The online racing simulator
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kristofferandersen
S3 licensed
The training is just training, it doesn't grant you any licensed content. As mentioned above, you need to purchase a license if you wish to get access to more cars and tracks.
kristofferandersen
S3 licensed
I'm one of the few that never really had any interest for the GTA games. Although, i was impressed when GTA V was released with the huge jump in physics and graphics.

I'm interested to see what they're gonna do differently in GTA VI. Rockstar should've considered one of the bigger modded communities out there and grab some content from there, i.e. FiveM
kristofferandersen
S3 licensed
Quote from cuni :Also, is there a way to edit the position of the edit window? gets in the way....

Yes, you can click on Customize UI in that menu and then that same button will change the text to [click to edit], click it once and you will be able to change the position.
kristofferandersen
S3 licensed
I set up that same version on my end to test the updating process and everything appears to be working just fine here. It did successfully update to 4.4.5 without any issues.

Could you try and right click on the LFS Companion.exe and run as administrator and then try the updating process again?

Worst case scenario - you could keep the insim closed and click on the AutoUpdate.exe in the same directory, which will attempt to force-update the insim.
kristofferandersen
S3 licensed
Quote from cuni :Whilst auto updating, got the access to the path error. Ran with admin rights, still the same.
The lfs interface to accept update works good

*sigh* Dead banana

Could you check if it has generated an error message in the logs?
<companion_directory>/Logs/error.txt

kristofferandersen
S3 licensed
Quote from seksen :Will the average fuel consumption feature be added in the future?

Yes
kristofferandersen
S3 licensed
v4.4.5 (30/11/2023)

Features (5 additions)
- Car Contact: Implementation
- Car Contact: Browse data in the messages panel
- Car Contact: Setting to toggle car contact messages. This setting will only toggle the message. All car contact incidents are still logged
- Template: Import
- Template: Export

Improvements (3 changes)
- Messages Panel: Data were inconsistent with page number
- Re-worked the way PlayerMessages, GlobalMessages and CarContact data is fetched to insim lists
- Template: Can now be renamed in: Customize UI > Templates > Manage Template > Click the template name

Download LFS Companion v4.4.5
kristofferandersen
S3 licensed
I started racing on LFS a couple of months ago and have had so much fun. I have planned to store laptimes and split times in the local database for the insim, with an in-game window to browse through your times.

If you have any input on this, i could write it down in my notes. This isn't something that will be done right away, as i have some other issues i need to take care of first.

EDIT: My racing teammate mentioned something about theoretical PB, if anyone has any idea how to get that value(how to do the math) i could do that as well.
kristofferandersen
S3 licensed
Changing the strings was a good idea, i had not heard of dipped either. I refer to them as low/high beam.

I wanted to mention that it wouldn't remember the last light mode i had.
Reproduce: Shift+3 and set light mode to side. Press 3 twice and it will be set to dipped.

I believe i used the side lights. I just figured it was worth a mention.
kristofferandersen
S3 licensed
You should post the solution you found in english so that other players facing the same problem as you can come back to this post.
kristofferandersen
S3 licensed
LFS Companion v4.4.3
- Renamed Avg. Fuel to Fuel Consumption.
- Fuel Consumption is updated every second (1000ms) instead of updating every 250 meters driven.

Download LFS Companion v4.4.3
kristofferandersen
S3 licensed
Quote from cuni :The link provided on the first post is just the update from 4.4 to 4.4.2, not the full package containing all the necessary files. Also, forgot to update the text to 4.4.2 Tongue

The download link to the insim provided in the 1st post is not an update, its all you really need to get yourself set up. It generates the necessary files and downloads the auto updater upon starting up.

I fixed the text though.
kristofferandersen
S3 licensed
Quote from seksen :I just tried the programme for the first time. I think the fuel consumption data shows instant consumption, not average. Because it resets when you release the throttle. You need to add the average consumption feature separately.

Good point.

I'll probably just keep one type of fuel consumption, and that will be average.
kristofferandersen
S3 licensed
LFS Companion v4.4.2
- UI Templates implementation.
- Add: Window to list all templates.
- Add: Window to manage each template.
- Add: Window to add a new template.
- Fix: Increased template limit from 3 to 5.
- Fix: You can now include colors in the template name.
- Fix: Decreased avg. fuel update length to 50 meters.
- Fix: Average fuel consumption now supports L/100 km and miles per gallon
- Fix: Local insim messages are no longer being logged.

