounds are all over the place atm regarding pitch corresponding to the actual rpm's. I decided to fiddle around with the .sfx files, and made a wierd discovery. Niels, why is it that the car actually revs to 9000 rpm?? The in car rev counter displays less than what the actual rpm's are at, and therefore if I match the natural rpm's of the engine recording's to watch they should be, the car sounds like it's revving to 9000 rpm rather than 6700 rpm??
If we do have a return of a CTRA like system, this is a copy of the PM I sent to LR Race Center (who didn't respond), with my thoughts on how the points system could be bettered:
I think he's doing great so far. It's a lot to get accustomed to. He's only had 15 or so proper laps in the real thing, ever, so to be within 5/6 seconds from the fast guys on a near 3 minute lap is very good, and I'm sure he will improve further.
I agree it's not as amazing at it sounds IMO. I bet if you were to jump up and down on your toes on one foot you could be generating 2000N (equivelent of ~200kg) easily in short impulses...
And anyway, your body wants to move forwards relative to the car during braking so 100kg sounds easily achievable.
TBH though the original chicane is not that difficult to get through unharmed if you get it wrong. If you turn in far too late and miss the track completely, you still barely lose any time running through the gravel, unlike IRL. It's extremely unforgiving however if you try and take a proper line through it, i.e. staying as close to the yellow-black rumble curbs on the left and avoiding the gravel on the right. The way the chicane is currently encourages inaccurate and reckless driving over the exit imo.
She hasn't got the hottest face, and the music is pretty horrible, but you can't argue, the ass is nice. Anyone who thinks she's a man needs to consult their own understanding of what makes a women attractive. lol.
Tweaked my setup quite a bit for Silverstone, such a blast. T1 flat is awesome. My best so far is 1:28.7, but a mid 27 is possible with more laps / tweaking.
Good good, I've been experimenting with the front dampers as that affects the way the car exits corners a lot, but I'm not sure how well it would work around Silverstone, as I don't own it ATM.
I'm gonna buy 3 things I think, for the 10% discount (which is a terribly small reduction but meh), and ATM I'm thinking Watkins Glen and Silverstone. Anything else I should get? God iRacing sucks when you buy a year, and still have to spend extra...
I've had a big fiddle with most settings, and I've got it to feel much more to my liking, although it's still by no means easy to drive. No more understeer, and it turns in on the throttle so you need to be careful, but I've attached it if anyone wants a go and gives me some feedback.
I've only tested it on the free tracks and infineon, as well as the skid pan.
Well my first impression of the Lotus is pretty good.
The handling is definately very knife edge, but I love it TBH. You can catch slides with some success, and the grip the thing produces at high speed is awesome. Go above 120 mph and the thing is just glued to the road. You can even feel the steering load increase, and it genuinely conveys what I'd expect ground effect to feel like, even if it's botched a bit. At low speed though it's very very slippery and you need to be very precise. One thing I do like, is being able to setup up the differential properly, NO MORE lift off oversteer!!!
The sound is more aggressive than it seemed on the preview video, but it's very thin and there ain't much low midrange meat which I'd expect. It sounds like a 500 cc version of the same engine.