The online racing simulator
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filur
S2 licensed
I'm in!
filur
S2 licensed
Quote from alland44 :Did they play with a car ?? NO !

:eclipseeh :soccer: :eclipseeh :static:
filur
S2 licensed
I'm getting the shift-f4-stuck-in-black-window thing with U10.
filur
S2 licensed
Quote from troy :i hope its just a normal ban that lasts 24hours so i can play again tonight

It's a normal 24h ban, would be alot shorter if it could.
Quote from Atixt :the server seems to be down now?

It's restarted now.
filur
S2 licensed
Quote from SamH :My god, I'm completely lost now.

Just think of it as different button confiuration files, or different profiles, changed thru /run'ing a file, such as /run change_to_paddles.txt, which should change your in-lfs-button-configuration to shift with the paddles.

So you'd have paddles.txt, sequential.txt and stickshift.txt, /run'ing them would switch the buttons/settings around so you wouldn't need to configure it yourself, change wingman profile, or run another copy of lfs
filur
S2 licensed
Quote from joen :You're clearly exaggerating.

Not really, his html and css just isn't valid. Only a small part of css was valid since there was actually not much css at all, which i didn't notice.
filur
S2 licensed
Quote from jinxboy :? more explain please?

Your html doesn't follow the specification of the doctype you've got set, it therefore fails validation. Your CSS contains a whole load of non-standard properties and has only a small part which is actually valid.

http://www.w3.org/
filur
S2 licensed
Not valid html, not valid css.
filur
S2 licensed
Maybe check your global profiler settings first, ie. profile assigned auto / fixed profile etc.
filur
S2 licensed
filur
S2 licensed
Quote from Gener_AL (UK) :Physics - Locked
Track/Editor - open
Car/Editor - Locked
Gui/Gamemodes - open

+1
filur
S2 licensed
And why use two arrays when you only need one?

<?php 
while($row mysql_fetch_array($res)){ 
  
$TeamMembers[$row['nick']] = $row['nome']; 
}
?>

filur
S2 licensed
Quote from soyobr :Any light?

Can't say i really understand what you're asking for, but if it's the array creation ..

<?php 
while($row mysql_fetch_array($res)){
  
$nicks .= "{$row['nick']},";
  
$nomes .= "{$row['nome']},";
}
$TeamMembers explode(","$nicks);
$InGameName explode(","$nomes);
?>

.. or ..

<?php 
while($row mysql_fetch_array($res)){
  
$nicks[] = $row['nick'];
  
$nomes[] = $row['nome'];
}
?>

filur
S2 licensed
Probably because PC-games are designed to run on monitors where pixels are very sharp, and movies are designed to be displayed on various sources where pixels are more or less blurry. LFS has a setting for message size somewhere, only affects the chat messages iirc but atleast you could try maxing that if you can't read the chat on the TV.
filur
S2 licensed
http://www.lfsforum.net/showthread.php?p=112896#post112896

So if i did have enough sleep and got it right, that'll be about ~1,02mb/s or ~8.6 Mbit/s for 60 cars at a mere 3 pps, sticking with only 3 spectators.
filur
S2 licensed
Quote from micha1980de :ok, your point. but what would be the solution? uncompressed all the way? Or do you have a better codec in mind?

A good choice might be a windows popup asking for which codec i'd want to use, from which i'd probably pick uncompressed most of the time. Simplest and fastest would probably be to just offer uncompressed output for both audio and video.
filur
S2 licensed
Quote from micha1980de :or am i wrong?

You're talking of something completely different.

The basic math concerning capture speed would include how many cpu cycles LFS needs to draw a frame, and how many cycles for the codec to save the frame. Choosing a fast codec would seem like a good idea here, since LFS tends to use quite alot of cycles.

MJPEG isn't a fast codec for reading either, which doesn't exactly help the process of editing captured video.

Quote from wikipedia :.. most M-JPEG implementations are designed for interlaced video, M-JPEG is not well suited for movies that are smaller than television resolution. Movies designed to be viewed on progressive scan computer monitors (like web movies or CD-ROM videogames) are ill suited for these implementations of M-JPEG.

.. did i mention it's pretty damn slow, too?
filur
S2 licensed
Quote from micha1980de :can you rephrase please?

Using a codec heavy on CPU to record from a game heavy on CPU does not equal speed.
filur
S2 licensed
Quote from micha1980de :@filur

The more important point might be there are other lossless codecs with proper standards available, and a good balance between quality and recording speed? using a codec that eats cpu whilst recording from lfs which also eats cpu into something that's not lossless is none of those things.
filur
S2 licensed
Quote from bahrain :with .bmps exported you could have lossless quality ~_~

Uncompressed avi equals lossless quality without stitching 14,000 BMP's together.
filur
S2 licensed
Quote from jamesrowe :Get better internet

It's actually a terrible host, 21kb/s here, about 2,5% of my bandwidth.
filur
S2 licensed
Quote from Primoz :Why is saving each frame as an avi file any good? Why not just save the whole movie, i don't know, 5 minutes long?

I'd guess that's what he meant, replace "as" with "to".
filur
S2 licensed
Quote from micha1980de :+2 for codec use i suggest mjpeg with file splitting @ 2gb file size.

-1, MJPEG is a lossy format even at 100% quality, very cpu-heavy and there's no single mjpeg standard.
Quote from micha1980de :+3 for audio output

+1
filur
S2 licensed
Quote from wheel4hummer :Video capture .. built into LFS. LFS save each frame as an uncompressed AVI

+1
Quote from bahrain :/startmovie <moviename> <fps>, saved to .bmp's in the game directory

-1
FGED GREDG RDFGDR GSFDG