The online racing simulator
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kristofferandersen
S3 licensed
Quote from Scawen :There is a big difference there.

In the earlier image the interface was confined to the central third of the screen, and the left and right thirds had separately rendered images (at a different angle, designed for a 3-screen setup).

In the recent image the interface is wider, confined to a 16:9 area in the centre of the wide screen. The game image is one single render.

Oh my days, you're right. Thank you! I will be using that from now on.
kristofferandersen
S3 licensed
A friend of mine spent days skinning a mod to prepare for a race and then it was deleted the day before the race.
This is something that needs to be taken care of, or race managers will lose their sanity.

Quote from Racon :I like the idea of locking in the availability of a mod once made public, and/or the last public version if made private. I'm not a fan of the option to make things private anyway (no pros, lots of cons), but that one change would help alleviate this, IMHO the worst problem.

I do partially agree with the first statement here. Perhaps it should be locked from deletion after 3 months? That way half developed mods or abandoned projects can be deleted after a few weeks or a month.

EDIT: On the other hand, there's no solution that keeps everyone happy. Either the consumers will suddenly lose a mod, or the mod authors will lose the ability to make their project private or delete it if they are no longer playing.
kristofferandersen
S3 licensed
Quote from Scawen :LFS has gone into "three screen" mode as the monitor is so wide.

If you want that to be treated as a single monitor, you should set the number of "left" and "right" monitors to zero, as in the attached image.

Yeah there's no difference with that option. I've played with those settings for years.

I've also noticed for mouse drivers like myself when i steer from left to right, the steering only goes from where the insim buttons start and where they end.

I've been playing like this for years, so its not really a big deal. I just thought it was worth a mention Smile

For a bit more clarification, the mouse only works inside the blue container.
https://i.axycloud.net/GPC_IyHphYtWzmvn.jpg
I couldn't upload here because the file was too big Dead banana
kristofferandersen
S3 licensed
Quote from Scawen :It got me thinking, do we need the music player at all? Well... no, we don't really need an intro video, setupscreenloop.ogg and in-game radio system. Smile

I used the in-game radio back in 2010 when spotify wasn't as popular, but these days spotify and apple music is the way to go.
kristofferandersen
S3 licensed
This vehicle is a lot of fun to drive. But you may want to look into why the shadows are missing, all i can see is the shadows of the wheels.

kristofferandersen
S3 licensed
If you lived any closer i would definitely go for it. But toll fees in Norway are just too wild these days.

Good luck on finding a buyer though.
kristofferandersen
S3 licensed
Crashing on a drift server is not worthy for a permanent game ban.

Talk to an admin of that server and just get them banned.
kristofferandersen
S3 licensed
I have moved your skin to the WIP skins forum.

In the future, do have a look at this post where Victor mentions where skins should be posted.

https://www.lfs.net/forum/thread/11179-Where-should-I-post-my-skin%3F
kristofferandersen
S3 licensed
Quote from miatas13lover :how do i go to pits

Press escape and then go to garage or use the shortcut SHIFT+P.
kristofferandersen
S3 licensed
You should consider using AppendAllTextAsync, no need to dispose or flush Thumbs up

await File.AppendAllTextAsync(path, content);

kristofferandersen
S3 licensed
Thank you for this, it had exactly what i was looking for.
incorrect engine health percentage
kristofferandersen
S3 licensed
I'm pretty sure I've come across a bug with the Engine Health percentage.
When i look at my perctentage (on my own car), it says 93.7%. But for someone spectating, it shows 92.5%.
I have attached an .mpr if that helps.

We also tested to see if the damage was different if i was spectating the entire time, but it was the same result.
kristofferandersen
S3 licensed
That was very entertaining Thumbs up
kristofferandersen
S3 licensed
Quote from Scawen :I've made this appear beside the CT indicator, just an early test so far.

Naturally it comes out as a "Health" value that starts at 100% and goes down from there (if you downshift too early -> over rev). No change in the physics, this is only a display.

