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kristofferandersen
S3 licensed
LFS doesn't have dedicated servers anymore.

You can still host servers by renting directly from LFS services.
https://www.lfs.net/hosting/create
kristofferandersen
S3 licensed
There are the default cars (SHIFT+P > Cars), and then there are car mods (SHIFT+P > Mods). Make sure you display all cars, including tweak mods. Also make sure to display all mods and all classes.

That will be displaying all public mods for you.
Hope this helps.
kristofferandersen
S3 licensed
Wouldn't it be easier to use some of the existing mods out there? There are many realistic one's out there.

If cars' engines are too powerful, you could enforce voluntary intake restriction with the help of InSim.
kristofferandersen
S3 licensed
Quote from Scawen :Do you not like this 'steerer' thing which is specially designed for that?

I'm sorry, no. Maybe if it was more in the center, it would work to see where the mouse was positioned at. But that would just make it more in the way of other things.

I've personally looked for ways to get rid of that thing Shrug
kristofferandersen
S3 licensed
Quote from detail :I think this happens when you drive with some InSim buttons shown, that force mouse cursor to be visible too.

Mouse cursor can be hidden with Shift+Z, but I don't know if it will hide with InSim buttons on.

I purposely drive with mouse cursor enabled. That way i can still steer the car in 3rd person.
kristofferandersen
S3 licensed
Scawen,

Since you are working on smaller issues, that are not related to Vehicle Mods:
I'd like to just mention an issue I've had for so many years in LFS.

Some context first, I am a mouse driver. I steer left/right with the mouse, accelerate on LMB and brake on RMB. Whenever i do a u-turn and accelerate - the mouse cursor is top right of the screen, around where the map is. The issue here is if the cursor is on another player and i accelerate (left click), I'll be spectating someone else.

Perhaps you could make an improvement? I have a couple of suggestions:
- Make an option so players can choose whether or not to have the players on the map clickable.
- Players on the map are no longer clickable.
- Players on the map are only clickable below a certain speed.

I'm used to just pressing HOME button (move view back to myself), but I'm sure other mouse drivers have this issue as well.

Thanks!
kristofferandersen
S3 licensed
Quote from Scawen :Just for your info, that has always been the case, it's nothing new.
...
So it's pretty hard to change without some quite extensive changes which there is no chance I'll be getting into at this point. Anyway no-one complained about the 49.7 day limit for the last 20 years so I guess we're OK for now. Big grin

And to be clear, the server doesn't have to actually be restarted, it only has to be empty at some point within 49.7 days. Tilt ...

Thank you for clearing that up. If that always has been a thing for all that time I've been very lucky to not be experiencing it until now. I just assumed it had something to do with the recent updates (0.7A/B). Nothing to worry about then, and good luck with the future updates!
kristofferandersen
S3 licensed
Quote from Scawen :With my fix this problem should not arise, although I think that LFS will go wrong if it is in-game for more than 49.7 days (double the 24.8 days figure above). I don't know what will actually happen at that point.

Seems only cruise servers will be having this problem. They always have people online, and if they're asleep irl they'll be parked up in some carpark. Tbh, i don't think 50 days is enough since cruise servers don't restart unless they really have to. I'm sure this fix is more than enough, thanks!
kristofferandersen
S3 licensed
Hello.

You can restrict the usage of modded cars as well as official lfs cars. It just doesn't show in the in-game admin menu ("options" in list of names).

These commands were added in the 0.7A update. What you are looking for is the /mods command.
https://www.lfs.net/patch-7a

Quote :/allowmods=yes to allow mods on host
/cars=none to disallow all of the official cars
/cars+=xfg+xrg to add xfg and xrg to the allowed cars
/cars-=ufr+xfr to remove ufr and xfr from the allowed cars
/window X Y sets window client area width and height
/enforce - spectate anyone who is driving a disallowed car
/unapproved=yes to allow unapproved mods to be used on host
/mods=AAAAAA+BBBBBB sets a list of allowed mods (and allows mods)
/mods+=CCCCCC+DDDDDD adds to the list of allowed mods
/mods-=BBBBBB+CCCCCC removes mods from the list
/mods=ALL removes the list of mods and sets /allowmods=yes
/mods=NONE removes the list of mods and sets /allowmods=no
/mods and /cars commands can accept plus or comma as delimiter

kristofferandersen
S3 licensed
Quote from Scawen :Thanks, I'll see if I get the same issue.

At the moment I have access denied when I click the google link but I have requested access by clicking the link. I haven't used google drive before but I guess you have to give me access?

Oops my bad, fixed it now.
kristofferandersen
S3 licensed
Quote from Scawen :Thanks for the feedback ...

I really would like to hear from anyone who has seen this bug, I'd like to have an example replay with this problem so I can find out what causes this bug.

Alright, I've reached out to a few people for their broken replays. I've made a folder in my Google Disk, they'll be appearing there. I've put mine in there for now, that was the very long one.

https://drive.google.com/drive/folders/1A2bMKnXY8Y4nYLww3YFak8Egiso22XML?usp=sharing
for the man of ski - 5 ish hours
Last edited by kristofferandersen, .
kristofferandersen
S3 licensed
I've been waiting for someone to make a futuristic looking mod for LFS. I'm looking forward to a release, good luck.
kristofferandersen
S3 licensed
Hello.

