The online racing simulator
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filur
S2 licensed
Quote from Vendetta :wow..that sucked.

lol that really sums it up.

Even though you can get the LCD/AIM thingie working, this has to be the least intelligent demo restriction ever.

The sound is unbelievably awful, Steinberg wrote code capable of synthesizing sound in very good quality with very low latency thru DirectX - 9 years ago - which even worked on computers from 9 years ago, i seriously cannot understand how you can write a sound engine that has latency "steps", which it seems nkpro is using, ie. 200ms plays the same generated sound for 200ms and then makes a new one, 50ms is still completely horrid.

It even seems Steinbergs SDK is free and without royalties, if i'm not too tired to read legal text.
filur
S2 licensed
Quote from thisnameistaken :audio's a bit toss

A bit? Is it just me who's getting absolutely horrible sound?

I'm getting 50-60 fps, fiddled with audio settings and DX acceleration, i can make it worse, but i can't make it any better.
filur
S2 licensed
That sounds really strange, the purpose of NAT is to solve the issue of multiple connection from a single IP, i can't see how your team server can even figure it out in order to reject a connection, never heard of any server or network service that rejects something based on the client using NAT.
filur
S2 licensed
There's also WMRecorder, it emulates WMP/Realplayer behaviour to download content off pure streaming media servers, very easy to use.
filur
S2 licensed
Quote from farcar :I know the dominance of GTR/Open Wheeler racing over other classes has been discussed before, but perhaps not with a specific question like this one.

Which do you enjoy more: faster cars or closer racing?

Closer racing, UF1 races always puts a smile on my face.

And i guess the XRT is still my favorite car overall.
filur
S2 licensed
Quote from ajp71 :3. What file formats would we see from the other formats LFS uses I guess the most likely would be raw (high image quality, high file size, impractical to handle without PS/PSP) or jpeg (no dobut shitty compression). When you could just print screen and save as a png in PS with no quality loss.

Seeing how PNG is completely open source, i guess LFS could write it's own PNG's with relatively little coding. However, i'm with the screenshot-software crowd on this one, IMO there's really no need for a screenshot function in LFS.
filur
S2 licensed
Quote from Dygear :Thanks, trying it now. ... Ah, that did not work. I get things like
24:04.00 19:03.00 38:19.00 in lap one times ... makes no sense.
Oh well back to the drawing boards, and hopes that wikipeida gets back working so I can learn how to use moduls math.

Hm, i think the problem is your integer times aren't in 100ths/second, they're in 10000ths/second.


<?php 
function unpack_time($time) { 
    
$secs floor($time 100); 
    
$time $time floor($secs 100); 
    if (
$time 10
      
$time "0$time"
    
$ret = @date("i:s",$secs).".$time"
    return 
preg_replace("/^00:/","",$ret); 
}
function 
pack_time($m,$s,$h) {
  return (
$m 6000) + ($s 100) + $h;
}
$time pack_time(2,47,39);
echo 
$time."\n";
echo 
unpack_time($time)."\n";
?>

filur
S2 licensed
Quote from Dygear :I am reading the next release, but first, I need to know of a way to get a time that has been converted down to hundredths of a second, back up to it's fully quilifed string.

For example, 2:47.39 is equal to 1673900 when converted down, but I want to get the 2:47.39 it is equal too, any one want to give this one a shot?

I think i use this, passing time as an integer (100ths).


<?php 
  
function unpack_time($time) {
    
$secs floor($time 100);
    
$time $time floor($secs 100);
    if (
$time 10)
      
$time "0$time";
    
$ret = @date("i:s",$secs).".$time";
    return 
preg_replace("/^00:/","",$ret);
  }
?>

Minutes and seconds grabbed with date using amount of full seconds as an offset (timestamp) from unix epoch (00:00:00), and stitch on the 100ths.
filur
S2 licensed
Quote from Rappa Z :go to an empty server to be fast. or you'll :bananadea.

This really sums up the advice in this thread?
filur
S2 licensed
Make sure the port you're opening in LFS isn't used by anything else, and that you don't use the same listen port in both LFS and the InSim application.
filur
S2 licensed
Quote from SamH :Sorry.. I don't disagree with you entirely. But it would have to be a profound number of clicks per second. My issue is with getting spanked for one click every 4 to 8 seconds. That's NOT a DoS.

