Thats a wicked piece of onboard footage. So nice to have the camera mounted ON the Kart itself in a place where you can see the drivers inputs as well, rather than from the moving helmet (horrible), or on the front bumper (horrible).
Aaah, it was you in the 10 pm race! I was lucky to start that one, internet gave up and disconnected me a couple of minutes before the start, luckily it reconnected soon enough to make it..
What happened to you anyway? Black flag?
Will Power was in that race too, pretty sure it was the Indy Car driver.
Thanks guys! If I'm honest though I'm a little disappointed. I had some kind of painful cramp in my back out of nowhere just before qualifying which was pretty horrible, but I don't think it affected me during the race.
The field today was truely awesome, just look at the qualifying times and how tight things were (5th to 21st place seperated by just over 6 tenths). Still I was pretty hopeful of a top 5 result after the first few laps, where I managed to get past Dom Duhan and stay there for 9 laps. Frustratingly I had a bit of a balancing act for a while where I was looking to get past Peter Read while keeping Dom in check, but Dom was all over me trying to get past and eventually we went into stowe side by side and then into Vale with him on the outside. I made sure to give him room, so I had to get on the brakes hard and keep to the inside, and locked up the rear in the process and spinning hopelessly at 20 mph (those who've driven the C6R will know how easy it is to end up doing this). Shortly after that, frustrated, I was a little to eager on the throttle in one of the following laps and had another spin out of club. I got my head together after that and slowly worked back up into the top 10.
Still, it was great fun and probably one of the most intense races I've been in, oh and yeah, well done Brian too!
Edit: James, yeah I'll definately try and do the pro series early next year.
Yeah thanks, good result for me and Misko. Unlucky Jason had a timeout(?) though. My race was pretty uneventful while I tried to keep to around a second from Dom (Duhan), that is till a half spin on the final lap (doh!), but didn't lose any spots. Tomorrow should be very intense!
Lots and lots of big names signed up, including a few LFS'ers like me, but plenty more spots open, and there will heats leading into splits on sunday so you'll be matched up with similarly skilled drivers.
It's the first major iRacing event, so join up people!
Well you can race the Solstice any time, at either Laguna Seca or Lime Rock, the Skip Barber is at Lime Rock this week so you could race that, the Spec Racer is at Lowe's Road course so you could race that, and you could race the Mazda last week at Silverstone.
Yep, I think that's pretty much got the nail on the head.
I don't think so, because I'm definately of the opinion that the tyre model in LFS is far from perfect. TBH it's almost the opposite extreme to iRacing compared to reality IMO. In LFS the fastest way to drive is to set the attitude of the car up into a ~10+ degree slide depending on what car you are in, and carry that throughout the corner. A lot of times it is also faster to get the car very sideways on entry, and the tyres will always give you as much grip as you need, when they should be struggling under excess load. I want to be punished for untidy / bad driving, the quickest way through a corner should be to get the tyres all working together as evenly as possible, but at the same time be able to rescue the car if things get out of shape, albeit with considerable laptime lost. I have a feeling *cough* that the new LFS tyres will be a major major step forward though.
Yeah you could be right about it solely being down to the tyres. I was listing to the opinion nation last night, and Dave Kaemmer was explaining about a new tyre model which was not so reliant on limited data which would only work well under non extreme conditions, but rather is completely new and able to give convincing results under many different extreme states for which tyres aren't normally tested. Sounded very much like the approach Scawen posted he was taking with the model he is working on now.
I keep saying inertia purely because that's how it feels. If it's hard to get wrong then I guess we must give them the benefit of the doubt and assume they've modelled that correctly.
I like the Lotus quite a lot actually, it's a little more controllable on the limit than the Mazda and IndyCar, but I didn't race it last season due to not having most of the tracks. The DP gets a lot of stick from everyone for being a dog to drive, but personally I don't mind giving it a thrash every now and then. I don't think it handles much like the real thing would though, you need to be sliding it about a lot to go fast, which is I think where a lot of complaints stem from.
I know you asked Tristan but IMO the Solstice is actually very believable and genuine to drive at the limit. The tyres react pretty much how I'd expect in RL. I do think all cars in iRacing have too little rotational inertia, but it's less noticable in the Solstice, and the Skippy, which I also like a lot.
The Mazda, Radical and Dallara IndyCar are horribly unpredictable and snappy on the limit of adhesion, as I've said all along, be it a tyre physics issue or a physical inertia issue (feels like a combination).
Edit: I actually have a theory as to why a lot of guys in iRacing use shitloads of throttle under braking.. I think it's because lift off oversteer when it happens is so violent and fast (low inertia?) that it's impossible to control unless you avoid it happening in the first place, i.e. with loads of throttle.
Edit 2: The Corvette is about as far as I'm gonna go ATM with the race cars in iRacing. It doesn't feel anywhere near weighty enough for a big GT car, but at least it's catchable on the limit if you pretend you're driving a 2 stroke Kart and react as quickly: http://www.youtube.com/watch?v=pmuGzGOPoKY&fmt=22
- Lap 42
- Cars #05 and #40
- 1:03.20 into the race
Car #05 attempts a passing manouver on the lapped GT2 car of #40. Car #40 refuses to give #05 the position despite being on the outside through the corner, and then proceeds to hold up #05 for the rest of the lap until the backstraight in the final sector.
It states in the rules:
A driver under a blue flag SHOULD keep to his line and give way when the
lapping car presents an overtaking maneuver.
But why don't the rest of the cars feel as convincing and driveable? Personally even the Legends feels much more responsive than I'd imagine the real counterpart would.
Good to know I'm not alone with my original opinion! Of course it is difficult to make a accurate judgement on something with such little experience, but it sounds like we are in agreement, and of course your opinion is pretty valuable given the cars you've raced in real life, and more importantly, the understanding of what's possible in different sims. Be sure to post again if you have another go.