A friend of mine spent days skinning a mod to prepare for a race and then it was deleted the day before the race.
This is something that needs to be taken care of, or race managers will lose their sanity.
I do partially agree with the first statement here. Perhaps it should be locked from deletion after 3 months? That way half developed mods or abandoned projects can be deleted after a few weeks or a month.
EDIT: On the other hand, there's no solution that keeps everyone happy. Either the consumers will suddenly lose a mod, or the mod authors will lose the ability to make their project private or delete it if they are no longer playing.
Yeah there's no difference with that option. I've played with those settings for years.
I've also noticed for mouse drivers like myself when i steer from left to right, the steering only goes from where the insim buttons start and where they end.
I've been playing like this for years, so its not really a big deal. I just thought it was worth a mention
For a bit more clarification, the mouse only works inside the blue container. https://i.axycloud.net/GPC_IyHphYtWzmvn.jpg I couldn't upload here because the file was too big
I'm pretty sure I've come across a bug with the Engine Health percentage.
When i look at my perctentage (on my own car), it says 93.7%. But for someone spectating, it shows 92.5%.
I have attached an .mpr if that helps.
We also tested to see if the damage was different if i was spectating the entire time, but it was the same result.
I do like that a lot, although wouldn't engine damage be more suitable to display the actual damage?
So it would display something like 1.5%. But i suppose it doesn't matter too much.
Engine damage would definitely be helpful. IMO, if you do decide to repair engine damage on pitstops, then you should also give it its own flag so that it can be used in insims.
Now, I am not really a racer, so i can't say much about it racing wise. But it is a great addition. Its especially helpful to new players to LFS wondering why their car aren't moving (or moving at reduced speeds).
Perhaps show as a percentage? Engine damages usually aren't that much.
Pit limiters are meant to keep a constant speed. If you're planning to use that command for cruise servers, you're gonna have to find another way to do it.
There's nothing wrong with starting up your own cruise community. But you should consider starting your own brand, and when you've creating something new you should atleast considering making a unique username. Both of those people in your username already exist.
I will close this, as the thread doesn't need to be discussed further.
The problem with high HP vehicles is that they are a pain to drive with a mouse or a keyboard. A pickup truck with this amount of HP would be okay if we had better tyre physics, but its tough when you're always spinning in 1st gear. But yeah, keep up the great work and good luck!