The online racing simulator
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filur
S2 licensed

<?php 
echo preg_replace("/\^[1-8]/","","^1(E^7AGL^4E)^7Dygear"); 
?>

filur
S2 licensed
Quote from Chaos :i ment that you wouldn't have to count it on the fly from a live race, the only thing Vic needs to program is a little script that goes through your online races results and counts the best laps...

Wasn't that exactly what i said?
filur
S2 licensed
Quote from Chaos :no need for this when there is this page

Quite alot of work to go through every race you've ever done to find out how many fastest laps you've got.
filur
S2 licensed
Perhaps grab it from race results instead of on-the-fly?
filur
S2 licensed
Quote from Becky Rose :Disable all local software firewalls as they are affording you zero protection anyway, your router is protecting you from the outside world and your software firewalls are only protecting you from your work colleagues

They're able to block outgoing unwantedness too.
filur
S2 licensed
Quote from anthonyl :Can someone please help a nooby please?

You really should login with your S2 account before asking questions about how to use S2 content, the "Demo racer" tag under your nickname complicates things.
filur
S2 licensed
Quote from KeMoT :Don't ask me, I just say what my Administrator has said.

Perhaps if you post the name of that team server, we'd see that pretty much everyone behind NAT should be perfectly able to connect, and you could go ask your admin what he's talking about.

I'm very much behind NAT myself, just grabbed the entire server list and got 377 servers, 11 with no reply.
filur
S2 licensed
Quote from Funnybear :A simple method to considerable increase your control . . . .


Sorry, i couldn't resist. :eclipsee_
filur
S2 licensed
Quote from bo-kristiansen :.. IF the netKarpro sucked.

nKPro's release has to be one of the least successful ever, the slogan "Just Drive!" kinda stopped being neat after 50 people posted "how the hell do i start the car?", the massive hype and "most anticipated game" didn't make the 1992 styled UI, dotnet error messages, unlock failures and 30 second ping times better, and the sound is probably the worst of any game trying to make the sound of car engines ever.

Too much work on "photomode" and screenshots, the game itself is clearly still pre-alpha.

Oh, if you try the demo you won't be able to know how fast you're going, or which gear you're in, need to pay for them tasty features.
Last edited by filur, .
filur
S2 licensed

<?php 
preg_replace
("/\^[1-8]/","",$coloredName);
?>

filur
S2 licensed
Quote from deggis :.. anyone have an idea what Profiler settings should be used?

You have to make a profile for /nkp/nks.exe, i used like 30% overall force and nothing else turned on.
filur
S2 licensed
Quote from Vendetta :wow..that sucked.

lol that really sums it up.

Even though you can get the LCD/AIM thingie working, this has to be the least intelligent demo restriction ever.

The sound is unbelievably awful, Steinberg wrote code capable of synthesizing sound in very good quality with very low latency thru DirectX - 9 years ago - which even worked on computers from 9 years ago, i seriously cannot understand how you can write a sound engine that has latency "steps", which it seems nkpro is using, ie. 200ms plays the same generated sound for 200ms and then makes a new one, 50ms is still completely horrid.

It even seems Steinbergs SDK is free and without royalties, if i'm not too tired to read legal text.
filur
S2 licensed
Quote from thisnameistaken :audio's a bit toss

A bit? Is it just me who's getting absolutely horrible sound?

I'm getting 50-60 fps, fiddled with audio settings and DX acceleration, i can make it worse, but i can't make it any better.
filur
S2 licensed
That sounds really strange, the purpose of NAT is to solve the issue of multiple connection from a single IP, i can't see how your team server can even figure it out in order to reject a connection, never heard of any server or network service that rejects something based on the client using NAT.
filur
S2 licensed
There's also WMRecorder, it emulates WMP/Realplayer behaviour to download content off pure streaming media servers, very easy to use.
filur
S2 licensed
Quote from farcar :I know the dominance of GTR/Open Wheeler racing over other classes has been discussed before, but perhaps not with a specific question like this one.

Which do you enjoy more: faster cars or closer racing?

Closer racing, UF1 races always puts a smile on my face.

And i guess the XRT is still my favorite car overall.
filur
S2 licensed


Thanks for all the feedback, really made my day. :eclipsee_
filur
S2 licensed
Quote from ajp71 :3. What file formats would we see from the other formats LFS uses I guess the most likely would be raw (high image quality, high file size, impractical to handle without PS/PSP) or jpeg (no dobut shitty compression). When you could just print screen and save as a png in PS with no quality loss.

Seeing how PNG is completely open source, i guess LFS could write it's own PNG's with relatively little coding. However, i'm with the screenshot-software crowd on this one, IMO there's really no need for a screenshot function in LFS.
filur
S2 licensed
Quote from Dygear :Thanks, trying it now. ... Ah, that did not work. I get things like
24:04.00 19:03.00 38:19.00 in lap one times ... makes no sense.
Oh well back to the drawing boards, and hopes that wikipeida gets back working so I can learn how to use moduls math.

Hm, i think the problem is your integer times aren't in 100ths/second, they're in 10000ths/second.


<?php 
function unpack_time($time) { 
    
$secs floor($time 100); 
    
$time $time floor($secs 100); 
    if (
$time 10
      
$time "0$time"
    
$ret = @date("i:s",$secs).".$time"
    return 
preg_replace("/^00:/","",$ret); 
}
function 
pack_time($m,$s,$h) {
  return (
$m 6000) + ($s 100) + $h;
}
$time pack_time(2,47,39);
echo 
$time."\n";
echo 
unpack_time($time)."\n";
?>

filur
S2 licensed
Quote from Dygear :I am reading the next release, but first, I need to know of a way to get a time that has been converted down to hundredths of a second, back up to it's fully quilifed string.

For example, 2:47.39 is equal to 1673900 when converted down, but I want to get the 2:47.39 it is equal too, any one want to give this one a shot?

I think i use this, passing time as an integer (100ths).


<?php 
  
function unpack_time($time) {
    
$secs floor($time 100);
    
$time $time floor($secs 100);
    if (
$time 10)
      
$time "0$time";
    
$ret = @date("i:s",$secs).".$time";
    return 
preg_replace("/^00:/","",$ret);
  }
?>

Minutes and seconds grabbed with date using amount of full seconds as an offset (timestamp) from unix epoch (00:00:00), and stitch on the 100ths.
filur
S2 licensed
Quote from Rappa Z :go to an empty server to be fast. or you'll :bananadea.

This really sums up the advice in this thread?
filur
S2 licensed
Totally random fact: it's not a good idea to put 30GB of source video into premiere with a machine sporting 512 megs of ram.

Anyway, i hope you like it.

http://lfsnews.net/moviespit/default.asp?movieid=631
filur
S2 licensed
Make sure the port you're opening in LFS isn't used by anything else, and that you don't use the same listen port in both LFS and the InSim application.
filur
S2 licensed
Quote from SamH :Sorry.. I don't disagree with you entirely. But it would have to be a profound number of clicks per second. My issue is with getting spanked for one click every 4 to 8 seconds. That's NOT a DoS.

Yeah the threshold seems absurdly low, but if the purpose is to prevent a DoS attack and with enough clicks the server just stops responding, i guess it's a solid system.

DoS isn't about stealing lots of continous bandwidth in kB/s, it's about generating so much activity that eventually all the server is doing is responding to bogus requests, occupying connection slots.
filur
S2 licensed
There's not really anything special to support, using 900 degrees will just result in you having to turn the wheel 900 degrees for the wingman driver to report a full lock-to-lock.

Should work with anything and everything.
FGED GREDG RDFGDR GSFDG