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DaveWS
S3 licensed
Quote from Niels Heusinkveld :not here either.. can you double check the install? Perhaps its looking at another engine or something.. lets hope its not a bug

Ok. Basically the .wav engine sound samples included in your mod are all recorded / or edited to play at 3000 or 1500 rpm. However, if you set these rpm's in the .sfx files, the ingame engine pitch is too high, and equates to around 9000 rpm at the rev limiter. It might be an rFactor related cock up, but that's what happens. In the .sfx tweaks I posted above, I've set the natural played rpm's to 2025 and 4050 rpm to compensate for the "bug". If you try it out, both cars sound more natural, especially the GZ version, which in the original version had completely wrong rpm values causing pitch's to clash nastily on and off throttle. Both original's also had the idle rpm running half pitch ingame what it should be.
DaveWS
S3 licensed
Quote from Niels Heusinkveld :It doesn't? It revs to 6700, the sounds in the SFX go up to 10.000 rpm if you downshift from 5th to 1st instead of 3rd gear, otherwise that would be silent.

Nope, that's not what I mean. If you enable the virtual rev counter you can actually see that it is revving to 9000rpm.
DaveWS
S3 licensed
So anyway. Despite the shown rpm not matching the actual physical rpm, I've made a quick sound "fix" with slightly fudged values so it's sounds like a proper Supra revving to 6700rpm... Feel free to tell me off for fiddling with your mod Niels, if you'd rather I didn't post these.
DaveWS
S3 licensed
Quote from Crashgate3 :Really nice to drive, I like it

The engine sounds are a bit odd though, it sounds like the samples aren't playing at the right pitch - as you accelerate and the high-rev sound comes in, it's at a different pitch to the low-rev sound that's being faded out.

Yup, the cars feel great for rFactor cars, good job with the physics Niels.

However, as crashgate says, the sounds are all over the place atm regarding pitch corresponding to the actual rpm's. I decided to fiddle around with the .sfx files, and made a wierd discovery. Niels, why is it that the car actually revs to 9000 rpm?? The in car rev counter displays less than what the actual rpm's are at, and therefore if I match the natural rpm's of the engine recording's to watch they should be, the car sounds like it's revving to 9000 rpm rather than 6700 rpm??
DaveWS
S3 licensed
Bump. It would seem this is completely dead?
DaveWS
S3 licensed
If we do have a return of a CTRA like system, this is a copy of the PM I sent to LR Race Center (who didn't respond), with my thoughts on how the points system could be bettered:

Quote :This is intended as constructive cristism for the points system used on your servers. I know you wanted to replace CTRA with your servers, and to an extent you have done. But I was never a fan of the CTRA points system either. The main problem I have with it is how it awards racers who drive the most races, regardless of how good they are. Basically as it is now, you need around 60(?) wins just to drive the TBO cars and get to advanced level. This is simply rediculous IMO.

A lot of people claimed when iRacing announced its "FIRST" licensing system that they were copying CTRA, which is absurd. In iRacing it's possible to complete only 60 races and still be ranked the 4th best rated driver (Greger Huttu) out of 10,000 + racers. This is simply not possible in any system similar to CTRA.

It works for several reasons:
- You can score relatively vast amounts points for a race win or above midpack
- You can LOSE just as many points for low finishes
- You score more or less points based on the average ranking of drivers in your race

What this means is it's possible to climb the ladder very quickly, but at the same time, it's possible to fall back down if you aren't a good enough driver.

In a CTRA like system, you can never lose points by finishing badly in a race, so it's a licensing system whereby how good a driver you are actually means shit. It's about completing as many races as you can.

This results in racing where 90% of anyone racing on your servers can only drive the slowest cars, and 9% of the ones who can drive the faster ones don't as it makes for boring racing. The remaining 1% who do drive a faster car in a full grid of XFG's end up winning race after race on their own while driving 5 seconds off the WR.

iRacing have got it right, it would be good to see something similar in LFS.

DaveWS
S3 licensed
Grats guys!
DaveWS
S3 licensed
Quote from Tomhah :Why not try to be searious, and actually try to get a fair balance?
And I agree with you Fuse. Test it before just coming with random numbers/suggestion.

IGTC has proved that 20kg ballast for the FZR is a fair balance between it and the XRR. What extra testing needs to be done?
DaveWS
S3 licensed
How about you force all FZR drivers to go round the track in reverse gear?
DaveWS
S3 licensed
Quote from Gabkicks :I was going to ask where I can see the TDi cup live, but I've been told live timing is only available. Prather's pretty far off pace :/ for the qualifying results.