Yeah the threshold seems absurdly low, but if the purpose is to prevent a DoS attack and with enough clicks the server just stops responding, i guess it's a solid system.

DoS isn't about stealing lots of continous bandwidth in kB/s, it's about generating so much activity that eventually all the server is doing is responding to bogus requests, occupying connection slots.
filur
S2 licensed
There's not really anything special to support, using 900 degrees will just result in you having to turn the wheel 900 degrees for the wingman driver to report a full lock-to-lock.

Should work with anything and everything.
filur
S2 licensed
Quote from SamH :Nope, I don't see it. The interaction is far from a fat packet air biscuit scenario. That's an entirely different kind of DoS. The one we're talking about is generated from within the LFS client itself. It's entirely managed within the LFS code. Different scenario entirely.

The first idea of how to bring the master server down would probably be to emulate how LFS talks to the master server, and repeat it alot, network activity is extremely simple to recreate.
filur
S2 licensed
Quote from SamH :If all the master server is doing is providing me with an IP/port, then I don't think the DoS argument exactly stands, and I think the whole "protection" thing should be abandoned. Compared with the rest of the flow of data occuring around LFS, a request for an IP/port to a server is a seriously negligible exchange of data.

Not if you're accepting 10,000 connections per second, just like a webserver can get completely bogged down from just replying/trying to reply with error messages to thousands of invalid requests, or a router getting confused from a few hundred thousand pings.
filur
S2 licensed
Quote from SamH :I think it does. The whole issue seems to revolve around the master server acting as an intermediary between me and my server. I'm submitting my request, along with my password, to the master server. The master server is then negotiating access with the game server.

I believe, therefore, that the master server is aware of my admin status when it receives a response from the game server. If it isn't, then it could be coded to be.

I really doubt it, the entire admin system should work perfectly on a LAN without the master server too i'd guess, which would make it silly to put the actual password exchange/check in several places.

AFAIK the master server just provides you with an IP/port.
filur
S2 licensed
As ajp71 almost says, no part of the system knows you're an admin besides your server, which you need a masterserver connection to get on.
filur
S2 licensed
Quote from volvopetter :I have Tried... but I dont get satisfied. thats why i want a more "pro" skin...

Patience is the key.
filur
S2 licensed
I think DX needs to reload / rebuild everything when you do a major resize of the display, which if your PC isn't very speedy can take a while, and cause major lag.
filur
S2 licensed
That looks like the selection list from Syntrillium's Cool Edit / Adobe Audition?
I've fiddled with a dumpvalve sample once using Soundforge, which didn't say anything about format, it just opened the .raw and saved with no options. Bit too userfriendly (could have told me which format it was), but it works.
filur
S2 licensed
Quote from volvopetter :Could someone make a more "full" skin. with more of the advertising? for the xrt!

I'd think of this as a good opportunity to learn some about skinning, you know exactly what you want, try to make it yourself.

Here's a list of image editing software, pick one that supports layers.
filur
S2 licensed
Quote from xapexcivicx :I don't think that admins should count to the server population. If the server is full and they are needed, they are screwed =/

Guess this would need completely dynamic number of max connections, you could have 45 admins wanting to join a full server etc.
filur
S2 licensed
It's even better to lag out from a server, try to rejoin and get "username online", try again and get too many clicks. :Eyecrazy:
filur
S2 licensed
Quote from Larsio :1.I want to start playing LFS
2. I shut down my firewall, msn and stuff and i start up the game
3. I wanted to connect to a server but he couldnt find the list
4. I tried other games, but with Americas Army i got a list..

Why do you shut down your firewall, msn and stuff?
filur
S2 licensed
Quote from ajp71 :Just found the thing that likes banning me: http://monkster.hopto.org/~janez/LFSLapper/LFSLapper.html

Monkster has really started putting weird stuff into lfslapper.
filur
S2 licensed
Quote from Darkone55 :Ehm, it's still online. But why is everyone just sharing it?

Because it's wonderful.

Quote from Darkone55 :They are all using my bandwith.. Without asking.

Restricting access by referer can be done with either PHP or Apache's mod_rewrite, you could simply allow only "lfsforum.net" to link the file(s).
FGED GREDG RDFGDR GSFDG