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DaveWS
S3 licensed
That was a bump, but that occured well before the oversteer to the right. I was on full throttle for most of that slide, so that isn't the cause. I've never had any issues correcting slides in LFS or iRacing FWIW.

The thing is, the car was completely settled, planted, corrected etc well before the sudden snap to the right. It's like a massively delayed weight transfer or something.
DaveWS
S3 licensed
It feels great, and looks great up until 6 seconds into the video, and momentarily everything is settled again. Then moments into 6 seconds in it's as if there is a "spin to right now" button which I've accidently pushed.

No vehicle I have driven in real life has ever behaved like this. No other sim I have ever driven has this behaviour either.
DaveWS
S3 licensed
Ok, a have a few more issues now with the sim.

Firstly, collisions online. I know someone has mentioned this before, but the first time something strange happened was shortly after the lights went green in a race. I had a good run on someone, and he left enough room (just) for me to squeeze up the inside. However as I moved alongside, there was a collision, which glued our cars together, and I ended up flying off the track to the left despite steering right.

In other collisions, the damage you receive seems massively exaggerated to the extent even of iRacing. The tiniest of tap leaves your car almost undrivable.

Now, the most dissappointing flaw I have found so far, is a strange delayed weight transfer oversteer issue. It's almost like a tankslapper, but it happens after you have already finished correcting the slide. It only seems to happen on corner exits too, when you are really provoking the car.

I uploaded a video to mediafire: http://www.mediafire.com/?11mjg4mozm3 and here's a youtube version too: http://www.youtube.com/watch?v=lm2k3p9NgJ0&fmt=18

In the video you can see me correcting oversteer on the exit of a corner. Now the car suddenly snaps to the right well after I have finished correcting the slide, and if you look closely my wheel is even turned to the left slightly when it happens!
DaveWS
S3 licensed
Quote from Pablo.CZ :Nice sound DaveWS, but it seem to me deeper than sound in Easton Creek video.

The car in the Easton Creek video has a higher rev limit than the FF1600 in NetKar Pro. The FF1600 (at least in NKP) only revs to 5900 or so rpm, which is a very low redline.
DaveWS
S3 licensed
I'm just joining the server if anyone is interested.
DaveWS
S3 licensed
Here are some more sounds then for the FF1600, using modifed samples and settings from the set Gills4life posted (with permission).

The thing which gets me about the original NKP sounds is that despite the samples being of terrible quality (distorted recordings etc), they aren't even properly matched pitch wise to the rpm of the engine. ATM 6000 rpm sounds like just over 7000 rpm. Obviously slightly higher revs sound better, but it's not at all a realistic way to do it.

Anyway, I've edited the .nke file, so that the pitch is now correct (I'm told Gills was planning on looking at this file too).

Here they are: http://www.mediafire.com/?jkaxmzvxjyb
DaveWS
S3 licensed
OK cheers.
DaveWS
S3 licensed
Bah, thread goes to second page, I had an edit. It was, could I have the PW for the dead men server? Or is there an event or something going on?

Edit: No, I'm not sure what it is, I even reinstalled it again, and it's still there... :/
DaveWS
S3 licensed
For some reason I've suddenly got an oscilation of FFB through my steering wheel which becomes faster with speed. I'm sure it never used to be like that.... ????

That aside, found this onboard on youtube, which looks extremely close to how the FF1600 drives in NK: http://www.youtube.com/watch?v ... eature=related&fmt=18[url="file:///D:/Documents%20and%20Settings/David%20Williams/My%20Documents/nkp/Lastplace%201.03%20v1.nkst"][/url]

Edit: Any chance of having the PW for the dead men server? I assume locked means pw'ded?
Last edited by DaveWS, .
DaveWS
S3 licensed
Just got it up and running now. I must say first, I'm suprised how negative some people are being about the overall sim, especially the interface. I was expecting it to be a complete mess, so I was actually quite suprised at how straight forward it was to set up with a bit of patience. It does have it's problems, but I'll go on to them later.