I think he's doing great so far. It's a lot to get accustomed to. He's only had 15 or so proper laps in the real thing, ever, so to be within 5/6 seconds from the fast guys on a near 3 minute lap is very good, and I'm sure he will improve further.
DaveWS
S3 licensed
I agree it's not as amazing at it sounds IMO. I bet if you were to jump up and down on your toes on one foot you could be generating 2000N (equivelent of ~200kg) easily in short impulses...

And anyway, your body wants to move forwards relative to the car during braking so 100kg sounds easily achievable.
DaveWS
S3 licensed
Did they scrap the "win 15$ (?) credit for a season win in a series" thing?
DaveWS
S3 licensed
Great magazine guys, thanks.
DaveWS
S3 licensed
TBH though the original chicane is not that difficult to get through unharmed if you get it wrong. If you turn in far too late and miss the track completely, you still barely lose any time running through the gravel, unlike IRL. It's extremely unforgiving however if you try and take a proper line through it, i.e. staying as close to the yellow-black rumble curbs on the left and avoiding the gravel on the right. The way the chicane is currently encourages inaccurate and reckless driving over the exit imo.
DaveWS
S3 licensed
Quote from DeadWolfBones :I may set up a server or two with some of the proposed layouts and see how you guys like them after driving them a while. Would anyone be interested in this?

For sure.
DaveWS
S3 licensed
Quote from niall09 :You have caught teh ghey

lmao
DaveWS
S3 licensed
She hasn't got the hottest face, and the music is pretty horrible, but you can't argue, the ass is nice. Anyone who thinks she's a man needs to consult their own understanding of what makes a women attractive. lol.
DaveWS
S3 licensed
Just went round in 1:27.572. This combo is awesome fun.

Replay and set: http://members.iracing.com/ifo ... sageID=585138&#585138
DaveWS
S3 licensed
Tweaked my setup quite a bit for Silverstone, such a blast. T1 flat is awesome. My best so far is 1:28.7, but a mid 27 is possible with more laps / tweaking.

Edit: Now 1:28.1, optimal is 1:27.6
Last edited by DaveWS, .
DaveWS
S3 licensed
Dayum! The Lotus at Silverstone historic is awesome!
DaveWS
S3 licensed
Quote from StableX :thanks Dave...... managed a 1.32 with it

Good good, I've been experimenting with the front dampers as that affects the way the car exits corners a lot, but I'm not sure how well it would work around Silverstone, as I don't own it ATM.

I'm gonna buy 3 things I think, for the 10% discount (which is a terribly small reduction but meh), and ATM I'm thinking Watkins Glen and Silverstone. Anything else I should get? God iRacing sucks when you buy a year, and still have to spend extra...
DaveWS
S3 licensed
Quote from StableX :sort me out a nice few sets please Dave

I've had a big fiddle with most settings, and I've got it to feel much more to my liking, although it's still by no means easy to drive. No more understeer, and it turns in on the throttle so you need to be careful, but I've attached it if anyone wants a go and gives me some feedback.

I've only tested it on the free tracks and infineon, as well as the skid pan.

Quote from Crommi :There's still hope for few who just missed Pro licence.
http://members.iracing.com/ifo ... readID=44358&tstart=0

Yup, I noticed that, awesomeness.
DaveWS
S3 licensed
Well my first impression of the Lotus is pretty good.

The handling is definately very knife edge, but I love it TBH. You can catch slides with some success, and the grip the thing produces at high speed is awesome. Go above 120 mph and the thing is just glued to the road. You can even feel the steering load increase, and it genuinely conveys what I'd expect ground effect to feel like, even if it's botched a bit. At low speed though it's very very slippery and you need to be very precise. One thing I do like, is being able to setup up the differential properly, NO MORE lift off oversteer!!!

The sound is more aggressive than it seemed on the preview video, but it's very thin and there ain't much low midrange meat which I'd expect. It sounds like a 500 cc version of the same engine.
DaveWS
S3 licensed
Quote from StableX :Sorry to say it Dave but I was joking

DaveWS
S3 licensed
Internal server error for me atm. How does the lotus compare handling wise to say the Mazda? (Should be quite different onbviously)
FGED GREDG RDFGDR GSFDG