Download LFS Companion v4.4.2
kristofferandersen
S3 licensed
You're better off asking in the Pact Driving Assistant thread.

https://www.lfs.net/forum/thread/102281-The-PACT-Driving-Assistant---Driver-Assistance-Addon
kristofferandersen
S3 licensed
Quote from jackson93 :
3g_fl_pc_pl %.2f%% per lap
3g_fl_pc_it %.2f%% in tank
3g_fuel_sta Fuel load at start : %.0f%%
3g_fuel_pit Fuel to add in pit stop : %.0f%%

This is whole contents of my Polski.txt language file. As you can see you can change precision to whatever you want. I set my game to Polish language in options but because I guess there are no other lines my game is actually in English. If you use LFS in your language just find these lines and edit. You can experiment with various precisions without relaunching the game using Shift+F5 key combination. First two lines are for F12 menu and other for Shift+P menu.

Thanks for that, i got it set up with 8 decimals.
How old is that clip of yours? It doesn't decrement for me. A bit odd really.

EDIT: I'm using the latest test patch.
kristofferandersen
S3 licensed
Make sure the gear shift mode is set to shifter.
kristofferandersen
S3 licensed
Quote from jackson93 :When car stationary but engine is running fuel is used.


https://imgur.com/a/XRjZhGw

How do you see that many decimals?
Disable "Engine turning off automatically"
kristofferandersen
S3 licensed
Engine turning automatically off isn't the worst to be honest.
It could still be a part of the game, but i just find it a bit unrealistic to be a part of every vehicle in the game.

But i do think it could be removed completely, or changed:

1) Modders could have the ability to choose whether or not their mod would turn the engine off automatically or not.

2) Strictly only allow electric cars to use 'turn off engine automatically'
Improve Fuel Consumption
kristofferandersen
S3 licensed
How about improving the way fuel consumption currently works in LFS?

How it works now
When the engine is in neutral and just running, its not using any fuel.

How it could work
When the engine is in neutral and running idle, the fuel tank should decrement at least some sort of value.
i.e. 0.1 Litre every tick or so.

The reason I'm posting this is because its a bit of a hassle to calculate L/100 km with insim. I won't get into that here though.
kristofferandersen
S3 licensed
Quote from cuni :Small note, make sure to keep your original post updated with the latest version. Hard a hard time figuring out which post should I download, downloaded the latest one but was not working. Just keep the original post with the full latest version, less back and forth.

That is a great point, I will keep the original post updated at all times.



Quote from cuni :It seems that the average fuel consumption stops calculating sometimes, don't know how you are counting the distance, but it seems that going out of bounds(cruise) interferes with it.
Can you add instant(250ms update) fuel consumption in litres/100 Km ? similar to this old cars displays

Ah yeah. It doesn't update as often as real cars irl does. Currently its set to updating every 250 meters. So if you drive 20 kmh, it would longer for it to update.

I've decreased it from 250 meters to 50 meters. That should do the trick.
kristofferandersen
S3 licensed
Quote from cuni :Great addon to have around, however it is not working 100% with motorcycles. It just gives you the instant L/hour nothing else.

I added that feature to LFS Companion, a local insim i have been working on for a good while now.
https://www.lfs.net/forum/thread/97129
kristofferandersen
S3 licensed
Both works fine for me. Perhaps try a hard-refresh in your browser?

CTRL+F5
kristofferandersen
S3 licensed
LFS Companion v4.4.1
- Customize UI: Multiple buttons can now be selected.
- Customize UI: You can press the key C to deselect all the buttons.
- Customize UI: Added Average Fuel value to a button.
- Customize UI: Arrow keys can now be used to move/resize buttons.
- Customize UI: Added a help menu that shows a list of shortcuts.
- Add: Hotkey implementation.
- Add: Strobe implementation.
- Add: Toggle strobe with PageDown.
- Add: Toggle siren with PageUp.
kristofferandersen
S3 licensed
A bit more dynamic sound range with some extra adjustable settings in shift+a would be great. +1.

A global rev limiter for all cars would be amazing, which would eliminate the need for 3rd party tools.
FGED GREDG RDFGDR GSFDG