Anyway, in terms of the driving, it's fantastic. Definately up there with the best in terms of feel and physics. I can tell exactly what the car is doing, and slides etc are all catchable.

I'm, guessing the F1600 has an open differential? That would explain the oversteer off the throttle, especially at low speeds, so I see nothing wrong there at all. The force feedback feels spot on too.

Other than the other problems others have pointed out, I have my own niggles now. Firstly, the sound. The samples they have used are terrible quality recordings, and the individual samples aren't blended well at all. I'll be having a proper look some time in the future to see if I can make any improvements to them. Still, they are functional (just).

One major problem I'm having, and more so with this than any other sim, is tearing. Now either I turn on v-sync, and get quite major lag which massively impacts the connection with the car; or I limit the framerate. In other sims I limit to the fps to just under 60, so that I get little to no input lag, and very little tearing. However in NKP the tearing is horrific. Any help or suggestions? Cheers.
DaveWS
S3 licensed
David Williams (DaveWS)
DaveWS
S3 licensed
I had a go in this series when it was in it's very early stages, and it was a fun concept then. I'll give it another go and see how the organisation has moved on. Plus I think the combos are great.

First Name: David
Last Name: Williams
Country: UK
Username: DaveWS
Team Name: My3id Gaming

Racing Experience: MoE, IGTC, eTM, RSWC, BoTT etc etc
Last edited by DaveWS, .
DaveWS
S3 licensed
I think I'll be downloading this in a weeks time or so after the Christmas break with the parents is over. Sounds a lot more promising than the last version, which I never actually tried out anyway.
DaveWS
S3 licensed
Quote from Moebius :Hi all,

I also have a question regarding this. When my car starts to drift, my G25 automatically counter steers to help me straighten the car up but this doesn't seem too realistic. Is this supposed to be how it is? Is this normal in real racing?...The steering wheel countering automatically?

Yes this is normal in real life. The caster in the geometry of the front suspension means that the wheels are always trying to roll in the direction of travel (i.e. you can push a bicycle forwards by the seat only and the handlebars stay straight, but try pulling the bike backwards, it doesn't work because the caster is now reversed). Anyway, what this means is even if the car is sideways, the steering appears to countersteer by itself, but in fact it is just the front wheels wanting to point in the direction of travel.

Edit: Beaten by miles, had the page open for a while without refreshing.
DaveWS
S3 licensed
The FFB motor's should be causing the wheel to countersteer into the slide by itself, however what most people new to the game (or new to driving a vehicle over the limit) then react to too late is straightening the wheel back up again (against the FFB motors) as the car starts to point towards the direction of travel again.
DaveWS
S3 licensed
Quote from pacesetter :That would be great, but we would rather all the orange to be green and the green square to be orange

Surely then it wouldn't resembled the Irish flag properly? I.e. it would be flipped horizontally?
DaveWS
S3 licensed
Quote from GOT DENNINGED :Dave according to my results Zock did 2.15.100 & your best was 2.15.220........

Hmm, I mean race 2?
DaveWS
S3 licensed
I also missing my extra point for the fastest lap at KY2. Anyway, well done Element for narrowly beating me for 3rd spot. If only I'd bribed zock to make an error to let win me race 2 of the final round.
DaveWS
S3 licensed
I like the look of that a lot, suprisingly.
DaveWS
S3 licensed
Your CPU will hold you back the most, especially with large grids, but it will still run LFS very well.
DaveWS
S3 licensed




DaveWS
S3 licensed
Quote from zockmachine :we Could Drive On Our Server If You Want...

+1
DaveWS
S3 licensed
I'm not a fan myself. What you can see in your monitor is a seriously retricted FOV compared to real life, and since your eyes are so close to the visor in real life you actually have a much much larger FOV than any helmet overlay in a game depicts.
DaveWS
S3 licensed
For a minute there I had my hopes up of some real news. Still, it's nice to see some more info regarding Kartsim.
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