I do like that a lot, although wouldn't engine damage be more suitable to display the actual damage?
So it would display something like 1.5%. But i suppose it doesn't matter too much.
kristofferandersen
S3 licensed
kristofferandersen
S3 licensed
Engine damage would definitely be helpful. IMO, if you do decide to repair engine damage on pitstops, then you should also give it its own flag so that it can be used in insims.

Now, I am not really a racer, so i can't say much about it racing wise. But it is a great addition. Its especially helpful to new players to LFS wondering why their car aren't moving (or moving at reduced speeds).

Perhaps show as a percentage? Engine damages usually aren't that much.
Last edited by kristofferandersen, .
kristofferandersen
S3 licensed
Quote from mouseleon1 :WAS ALWAYS LOYAL TO RULES AND NEVER DONE ACCIDENT ON PURPOSE, AND AGAIN WAS OVERTAKING CAR AND SMASHED TO OTHER CAR, SAID SORRY BUT STILL GOT BANNED, WOULD BE GREAT IF ADMIN REMOVE BAN PLEASE AS IT WAS ONLY SERVER THAT I LIKED AND PLAYED REGULAR...
ACCOUNT: mouseleon1
Nick: Joseph.s.v
PLEASE REMOVE ME FROM BAN

I get that you're annoyed, but try not to write in all-caps. It doesn't help at all.

If you are banned and wish to get unbanned, send a ban appeal on their discord Thumbs up
https://discord.gg/EqZqETZ2DK
kristofferandersen
S3 licensed
Quote from Facu23 :I have a suggestion with the pit limiter thing. Would it be possible to set the limiter speed freely? with some cmd like /setspeed 80 or /setpit 80. Would be cool to vary layout pit speed Tongue cheers for the update

Pit limiters are meant to keep a constant speed. If you're planning to use that command for cruise servers, you're gonna have to find another way to do it.

At first i thought 80 kmh as a pitlane limiter was way too much. But as it turns out, 60 kmh and 70 kmh seems to be quite normal in races.
https://www.fiawec.com/en/pits-general-conditions/116
kristofferandersen
S3 licensed
Quote from Macie :Hello. Unfortunately I got banned 5 days ago at "Just a ride" server. I was caoused an accident and got ban. I'll be appreciate if Admin could cancel my ban Smile
Thanks in advance
Cheers

You can apply for a ban appeal on their discord. https://discord.gg/EqZqETZ2DK
kristofferandersen
S3 licensed
There's nothing wrong with starting up your own cruise community. But you should consider starting your own brand, and when you've creating something new you should atleast considering making a unique username. Both of those people in your username already exist.

I will close this, as the thread doesn't need to be discussed further.
kristofferandersen
S3 licensed
If someone finds this post later looking for answers.

It can be done setting up 2 variables:
LocalViewPLID

RemoteViewPLID

and comparing the two in a timer, in my case i am doing this every 30 seconds.
kristofferandersen
S3 licensed
Looks good from the pictures, I'll give it a go sometime.
kristofferandersen
S3 licensed
Quote from M3THANOL :Thanks very much man, I appreciate the support!
Hahaha yes it does have a stack of power, I wanted it to be a weapon!
Considering the fact that a Pre Runner isn't a race car for a class, I decided to make something wild Smile

The problem with high HP vehicles is that they are a pain to drive with a mouse or a keyboard. A pickup truck with this amount of HP would be okay if we had better tyre physics, but its tough when you're always spinning in 1st gear. But yeah, keep up the great work and good luck!
kristofferandersen
S3 licensed
Quote from NumberTwo :I cant lock it to 165 fps.

You mentioned you get 350-400 fps, but can't lock it to 165 fps. Why not?
Are you using the highest hz possible in LFS?

I can't think of other things you can look at. Are you running applications in the background that possibly could be the cause?

EDIT: You could try updating your graphics driver.
kristofferandersen
S3 licensed
I have to say I've had a lot of fun with this mod. Good job.
Though, it does have way too much HP imo.

EDIT: I have it fully restricted and i feel like thats what it should be at originally.
Last edited by kristofferandersen, .
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