The online racing simulator
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filur
S2 licensed
Quote from Tweaker :Maybe a mod will be made for this gameplay idea......... ?

Tag is much more fun than CnR, and if this had a mod developed, it would be quite fun.

Yes sure, i just got confused after trying to find the actual mod.

Writing a mod for this would be tricky since you can neither change nor find out what color(s) a car is wearing.
filur
S2 licensed
Quote from Lible :Where shoult it be then?

I don't care if it's in the wrong section, just that this doesn't seem to be a mod, more like an idea. General discussion?

I mean, if this is just asking players to follow a set of rules to play a game, it's like presenting the idea of playing lfs wearing sunglasses and calling it a slightly darker texture mod.
filur
S2 licensed
Looks fun and all, but what part of this is a modification / addon?
Last edited by filur, .
filur
S2 licensed
Quote from D34N0 :Using Cron i would not be able to test it on my windows version correct?

http://www.kalab.com/freeware/cron/cron.htm
filur
S2 licensed
U20 works very well, you should read the last page instead of the first since if U20 was completely broken, there'd probably be quite a few posts on it back here.
filur
S2 licensed
I get a twitch when new skins are applied to cars, not during the actual download.
filur
S2 licensed
Quote from Tweaker :Some may say that network lag doesn't lag your video, but I really believe it does in LFS.

If you join a multiplayer game and somehow stop your internet connection from working, do you notice any fps change?

I've lagged out many times, from servers crashing to my ISP dropping my connection, and i've never noticed a frame missing while basically having infinite lag.
filur
S2 licensed
Becky Rose posted an idea for adding a pitstop required 0 / 1 flag into RST
http://www.lfsforum.net/showthread.php?t=10807

And i had an idea for a Car Reset packet, or using the spare byte in CPR.
http://www.lfsforum.net/showthread.php?p=203483#post203483

Since RST has more spare bytes, i guess that would make a good packet for number of splits as well.

New packets wishlist:
  • PPS - Player PitStop, flag to indicate started or finished.
  • PPL - Player PitLane, flag to indicate entered or left.
filur
S2 licensed
Quote from Lible :Or am I wrong?

Yep, dedicated servers have the full insim kit available all by themselves, which is what the relay connects to.
filur
S2 licensed
filur
S2 licensed
Don't set up for direct access to a page that takes ages to update, refresh the cache behind the scenes and offer that through a webserver.
filur
S2 licensed
Quote from NotAnIllusion :/p_sg filur

filur
S2 licensed
  • Drive-Thru (Pass through pits), going over 80km/h (~50 mph) in the pitlane
  • Stop & Go, going over 100 km/h (~62 mph) in the pitlane.
  • 30 Second Penalty, conversion from drive-thru if you won't have time to complete the drive-thru (near end of race)
  • 45 Second Penalty, conversion from stop & go if you won't have time to complete the stop & go (near end of race)
Server admins/software can give drivers any of these penalties in-race at any time.
filur
S2 licensed
Quote from Tweaker :rather than ones that are pointless for test results?

How can any test result be pointless?

U vs U20. Paused, back of the grid, cockpit, 17 BF1's @ AS6, identical gfx setup, identical fps. ATI drivers 6.14.
filur
S2 licensed
Quote from felplacerad :Would someone please make a video/audio preview of yamas work?

And it features you!
filur
S2 licensed
(1) + (4).
filur
S2 licensed
Only me who hears how yamakawa's samples are ever so slightly out of tune with LFS' engine note?

The program and the samples really do work/sound great, but combined with the original sound the bf1 sings a never-ending out-of-tune note to me.
filur
S2 licensed
All we need now is a pedalsteer-wheel axis throttle-mouse axis brakes-driving in reverse-sitting backwards-watching the screen in a mirror - lap.
filur
S2 licensed
Quote from Tweaker :Even better, here is a replay of me only using my pedals!!!!!!!!!

Why not set a pedal axis to steer and make a "proper" lap.
filur
S2 licensed
Quote from traxxion :You're sure you don't want to make it publicly available for more feedback? This sounds very interesting!

It's working great and has been for very long, but the package is so much bigger then the pit exit thing. Alot of stuff to organize.
filur
S2 licensed
Quote from detail :How do you define a polygon? Do you split it into triangles?

A collection of X/Y points.

Quote from mkinnov8 :Does this mean its possible to run something which could issue a penaulty, like a drive thru to a driver who crosses the pit lane exit line? And to report this in some sort of output?

Yes.

But as Dygear describes, it's not complete. You can visit FLP Racing and cross the pit exit line a few times though.
filur
S2 licensed
Quote from Phill :what annoys me is that, judging from the video, the mod seems somewhat completed. Atleast ready for an simple first release. Get a move on!

Maybe the program has random crashes, mysterious bugs and only works if installed at P:\

The video doesn't really tell alot.
filur
S2 licensed
Wow, complicated.

I've got pit exit penalty going on all tracks in my insim stuffs by simply grabbing a clients current x/y and testing if they're currently inside a predefined 2d polygon. My WYSIWYG polygon editor is LFS itself.

Penalizing on pit entry doesn't work too good on circuit tracks so i skipped that, but maybe it'll work on the oval.

Your idea for detecting car resets is neat, but i would never attempt automating something which is so likely to be triggered by lag, and i'm sure a CRS packet added to insim would fit in a compatible patch.

struct CarReset
{
char Id [4] // CRS + zero
char UName
char PName
word VerifyId
};

Or perhaps use the spare in CPR and redefine CPR as Conn Player Rename/Reset.

Quote from detail :When crossing a splint or finish line (IS_LAP, IS_SPX packets), all flags are set to 0.

Some finish lines can be crossed inside the pitlane/before actually correctly leaving the pits.
filur
S2 licensed
-100
FGED GREDG RDFGDR GSFDG