Several days uptime on winxp sp2, several lfs sessions, combined memory usage for everything related to svchost is about 30mb with peak usage at about 32mb.
It does (of course) re-route to localhost, for example, i use the hosts file to set some internal "domains" which only i can access, with corresponding virtual hosts in apache (localhost!).
Thus, 2000 re-routes from these entries in the hosts file would create 2000 lines of errors in my log.
Nope, i wouldn't even try. It's one of them things you'd really not want to detect by mistake, and as such, you'd want to be able to compare your criteria over a period of time to make sure you don't get it wrong, and with car resets, you can't.
Let me in a friendly way introduce you to the wonderful world of data compression. With the current bandwidth restrictions(?) on the forum, it took me almost 2 minutes to download your .bmp picture.
Your picture compressed to
PNG (lossless, no information gone): ~450kb (~35%)
RAR (still lossless): ~400kb (~30%)
JPG @ 80% quality (lossy), ~200kb (~15%)
The percentages can be roughly applied to my download times, ie. the RAR would have taken about 36 seconds instead of 2 minutes to download, and i'd still see the exact same picture.
It's been in sporadic development for almost a year, starting to actually be really stable and truly useful lately. I'm still finding 'core' errors and annoyances from time to time, which is why i've not released anything so far. You can join FLP's server FLP Racing for a taster, the FLP Soccer 'mod' also runs on my insim code. The core insim class can of course be used for pretty much anything, not just running as an 'insim application'.
Hey, this is the most info i've ever given out so far, be happy, dygear!
(should be able to release something pretty soon, really.)
Should be, you'll probably need to change the server_bind on the incoming socket to your external ip, or just use 0.0.0.0 (all devices), if your external ip is held by a router, use 0.0.0.0.