The online racing simulator
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filur
S2 licensed
Quote from z3r0c00l :Someone should run a server where inSim pits you and the other car instantly on contact - it must be possible, as the training sets can detect contact with another car and fail you for it.

Handling of car positions in multiplayer is much harder then handling them locally, currently you'd need to guesstimate contact by comparing distance, heading, etc, there is no packet for "contact". Even with a very good formula, the maximum settings of 6 pps as i understand it means the remote cars are in their correct positions during only 6% of physics updates, meaning there are 94 updates where positions are interpolated more or less accurately. Add lag issues and it's not a very tempting project.
filur
S2 licensed
A modular / plugin-driven "general purpose" insim daemon written in reasonably object-oriented php 5.

Features include a content distribution/update system, a sloppy GTK config editor and hopefully a good set of plugins and documentation.

Quote from NotAnIllusion :It's in PHP (disadvantage)

Really?
filur
S2 licensed
Quote from CrazyICE :is there a readme...?
and is LFS TV always available?

wanna test it

readme.thread
filur
S2 licensed
Quote from Knight_Atack :Not compressing it before going into Premiere makes video files huge, hard to work with, and makes the rendering very slow.

It actually often makes rendering quite a bit faster because there's no need to constantly uncompress the source you're working with.
filur
S2 licensed
Quote from Knight_Atack :Any help?

Keep it uncompressed until you've finished editing it, render to uncompressed from premiere, compress the final result with VirtualDub.
filur
S2 licensed
Great stream / broadcast, +1 for a bit more focus on the race itself, but great nonetheless.
filur
S2 licensed
I don't really know what's wrong, but running str_replace on $new_data before $new_data has any contents seems odd.

Perhaps try a simpler function, also removes the need for hardcoding template replacements.


<?php 
php
    
function template($template_source$table) {
        
$output "";
        
$query mysql_query("SELECT * FROM $table");
        while(
$row mysql_fetch_assoc($query)) {
            
$tran = array();
            foreach (
$row as $var => $value) {
                
$tran["{{$var}}"] = $value;
            }
            
$output .= strtr($template_source$tran);
        }
        return 
$output;
    }
    echo 
template($template_source"news");

?>

filur
S2 licensed
Quote from roo-boy :do u have to put a space after the colours?

No, if you're trying to make colored stuff in-game, use the color selector instead of the codes (hold CTRL in chat box).
filur
S2 licensed
+1
filur
S2 licensed
+1

Show the pointer while the "chat log" is open, increase local buffer size and let mousewheel scroll the buffer, use select-to-copy or select-and-click-to-copy instead of ctrl-c.

filur
S2 licensed
Quote from SpaceMarineITA :.. insim and outsim port line from cfg?
I edited these and don't remember default values

Rename or delete cfg.txt and run LFS, a new cfg.txt will be created with defaults.

Quote from carmaniac1993 :it says insim : packet recived before ISI packet what does this mean and how do i fix it.

Are you also seeing errors/messages in LFS saying 'Admin password doesn't match' ?
filur
S2 licensed
filur
S2 licensed
Quote from Stew2000 :So I've installed the codec. now how "would" I watch it in winamp?
I wanna see how good people can drive

There will be a link available pointing to a winamp playlist containing the stream, you could also paste the stream address into Winamp's "Open URL" box (CTRL-L).
filur
S2 licensed
Quote from 510N3D :No he did not

I see Ardbug (santinodeltoro) join the spectators, and Santino Del Toro (santinodeltoro) leave the pits.
filur
S2 licensed
Quote from 510N3D :After some crap laps he went to spectate and now? Where is he? Strange....

Edit: Failure said, he wasnt on lfsworld as well.

He changed his playername while spectating, and his stats on LFSW are right here.
filur
S2 licensed
Quote from Alan Dove :The bumps may be 'an effect' but they feel real. In LFS you get NONE!

So if the LFS devs added a few lines of code to shake your wheel a bit even though there are no bumps, LFS would be a better simulator. It doesn't really make sense.

A similar improvement would be added brake fade based on amount of time you've been driving, no relation to brake use.
filur
S2 licensed
Quote from Alan Dove :Lets get the circuits smaller, more detailed, and get some nice surface changes with bumps. what's the point of having a mathmatically perfect simulation when the circuits, and sounds aren't realistic!

You do realize that most of the bumps you feel in rFactor are probably effects, ie. they don't actually exist on the track surface and probably have no effect at all on the car?
filur
S2 licensed
Quote from Alan Dove :rFactor is by no means perfect but I think that a sim based on the actual feel of a car, rather than the pure mathmatical equations will come out top.

So you're basically saying rFactor sort of simulates the situation for a racing driver, whereas LFS simulates the actual car. Personally i don't need the situation simulated so i probably discard alot of that input, and without the proper maths, whats left of the simulation isn't good enough.
filur
S2 licensed
Quote from Red Runner :Very vague improvement idea:

I think your backup server idea would become extremely complicated in practice, and would still completely fail on a server-server disconnection. The examples you listed (DNS, Db) work good as they basically do not rely on eachother at all, with no need for controlling what information has/might have already been sent to client(s), and no need for constant synchronization.

Quote from Glenn67 :The only way I could think of that would significantly boast performance is have a Master server in each region of the world.

The master server only serves a list of games, when you join a server the only connection is between you and that server, the master is no longer involved. A local master server would only result in a very slight speedup for refreshing the server list.
Last edited by filur, .
filur
S2 licensed
Quote from Haduken :I have a wheel, but it sucks

http://www.lfsforum.net/showthread.php?t=12157
filur
S2 licensed
Quote from Hyperactive :Like in the case of insim/outsim/outgauge, it would allow the community to produce even better 3rd party addons for LFS, so the devs can concentrate on more important things. I'd just like to see the devs to let us do more

Offering these 'interfaces' immediately means users will expect support, without support and an intention of trying to keep things compatible between versions it doesn't make sense to encourage the community to add content. There are currently a few threads about improvements / new packets for insim, if more people used/worked with outsim/outgauge, they would probably also see requests.

Thus it doesn't magically let the devs simply shift some of the work onto the community.
filur
S2 licensed
Very neat Dygear, but it needs a bit more class.

http://lur.h1x.com/plaintext/classy_pst.php
FGED GREDG RDFGDR GSFDG