The online racing simulator
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filur
S2 licensed
From the features page it seems there's no object orientation at all, this is simply not acceptable.
filur
S2 licensed
Quote from Doorman / DrWatson.txt :App: C:\Games\netkar\nkp\nks.exe

Wrong log ?
filur
S2 licensed
remove this post
filur
S2 licensed
Quote from speedway :couldnt sign up on the other forum though since i dont speak swedish at all

You can register in English now (if you want to ), there's a little linky at the registration intro.
filur
S2 licensed
Last corner.
Last edited by filur, .
filur
S2 licensed
Quote from Scawen :... because it would be easy to code cheats like instant release of the speed limiter, to save a second here and there.

The already existing basic position info is enough for that cheat, so not really a good reason for not adding the packet imho. Delays would be fine too. A better way of preventing the pitlimiter issue might be to simply not let insim switch the limiter on or off.
filur
S2 licensed
Quote from Forbin :I'm not sure how many steps other wheels have, but it's probably a lot more.

I'd guess the DFP has 2048 steps, step size is inconsistent but never seems to go over 10, the lowest i've seen is 3. Range is 0-16383 in Raw.
filur
S2 licensed
Quote from Hyperactive :Is there a way to filter the google ads? I know I can filter the googles ads out one by one but it is kinda slow process. I'm using Opera. Googled, Yahooed and Jeevesed it but didn't really find anything good solution, though I didn't search more than 10 mins... Not really a problem, just want to get rid of them

You can add user stylesheets to block elements of certain sizes, and you can content-block the google javascripts. Not really worth the effort tho.
filur
S2 licensed
Quote from d6nn :how can i disable audio in premiere? any1? so i can use music for sound

Right-click the clip, "Unlink", delete the audio.
filur
S2 licensed
I drove a few laps in [default] and RACE_S, [default] brought a 1:03.09 and RACE_S a 1:02.28, so you should be able to improve quite a bit with the defaults.
filur
S2 licensed
Quote from Jakg :How do i know if i can get coppermine on it then? MySQL + PHP makes my brain hurt!

Upload "test.php".

<?php 
echo phpinfo(); 
?>

If you get plain text output, you've probably not got php enabled. If you get a long html document, ask 1&1 about database use.
filur
S2 licensed
1:26.93
filur
S2 licensed
Quote from nosliw :I typed in that insim thing and now my CSR won't go. How do I fix this?

Repeat what you did to get CSR working when you "installed" it.
filur
S2 licensed
Before you upload the rest of your set, switch from zip to rar. You'll get about 20% better compression for .wav files, probably more.
filur
S2 licensed
Quote from deggis :I don't know, it's been couple of years since I last time used Opera. But I guess most of the veteran Opera users see it like "Opera > Firefox > IE" thing

Yes. Opera is better in every way.
filur
S2 licensed
Quote from tomylee :need somebody to check if my stream works

You can check if it works by yourself.
filur
S2 licensed
Quote from Fischfix :aha, and what is this "Unofficial Addons" part of the forum for? the mods to change your carsounds, change the interior, change backlights, change driversuits,cmon you can even put a dvd player and screen in your car...

so the one thing i still miss (allthough we all know it is possible:nod is still missing...

While these sort of mods (addons) surely require time and effort, they can't really be compared to the effort required to keep a "real" modification up to date with the ever-changing LFS. If the interior texture mapping changes, one might need to spend 30 minutes or so to re-align the pictures. If LFS was to switch to a later version of DirectX and change the way InSim works, Kegetys would probably need to spend several days getting the Ghostcar mod working again.

Modifying the car models requires knowledge of the model format, Scawen could probably change this format in 10 minutes, re-convert the source models and release a new patch, breaking every single addon car until someone reverse-engineers the model format all over again.
filur
S2 licensed
Modding a game while it's still subject to massive changes isn't a particularly good idea, even small changes can completely break a mod.
filur
S2 licensed

<?php 
$result
[] = array(
    
'id_wr' => $fragment[0],
    
'track' => $fragment[1],
    
'car' => $fragment[2],
    
'time' => $fragment[3],
    
'flags_hlaps' => $fragment[4],
    
'racername' => preg_replace('/(.+\s){5}/U'''implode(' '$fragment))
);
?>

Should work for any number of spaces in usernames.
filur
S2 licensed
1) Have you developed a remote configuration utility for LFS?
A simple ban / kick web interface, maybe not really 'configuration'.

2) List any remote configuration utilities for LFS that you actively use.
None.

3) List any other remote configuration utilities for LFS, that you currently know of.
DediLink?

4) Would you be interested in using a web user interface to remotely configure an LFS server?
Why not.

5a) Do you regularly host an LFS server?
Yes.

5b) If yes, do you use a hosting service or your own computer for hosting?
Local PC.

6b) If you do NOT use a hosting service, list any scripting and database technologies you currently use on your
computer.
PHP, MySQL, SQLite

On a scale from 1 - 5 where 1 is the least and 5 is the most useful, how useful would it be for you to be able to

7a) save a configuration to file on a script server (which is not your LFS server)?
3

7b) an LFS server?
3

8a) view a configuration file on a script server (which is not your LFS server?
2

8b) an LFS server?
2

9) store and retrieve configurations, or templates of ~, to/from a database?
1

10) apply a configuration "directly" (i.e. without making a file for it) to an online server?
5

11) If there was any information about an online server you would like to know before changing its configuration, what would it be (complete configuration information is not possible to obtain)?
Is there currently a race in progress.

12) Any other relevant comments, suggestions, ideas or critique?
Skip database use, even a ridiculous amount such as 100 cfg-files should really be quite simple to manage without a database being involved.
filur
S2 licensed
Quote from stefan_70 :I take that as a NO then;-)

I have no idea really, there's been alot of requests for rewindable replays so i'm sure that one is on the todo-list.
filur
S2 licensed
LFS is pretty focused on the online part i guess, you'll find all laptime statistics over at lfsworld.net. The replay format simply feeds a recording of driving inputs to the cars, there are currently no real keyframes, all physics are calculated in realtime all over again and thus you can't go backwards.
filur
S2 licensed
Quote from ebola :I get these messages all the time and I have never disconnected that I can remember in fact it doesnt seem effect anything at all.

The messages are (probably) caused by the client who is lagging, they do not necessarily mean it's you who's lagging or is about to get disconnected.
filur
S2 licensed
Quote from the_angry_angel :The "MP replay stash" is the multiplayer stack which stores the information used to create an mpr. When this needs to be recovered its (probably) because the stash is about to overflow. Therefore you can work it out as a client side thing.

Perhaps LFS is waiting for data from a client who is lagging. While waiting, LFS is probably already storing new (later) data from non-lagging clients. If the waiting takes too long, LFS needs to flush / recover the stack to prevent a buffer overflow, ie. storing more data then the allocated space can hold.

Quote from birder :If this is client related should it not happen all the time?

It probably requires pretty severe amounts of lag, if it were to happen all the time i'm pretty sure it would've been looked into a bit more.
FGED GREDG RDFGDR GSFDG