Also regarding sound, lower your sound acceleration setting to basic, this really boosts FPS especially in situations featuring many sound sources (grid).
Works for most people i've told to try.
Start->run, "dxdiag", tab "Sound", acceleration to basic.
What is your programming languages of choice?
PHP, i often write something just about every day, and these days it's rarely web-based, PHP can do wonderful things outside a webserver.
What programming languages do you know?
PHP, some Delphi/pascal, some C and Quake-C (!), mIRC's scripting language, MS extended BASIC - Spectravideo 328, and i've code-monkey'd some stuff in C#. I know some javascript as well.
What do you use the most as your text editor for programming?
Scite.
What IDE do you use, if any, and if you don't do you have problems with them?
None.
What is your compiler of choice, for your primary programming language?
None, no need.
What libarys do you recomend for your primary programming language?
PHP-GTK, even though it's extremely annoying.
Driving the FOX up the uphill chicane on Aston gives me a huge ffb-feel of tightened suspension, and hitting curbs hard with the FXO can actually be painful.
It shows that since it doesn't take you 11.6 seconds to switch car, switch layout, leave an online game to hotlap the same config or switching between replays of the same track, having a separate UI is a very bad idea / design, as nK needs to reload the entire engine, track, textures and car(s) each time you'd do any of the above, which is basically comparable to your 11.6 seconds of waiting for LFS to start.
It's just a very bad idea to separate such central parts of the program and need to actually reload and re-initialize the entire thing each time you want to change layout or watch several similar replays.
I wonder what the time difference would be if you ..
Launch and get on track with a car,
Switch layouts and get on track on all available layouts of chosen track with chosen car,
Switch car and get back on track,
Leave track and view a replay of that track/car.
Except for the extremely annoying fact that since the actual game isn't running, you need to (re)load everything after you've set up something in these UI's, for example, loading replays in netkar (namie or pro), it's quite silly to reload everything in order to watch another replay from the same car/track combo.
You really should login with your S2 account before asking questions about how to use S2 content, the "Demo racer" tag under your nickname complicates things.
Perhaps if you post the name of that team server, we'd see that pretty much everyone behind NAT should be perfectly able to connect, and you could go ask your admin what he's talking about.
I'm very much behind NAT myself, just grabbed the entire server list and got 377 servers, 11 with no reply.
nKPro's release has to be one of the least successful ever, the slogan "Just Drive!" kinda stopped being neat after 50 people posted "how the hell do i start the car?", the massive hype and "most anticipated game" didn't make the 1992 styled UI, dotnet error messages, unlock failures and 30 second ping times better, and the sound is probably the worst of any game trying to make the sound of car engines ever.
Too much work on "photomode" and screenshots, the game itself is clearly still pre-alpha.
Oh, if you try the demo you won't be able to know how fast you're going, or which gear you're in, need to pay for them tasty features.