FF is realistic, just like driving in cockpit view is realistic since you're "sitting in the car". FF is also unrealistic, just like the missing peripheral vision which makes cockpit view unrealistic.
ie. FF lets you feel certain things, feels like the steering wheel is "connected" just like in a real car, but it's not perfect, just like everything else.
Instead of letting the sound engine update on each frame in a replay running in slowmotion, sample one frame of realtime sound and convert the sample rate to match whichever speed you're running the replay at. This would allow capturing replays at say 0.25x speed with sound which you could just speed up later, instead of recording the sound separately or using time-stretching which doesn't really produce good results. Optional perhaps.
Also, hitting ESC while loading a replay asks me if i want to shut down LFS, i'd like it to cancel loading the replay instead.
For anyone with codec troubles, get yer hands on Mplayer or VLC and you'll (probably) not be needing to download or install any codecs for a few years.
Captured in .25x speed at 18 fps with LFS locked to 18 fps. Clip set to 400% speed in Premiere with project set to 30 fps, frame blending on, rendered to uncompressed avi. Final stop in VirtualDub adding a field bob smooth filter, a chroma smoothing filter, and compressing with the xvid details already posted by dawesdust_12.
If LFS is using DirectSound, anyone who has sound in LFS could also run DirectX ASIO. Simple as that. It's not nearly as effective as native ASIO support of course, i think most if not all Creative cards these days have native ASIO, so a Creative card owner could run sound at ~2 ms latency.
The ASIO SDK was still completely free and without any form of royalties last time i checked.
What i'm saying is everyone has an ASIO card, even integrated $0.5 chips.
Attached is a realtime recorded clip of my budget realtek chip on my budget motherboard playing 9 channels of asio sound, using 6 different virtual instruments and 2 mastering plugins. At 16.6ms latency (DirectX).
Not really, ASIO has had DirectX drivers for over 7 years. With reasonably simple content such as LFS' engine sounds a budget card/chip should easily be able to run with latency well under 20ms.
Anti-aliasing is a way of making an image looks softer, by first rendering the image larger (hence the x2, x4) and resizing it to the final size with some trickery to make neighbouring pixels affect each others colour, resulting in softer edges due to more gradient changes in colour between close pixels.
Anisotropic filtering is a method for enhancing surface graphics rendering, mostly noticeable on steep slopes in the distance where there's usually quite a bit of blurring and loss of detail, which AF tries to reduce.
Follow Renku's first URL to find out how to turn them on.