Yes, it's obviously designed to solve some other issue(s), and a poor design would perhaps be not allowing people to join / connect unless the game is at the lobby screen. It could be alot worse.
Even if it doesn't directly affect tyre temps it will change the load on tyres pretty much everywhere, affecting temps quite a bit. We had headwind / opposite wind down the back straight during the entire race loosing a few km/h's and maybe 2-3 degrees of heat on each lap, the highspeed right hander before the chicane was perfectly stable with the wind in your face, no slip, less heat. I'd guess you were also careful in the section before split 2, normally there's quite a bit of slip there, but with the wind it was pretty much impossible to push that hard.
Probably makes a very big difference over the distance we ran.
We lost some of the event spirit / charm when we re-rolled the dice to pick a new combo, sorry everyone who wanted to rally but 1 hour without pits felt too harsh, i'm quite sure some people "voted" for a new combo (by voting to end the race) just because others were voting, bit of a messup there. We'll be changing the randomizer to leave out tracks without pits completely.
The difference between the chosen combos was also a quite a clash, UF1 rallycross happy-fun-fun to Aston North in the FZR, ending up with high winds and almost full tanks didn't exactly make the race any less serious in terms of difficulty.
Good race for me of course, got a decent start but was really surprised with how my setup had gotten its balance totally reversed, a few very tricky laps trying to figure out the wind with massive oversteer and very sensitive brakes. It all got very exciting in the end as i passed Biohazard while he had a pitstop (i think?) then got stuck for a while behind two backmarkers fighting for position with my tyres so worn i couldn't really afford a single slide, did an extremely cautious final lap with worn out frozen rear tyres and ended up having a way bigger gap then i thought.
For a while i thought that bump was the cause of my car behaving so weird, but it wasn't, zero damage, and you've got a spot on the grid anytime you want one.
A server getting stuck in that state is probably a bug, more or less. The fact that you can't change your own "state" while a player is connecting is more a case of slightly poor design.
Forza seems (to me) to have tyre on the road simulation, it doesn't seem to be very advanced but there's quite a few things in the game suggesting it atleast exists.
Comparing these console "sims" to LFS or NR2003 is indeed pointless, the console games aren't even trying.
I've only used Movie Maker very briefly, but i'm pretty sure .wmv is the only format it will export. Converting wmv to avi is pretty simple as long as you're not trying to do it for free, using Adobe Premiere for example. Converting for free becomes a bit less straightforward, i haven't tried it myself but this guide looks alright.
It matches any character the least possible amount of times until it stumbles upon a whitespace character, four times, then it matches any character until there's nothing more to match. The parenthesis creates subpatterns / submatches which end up as entries in the $fragment array.
Result should be the same as explode(' ', $string, 5);
Only bit of regex i can think of was added to grab usernames with any number of spaces, discussed earlier in this thread. A limited explode is probably a better option.
Great race, hyperactive really kept me on my toes, even though i managed to keep some distance i couldn't relax at all. Also very lucky how the first set i picked worked so well, in both quali and race.
This really seems to be a wonderful idea/format, i hope people will join up next time round (and hopefully a few less DNF's).
Adding some optional info to kicks and bans is a good idea. The other suggestions, in my humble opinion, add only unecessary complexity and bloat. 99% of detailed disconnection messages would probably read "timeout" and 99% of users would probably never choose to stay out of voting.
LFS has no plugin system whatsoever, no way of knowing how any existing addon is supposed to work, and no way of knowing how and when to start the application. This wouldn't just need a manager, it would need a complete system.
Google reveals that mr. Stuff-stuff is a more or less known counterstrike player, and that the same [*****] "member" has been "active" in CS as well. Coincidence? nah.
Servers require a reasonably high amount of bandwidth and a machine to run on, some people even pay for these services. If you don't need a server that runs even when you're not playing, just use 'start new game'. If you're behind a firewall and / or router, read the manual on firewalls / port-forwarding.