Me and up to 5-6 other players that I've discussed this with are having issues playing MPR. I saved a 30 hour replay just now. When viewing the replay, all I'm seeing is a black screen. I am not able to use the timeline at the bottom, its like the entire MPR is just frozen.

I am happy to give you any logs, or files to figure out how this issue can be solved.
I'm using 0.7B.
kristofferandersen
S3 licensed
That InSim library is out of date and over 12 years old ;_; There is your problem, just use insim.net.
kristofferandersen
S3 licensed
There are 277 modded cars with H-Pattern gearbox.
VerbatimZ made a website using the LFS Mods API, allowing users to filter cars by geartype, drivetype, class, tweak etc.

https://www.lfs.net/forum/thread/97488-LFS-vehicle-mods-app-with-search,-filter-and-sort-
kristofferandersen
S3 licensed
Welcome aboard to not just S1, but S2 as well. I mean you might as well go S3 while you're at it Omg omg omg
Happy racing!
kristofferandersen
S3 licensed
v3.2:
- Fixed TC button not display properly.
- Updater now displays progressbar.
- Improved version formatting for Updater.
- Fixed minor UI bugs for Updater.

v3.3:
- Added laptimes.
- Added personal best.
- InSim now uses EntityFramework to CRUD to local database.
- Local database now stores PB.
- Local database now stores carnames and tracknames.
Last edited by kristofferandersen, .
kristofferandersen
S3 licensed
I think now that mods are out, it would be a good time to update the CarHelper class, more specifically the CarMap of cars. The GetFullCar method doesn't work for modded cars.
Last edited by kristofferandersen, . Reason : typo
kristofferandersen
S3 licensed
Definitely agree with you, the war must be avoided at all costs. I personally am not that into reading news, due to wars and for the most part the wrong information being put out there.

Interestingly enough, Putin's opinion on Ukraine is that it belongs to Russia.

Here's some context. I left a link too if anyone is interested for further reading.
The two countries’ shared heritage goes back more than a thousand years to a time when Kyiv, now Ukraine’s capital, was at the center of the first Slavic state, Kyivan Rus, the birthplace of both Ukraine and Russia. In A.D. 988 Vladimir I, the pagan prince of Novgorod and grand prince of Kyiv, accepted the Orthodox Christian faith and was baptized in the Crimean city of Chersonesus. From that moment on, Russian leader Vladimir Putin recently declared, “Russians and Ukrainians are one people, a single whole.”

https://www.nationalgeographic.com/history/article/russia-and-ukraine-the-tangled-history-that-connects-and-divides-them
kristofferandersen
S3 licensed
v3.0:
- chat_messages.txt now only shows messages sent my players.
- Added insim_messages.txt, which only contains messages sent by insim or server.
- messages when players connect/disconnect now shows up in chat_messages.txt
- Selected button ID messages are no longer showing.
- Changed message color to white.
- Added auto updater.
- Fixed car contact bug displaying the wrong name.

The files are now too big to upload to the forum, so I'll be using download links from now on.
Last edited by kristofferandersen, .
kristofferandersen
S3 licensed
Quote from ultrafastdriver :Actually i play this game more than 10 years. And only created this account for the forum.
rane_bg wrote me that devs has many thing to do. But you give me link into post when one player has 100 many stupid and useless wishes. I think much better move would be give clear sign to devs about dynamic and rainy weather. And make only this one thing.

Is there a reason you use a another (demo) account to use the forum? Your main account has full access to the forum.
kristofferandersen
S3 licensed
Imo the biggest feature that LFS has that other sim's, or games in general haven't done yet is insim. Opening up an opportunity for the community to itneract with the game.
kristofferandersen
S3 licensed
Quote from Menticek :Hey! I have an error, when i click on Customise UI or Settings, LFS Companion crashes (InSim connection), and it's stuck in "InSim is not connected" loop. Can't exit it normally.

Any help?

Screen of error under.

Its very likely this error occured when you switched server. I'm aware of the error but haven't found a permanent fix. Here's a temporary fix:

1) Open your task manager (CTRL+ALT+DEL)
2) Find "LFS Companion.exe"
3) End process

The reason why the error cannot be closed is because the insim is technically running and not crashed, so the timers are still running =D
I'm hoping to get this fixed in the future.
kristofferandersen
S3 licensed
v2.9:
- InSim now sends updates from spectators.
- Reward button now appears in spectate.
- Fixed menu buttons getting stuck. Now hide/show as they should.
- Fixed mph showing '0' upon car contact.
- Removed custom commands (through application window).
- Bug fixes.
- Added logs for chat messages and car contact.
- Added Autoupdate
--> Now checks for newer version at Load
--> Downloads, extracts and installs new version.
- InSim buttons can now be toggled with SHIFT+B.
- Decreased insim update interval to 40ms (was 60ms).
- Improved Json checks
--> Json files are now validated at startup of application.
--> Json properties will be replaced if they are missing.
--> Json files will be created if they don't exist.

Important note:
If you wish to save your old button locations and in-game settings, all you have to do is copy over the new .exe and .pdb file into your old LFS-Companion directory and you should be good to go.
Last edited by kristofferandersen, .
FGED GREDG RDFGDR GSFDG