Well, how do you define a sim then? NFS was/is all about simple and quick action giving the impression of racing, or whtever.
pCars, while not perfect and with a few things geared towards easy usability and compatibility (although the wheel calibration seems rather over simplified, but nobody seems to care or is fine with it..), it does aim to have a realistic driving experience. Whether the model is the right one or not has to be awaited. Probably, it is not and while any purist wont enjoy it as much, it is already a lot better than Forza and GT, doing basic things, like proper cockpits, right.
Why not post the other infos here too, like what style should the skin be?
One important thing you might want to mention regardless is why someone should dedictae their time for your team? What are his benefits?
YOu also leave it open to request the whole fleet of cars, and depending on how complex and accurate you want your skin, this can take a lot of time. It's easy to just copy/paste a few logos and call it done, but different cars need different specific adjustments in this field already.
Well, that is to be expected from such a modern and defined sportscar, no?
Those teaser are sweet, but hardly something to get too excited about. Graphics look good, but not amazing; more like todays standard. The sound is in question too. Film GT5 off of a screen in a room with a lot of echo and it sounds greatly volumetric, or full.
What I'd like to see is an improved soundstage, with the effects of air density and direction, as well asechos of the other cars somewhere on the track. Icashing does it, but still sounds synthetic and "clear"
Having said that, definitely gonna preorder that shit xD
There are a few things you could improve. One essential is your basic lines.
The way the Helmet in the cmx viewer is set, is like it would be in game on the driver, but you orientate your lines on the angle in the original helmet, which is sitting on a desk. Take a look at this comparison. This will give you a good overview of what needs to be done.
Also, as a sidenote, the way a texture is wrapped on a model in LFS is like beam of light or a piec of rubber, which results at some areas in stretching, like your fedex, bmw and accenture logos. You'll have to sqeez these parts to counter that.
It's no shit. I think i've seen soem behind the scenes footage on prologue for GT4 (or so) and there, they've said they filmed the whole track with onboard cameras to match the pov feeling. They also claim it to be accurate within a few centimeters, which would make it probably the best vitual version.
@ Mustafur, there certainly was an improvement in physic on FM1-FM2. In 1, pretty much every car over 400hp was undriveable, which was a lot better in FM2, as far as i remember that is.
With two fundamentally different physic engines, teh workload for developement would double, while a good input implementation and animations would jus require a bit of thought, if you knwo what i mean.
Two different server types liek arcade or realism, woudl pretty much defeat the illusion for a casual gamer to get the real thing and would only split teh community and create flaming.
I think a seperation based on the input device used, would be the way to go, if at all. This way each player woudl equally have to deal with respective benefits and challenges.
Thats exactly the issue. Like a friend of mine, he can drive intraffic, but when it comes to driving on the limit or racign for that matter, he won't get involved cause its too much effort trying to even understand. He wants the adrenalin of speed and racing as simple and easy as it gets. And looking at soem comments on forums or videos, he is by far not alone with this mentality.
The hardcore community wouldn't cut the cost i assume. I mean Kazunori knows how to drive and fully understands it, but in the end he has to sell it
I totally agree, and with a smart implementation/simulation of the input device, there wouldn't have to be compromises in the physics. Now i don't know if Mouseacceleration would work out, but i'd imagine so. Playing with a gamepad alway has the issue of over-doing things or having a hard time to quikly move my thumb only millimeter / not enough precision. MA would eliminate a lot of those issues, i think.
I don't think teh amount of grip is an issue, but more of the perception of what happens on the tarmac. The issue is the tyresound. Looking at TOCA videos (never played it) it's almost better than GT. GT is pretty much one horrrible soundfile played in a loop; even LFS has at least 3 files. For a really good immersion it needs a lot more, though. Any Racing game gains so much credibility or immersion with good tyresounds.
As for realism on console, the problem is to implement the gamepad/analog stciks. How a bout using soemthing like the Mouseacceleration from windows; you make slow input and have slow movement of teh steering in-game. I imagine this way you could handle even a realistic/sensible physic without issues.
But really, the problem again is that the "masses" doesn't want realism, but rather something that looks like it, but requires no effort. Otherwise it wouldn't sell
Ah, makes sense now. Many have done this kind and usually it's from rfactor or even like an fxo or whatever. Its just a simply copy - paste job, and nothing you'd have to put a copyright on, you know
Quality-wise it probably would have been better if you had left out the clearances, or erased parts of them.
No, no, i totally agree. When i saw this, initially i thought it's a joke... it's just a straight line. But you can't blame them for trying to sell their game, when iRacing alone has an income of a few hundred per player on content alone, or that they model beautiful cars in great detail.
I'm just trying to see the bright side or have hope really. For all i know, they have the same mentality like Scavier (How they still can live of the income from LFS is impressive, imo), while Codemasters in excellent Electronic Arts fashion lead teh masses on; selling them these "unique" and most advanced racing games to date, that they have put so much effort in, to deliver the greatest racing experience eva.
But you can't blame them either (well i kinda do, cause they use the numptys screaming their opinion into the web to their benefits of making teh integral parts as easy as they have to and that's pathetic), but the people who buy into that crap. It's this metality of "gamers" to have no interest in putting any effort in challenging themself or learn driving for that matter, which is sad, imho.
You must mistake that with like Grid 2 or something, where tehy claim to put so much effort in it, while the greatest feature are fireworks on the sideline and teh physics are simplified to ridge racer style without the "cool" thing.
AC should to be something for car enthusiast and drivers. How it really turns out, no-one knows, but at least they seem to make a real effort, without just trying to get rich.
Its really missing competition. There used to be that Enthusia Profesional Racing, which has put GT a little in perspective. I haven't played it really (only demo), but back then, i was young, stupid and fanboing much. GT5 i couldn't and can't get into anymore. There is barely any evolution and many things seem to be just to take a pretty picture (like the cockpit... unter pointless)
Can't they just get 1 guy to make some better soundstage?
Depends on what you call smooth then. A full grid on 60frames seems very unlikely on a 5-6 year old machine. And since no-one has seen any indication of it yet, you can't say taht as it is fact. Plus, they will be doing night races at a later point, which will eat a chunk as well.
While i totally agree with the rest, would love to see whats going on behind teh scenes, do they have to "bring them back"? What happens if players get the mail with the news with a lot of content and an actual working tyre model, + actual advertisement on genre specific websites? Everybody will check it out, and regardless of how much time they've "wasted" on blogs and discussions about all the million things people want to go into detail (which he already stated, isn't in his interest as it only takes a load of time with no benefits for the process) - if it's good, it will be played.
Something i am kinda wondering about, granted i don't know shit, if Scawen releases his equation for a tyre simulation, can't other devs get teh idea and put it into their profitable product? Maybe Scawen actual just waits for the right time...
Well, lets face it, every forum that is that public is a hostile place
Personally, i think Eric could loosen up a bit, although its also perfectly understandable why he/they are pissed off. Ignorance and idiocracy is strong on teh internetz
You haven't really read, but just searched for job. I remember having read it too. I think it was summer 2012... however, of course he's taking breaks otherwise insanity would probably kick in.