i've done... about 30ish races
each race lasts maximum 2 minutes (many take just below one, some take just 20 seconds)
loading/exiting from each race takes about 50 seconds (skipping animations)
so i've played 3 hours for this game, 1 of them was only loading
yep. amd phenom ii x3 3.3GHz, 4850 512MB, 1280x960, 16xAF, 4xAA, all settings max and i get very smooth fps without any input lag. i've turned off triple buffering.
phenom ii tri-core 710 @ 3.3GHz, 4GB, 4850 512MB overclocked, win server 2k3 x64, here.
you're saying that a racing game loading time of 90" is acceptable when a huge RPG takes 50" (and in the rpg's case only, there was already a game running)?
as for shift, the steering works more like suggestions rather than proper steering: steer a little to turn a little. steer a bit more to steer a lot more.
maybe i need to tweak it a bit...
but the loading times are reminiscent of huge RPG game loading times!
from clicking on the game... to actually playing, if i ignore the time it takes to press the button... ok let me measure it...
LFS takes less than 10 seconds for aston GP, with track load-on-start off, maximum settings.
STALKER clear sky with all settings and textures AND precache, takes... 50 seconds. ( note: i am running LFS in the background, i haven't closed it).
nfs shift takes... 1'30" which is about twice as long as Clear Sky needed. (and with LFS not running in the background).
this is a serious matter for me... if making a lap around a track takes so much time as loading the game...
this is why i bought LFS and will not be buying NFS.
i don't care if it has purty graphics. it's nothing extraordinary. crysis has better graphics, i don't recall it taking that much.
Last edited by george_tsiros, .
Reason : i miscalculated. 1'30" is 90 seconds, not 110. i guess you guys don't pay attention to me anymore :(
a car with reverse will find its way back on the track... and that is risky. but acceptable.
the mrt doesn't have reverse so... if for some reason you end up facing a wall, you do not find the nudging option acceptable because it is risky? no, it is not a valid argument, because if getting back on the track is risky it wouldn't be acceptable to do so in other cars too.
so why are you against a nudging option?
i am against the back-to-pits option because it isn't the most realistic option we've seen yet.
there have been accidents IRLR with the safety car. not while the safety car was out. with the safety car
why some things are acceptable for you (getting out of a race* because of a disconnect, glitch, bad luck, risk of racing) but others aren't ( risk of racing due to someone getting back in the track.)?
can we at least get the server-side-only option of a nudge, only for the mrt, for those that want to have fun but don't want to be realistic to the point of frustration? Those who prefer to lose the race because their computer hiccuped for a quarter of a second, can have it turned off.