The online racing simulator
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filur
S2 licensed
If there are spaces in the path, you might need to enclose the actual program path in quotes.

"C:\3d Studio Max\3dsmax.exe" -p brazil.ini

filur
S2 licensed
Quote from highbridge :.. movie.

The race movie was great!

(41.avi)
filur
S2 licensed
Can't see how it would be possible to automatically receive SPx packets without correctly enabling race tracking, thus you should also be getting LAP packets.
filur
S2 licensed
Logically, one packet reached the server first, got a final result established first, and thus ended up over the next finisher as times are identical. The fact that one car is a tiny bit ahead of the other in the screenshot doesn't really mean anything since the finishing times are the same. Since position updates covers only a few percent of physics cycles, the fact that one car is slightly ahead can be an ever so slight "mistake" by the prediction engine, whilst not actually affecting the "real" time of finishing.

So, my guess is you finished at the exact same time, and network latency decided the final positions.
filur
S2 licensed
Quote from ShibbyMan666 :post

Since you're using separate directories, you're using separate binaries (different copy of the .exe-file).

Can't see anything wrong in the setup you've described, it should be working. If you had somehow failed to set separate ports, you should get the "SetupServerSocket: Bind failed"- message.
filur
S2 licensed
Quote from ShibbyMan666 :And in the server window that would give a warning something about two instances of lfs being open.

This always happens, even when you're running a single dedicated server and LFS itself on the same machine. More like a notice then a warning i guess.
filur
S2 licensed
You can run as many server's you'd like on a single system, if each LFS server required it's very own copy of Windows to run, i'd say it was the worst game server program ever written.

Just change ports and make sure all ports are allowed in any firewalls.
filur
S2 licensed
I threw rocks at a moderator in a drinking contest.

filur
S2 licensed
Quote from spookthehamster :That's not always possible in a busy race.

If you join mid-race surely you'll have time to find out which lap they're on before actually joining?
filur
S2 licensed
Quote from spookthehamster :.. look to see what lap the leader is on.

+1, although you could just tab to his car for a second or two.

Quote from spookthehamster :When somebody completes their pit stop, the bar behind their name turns green. For long races, holding a key down would change the lap counter to a pit counter.

-1, not knowing if people have stopped or not is part of the challenge.
filur
S2 licensed
67% strength in profiler, constantly adjusting in LFS between about 15-35.

http://www.lfsforum.net/showthread.php?p=106194#post106194
filur
S2 licensed
This isn't really an improvement suggestion. NETWORK FATAL: NOTCONN should mean something like a connection has failed since there's no longer any connection (timeout / dropped). I've had this "error" a few times when i've tabbed out while connecting and the connection timed out while LFS wasn't in focus.

I guess you're looking for help on running a server, so i'll point you to http://www.lfsforum.net/showthread.php?t=9572
filur
S2 licensed
Graphics aren't impressive at all, making something look good in high resolution isn't exactly an achievement, GTR2 in low resolution looks worse in a DX9/high mix then a DX8/medium one. 20-30fps everywhere for me in DX8/medium/no rain, no real difference between an empty track and a full grid start. FPS is higher while not driving for some reason (replays). Tried racing in the rain once, but i spun on the grid with 2 fps and didn't really feel like trying again. I've just played thru Dreamfall which has spiffy DX9 graphics, bumpmapped reflective "wet" pavement in the rain etc. running at about 25 fps on my system, so GTR2 definitely does something wrong.

Sound is alright with >20 fps, but to me sounds of surrounding cars are for some reason really awful, very vague and impossible to place in "3d". Physics are okay apart from some kind of lag between my inputs and something actually happening, countersteering works sometimes but it's really hard to get a feel for when the car is going to react. FFB is poor, it does give the feeling that you're somehow connected to the car, but not that the steering wheel is in any way connected to the wheels.

But worst of all, after doing about 4 races and a few hotlap sessions in both cars-- seen and waited for the track to load about 10 times, it's just too annoying to keep playing knowing that lfs would've only loaded the track one single time, not that it takes very long, it's just really badly designed.

Quote from RIP2004 :I couldn't find a real flaw in the GTR2 physics. Perhabs cars are flying a bit strange, but not as strange as in LFS, where cars suddenly accelerate to 1000 kph, if contacting another car or wall because of the collision code and spinning a thousand times per second.

http://youtube.com/watch?v=dWyyHGMJ6mc

o rly?
Last edited by filur, .
filur
S2 licensed
Quote from anbiddulph :what do i need to do?

Provide more information, "my server" doesn't really say if you're running the server on a local or remote machine, if you're trying to connect locally or thru the master server, etc.
filur
S2 licensed

<?php 
$rep 
= array( 
  
"^v" => "|"
  
"^a" => "*"
  
"^c" => ":"
  
"^d" => "\\"
  
"^s" => "/"
  
"^q" => "?"
  
"^t" => "\""
  
"^l" => "<"
  
"^r" => ">" 
); 
return 
strtr($str$rep);
?>

filur
S2 licensed
Quote from Stone Temple Pilots :when i try to send ACK packages(keep alive), seems that some mistake in the synthax

ACK is an InSimPack, so the value (0) needs to be a 4-byte signed integer.

<?php 
fwrite
($socketOut"ACK\0" pack("i"0));
?>

filur
S2 licensed
Quote from Goodfella :@filur: reading the php documentation, seems that the commands used in your example are a bit slow.there are other commands, such as socket_create, socket_bind, socket_listen, ecc. that are faster and also supported in php 4.x

Um okay, i'd recommend you to read the thread to find out more about php 4.x.
filur
S2 licensed
Several days uptime on winxp sp2, several lfs sessions, combined memory usage for everything related to svchost is about 30mb with peak usage at about 32mb.
filur
S2 licensed
Quote from Becky Rose :I can't see it making a difference. It effects outbound requests only and doe not re-route localhost. The only mess up might be if you had the same filename as an add or nasty adware file - but that's remote.

It does (of course) re-route to localhost, for example, i use the hosts file to set some internal "domains" which only i can access, with corresponding virtual hosts in apache (localhost!).

Thus, 2000 re-routes from these entries in the hosts file would create 2000 lines of errors in my log.
filur
S2 licensed
Quote :When cleaning Malware/Spyware from a PC, it is much easier to check a clean Hosts File then one filled with thousands of lines of addresses.

I'd go for something like Junkbuster.

Also not a good idea for people running their own webserver (on localhost) to use the hosts file for blocking purposes.
FGED GREDG RDFGDR GSFDG