The online racing simulator
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filur
S2 licensed
filur
S2 licensed
Quote from himself :What do you think?

Lots of code, extremely simple to take apart.
filur
S2 licensed
692
filur
S2 licensed
Quote from kqi1111 :do you know how i capture with fraps?? setup. resolution, fps, codec??

Capturing with Fraps is extremely straighforward, it will use it's own lossless codec for initial capture, and you'll want to recompress it later on.

Setup is basically nothing, set Fraps to record at a suitable FPS and hit the hotkey, if your PC is unable to capture at your desired FPS, either lower your resolution in LFS, lower your capture FPS or set LFS at 0.5 or .25 (or .125) speed and record in a suitable FPS for speeding up later on, audio does become a problem when you record in slowmotion.

There's a "guide" here: http://www.lfsforum.net/showthread.php?t=219, it's pretty much right except there's really no need to limit the fps in LFS since Fraps will do it for you, and if you can record without using 0.5x speed, why not.

Edit: since you're using Premiere, don't bother with any of the VirtualDub stuff in the guide, if you need to speed up captured video do it in Premiere (200% speed for example).
Last edited by filur, .
filur
S2 licensed
Further revision, maybe i should buy this game.
filur
S2 licensed
Further revision.
filur
S2 licensed
Quote from kqi1111 :
what can i do about this tearing???? other compression, codec or recording??

How did you record it?
filur
S2 licensed
Quote from sdether :Also, is it just my hardware or does everyones machine drop back to 1x after a couple of seconds of trying to run at 4x or higher?

It's not just you.
filur
S2 licensed
Nothing wrong with the video/compression.

Movie was alright, moving thru cars didn't look too great and you've somehow managed to get massive tearing in the actual video.
filur
S2 licensed
Finished the demo at $372. (sorry for on-topic).
filur
S2 licensed
Absolutely, and a popup licence agreement box upon downloading new skins.
filur
S2 licensed
Quote from filur :I've lost ~5-10 fps with the new patch, copying over my old settings and watching the same replay.

Found them, use compressed skins yes brought them back.
filur
S2 licensed
I've lost ~5-10 fps with the new patch, copying over my old settings and watching the same replay.
filur
S2 licensed
96 bytes * pps = bytes/car/s.
Data to send: racing_cars * ((racing_cars - 1) + spectators)
20 racers 3 spectators = 20 * ((20 - 1) + 3) * (96 * pps) =

247.5 kB/s @ 6 pps.
495.0 kB/s @ 12 pps.
618.8 kB/s @ 15 pps.

Not counting possible Insim/UDP traffic at X bytes/s.

Any errors will be blamed on lack of sleep.
filur
S2 licensed
My XRT on Blackwood.

Pre-patch: 1:23.79
Post-patch: 1:25.09

Same setup, more understeer.
filur
S2 licensed
Quote from fragile_dog :I have a simular problem to this dudes, racing by my self i get between 80 - 130 fps depending on graphic options (aa etc) as soon as theres cars on track it starts dropping rapidly, full grid i get barely 20 fps :/.
AMD 64 2700, 512meg pc2700 ram, asus n6800. :/ I think it might be the ram slowing things down, but I thought I would get good fps all round with this set up.

I find it really hard to believe your RAM could eat 60 fps, is your fps still that low if you pause a replay on a full grid start, hop into shift-u camera and look around at all the cars?
filur
S2 licensed
Knightmare is such a good game.
filur
S2 licensed
Quote from mrbogeyman :I just ran another speedtest, and it showed some levels of packet loss(4% and 16%), is this normal?.

Not the end of the world, but not very good (16% :zombie, might just be your link to that particular speedtest, most online/web tests are incredibly incorrect for obvious reasons.

No problems with T for me, few hours yesterday, 80 minute run in an endu race just now, no disconnections or lag at all.
filur
S2 licensed
Quote from cannonfodder :When racing alone, I can get 40-80 fps. When on a full grid in multiplayer, 10-20 in the start and down to 6-7 in some first corners like Blackwood GP.

Logic suggests that your CPU is falling behind when there's more cars to calculate physics for (more cars in view), try pausing a replay of a full grid and look at the difference in fps, that difference is probably close to the amount of fps sucked away by physics calculations.
filur
S2 licensed
I've managed to bend the entire car, getting it into a J shape with wheels bent about 70-90 degrees, pretty damageable i'd say.
filur
S2 licensed
Got the patch, drove a new PB on Kyoto GP / XRR, struggled at Blackwood in the XRT. Summary, race car behaves more like a race car, road car more like a road car, great.
filur
S2 licensed
if (Value){
FooBar();
}

No indent at all? I'd refuse to read it.

The worst kind of indent is ..


if (Value)
{
if (otherValue)
{
hello();
}
}

And my wonderful indent looks like ..

if (Value) {
hello();
}

.. that.
FGED GREDG RDFGDR GSFDG