I do however remember a major hassle with PHP 4's sockets, major problems with not being able to run them fully non-blocking (atleast on windows), meaning a read operation won't instantly complete if there's nothing to read, it will need to wait for something to read, or wait for a timeout (atleast 1 second iirc), halting your script.
If you for some reason don't want to upgrade your 'global' php installation, why not set up a PHP 5 package for just this project? Streams are so much simpler.
Yes, you need to open a server socket for LFS to respond to.
It'll all work in PHP4 as well, just not the same commands, maybe a few more lines. PHP5 has been out for quite some time now (years), maybe it's time to upgrade?
Converted FunInADryer.exe (47,6mb) to xvid, topping at 9231 kbit/s (limit at ~9700), 26,4mb.
Converting from RGB to xvid took 2m 13s, converting from RGB to Bink at 7200 kbit/s estimated time to ~25 minutes.
I don't think anyone (game developers etc.) is choosing bink for quality, it's probably more about it being relatively cheap, the small / fast player code and multi-platform support in the sdk.
Bink seems a bit strange, xvid at insane settings makes your latest clip 4.51mb maxing out at ~4200kbit. Since it never hits the limiter (~9700kbit) it means there's no more data to compress, where does bink find extra data to compress?
4.6mb at that bitrate (1536kbit/s?) ? Your video converted to xvid at 9708 kbit/s weighs in at 1.8mb, never even being close to hitting the bitrate limit.
I'm getting full force feedback, steering tension, self counter-steering etc. with centering unchecked, absolutely nothing changes with centering checked.
That can't be right, centering spring has no relation to current forces, my centering spring setting is unchecked at 0% and my wheel turns (by itself) as it turns on screen, as it should, from the current forces.
Edit: difference with centering on/checked at 0%: none.
Any laps you do in any car will add to your "skill", if you had 20,000 laps in other cars, 5 days for 1:36 on BL1/XFG would be pretty damn slow, but with 5 days total experience it's not slow at all.
Why not join OLFSL, next race is BL1/XFG and it's still a week away, and the following races will give you a few new combo's to practise.
It's pretty strange, i can get lapper working by chaining ..
LFS <-> my proxy <-> racemanager gateway <-> lapper
.. but lapper won't 'initialize' connecting to my proxy, which behaves exactly the same in the above configuration as it would without gateway being involved.
My proxy should in theory support infinite clients, runs fine with both dedilink and racemanager connected, but i can't figure out how to connect back to the incoming port in php (ie. lapper), any of the ones i can sniff out seem to be wrong. Would be spiffy if lapper could send the port it's using in the packet, but i should get i working sooner or later i guess.
I actually made a 'system' this morning, a very simple web interface to add a ban for x amount of time together with a small reason and an mpr. The list of bans gets downloaded every so often and bans are added thru insim, /ban <username> <time>. On every request for the list, expired bans get deleted.
I've found rendering to Uncompressed RGB / Uncompressed PCM for audio/video from Premiere saves me alot of time, and lets me experiment with compression in VirtualDub instead. Sound, for example, need only be compressed once this way, using direct stream copy for any adjustments on video compression later.