There are 277 modded cars with H-Pattern gearbox.
VerbatimZ made a website using the LFS Mods API, allowing users to filter cars by geartype, drivetype, class, tweak etc.
v3.2:
- Fixed TC button not display properly.
- Updater now displays progressbar.
- Improved version formatting for Updater.
- Fixed minor UI bugs for Updater.
v3.3:
- Added laptimes.
- Added personal best.
- InSim now uses EntityFramework to CRUD to local database.
- Local database now stores PB.
- Local database now stores carnames and tracknames.
I think now that mods are out, it would be a good time to update the CarHelper class, more specifically the CarMap of cars. The GetFullCar method doesn't work for modded cars.
Last edited by kristofferandersen, .
Reason : typo
Definitely agree with you, the war must be avoided at all costs. I personally am not that into reading news, due to wars and for the most part the wrong information being put out there.
Interestingly enough, Putin's opinion on Ukraine is that it belongs to Russia.
Here's some context. I left a link too if anyone is interested for further reading.
The two countries’ shared heritage goes back more than a thousand years to a time when Kyiv, now Ukraine’s capital, was at the center of the first Slavic state, Kyivan Rus, the birthplace of both Ukraine and Russia. In A.D. 988 Vladimir I, the pagan prince of Novgorod and grand prince of Kyiv, accepted the Orthodox Christian faith and was baptized in the Crimean city of Chersonesus. From that moment on, Russian leader Vladimir Putin recently declared, “Russians and Ukrainians are one people, a single whole.”
v3.0:
- chat_messages.txt now only shows messages sent my players.
- Added insim_messages.txt, which only contains messages sent by insim or server.
- messages when players connect/disconnect now shows up in chat_messages.txt
- Selected button ID messages are no longer showing.
- Changed message color to white.
- Added auto updater.
- Fixed car contact bug displaying the wrong name.
The files are now too big to upload to the forum, so I'll be using download links from now on.
Imo the biggest feature that LFS has that other sim's, or games in general haven't done yet is insim. Opening up an opportunity for the community to itneract with the game.
Its very likely this error occured when you switched server. I'm aware of the error but haven't found a permanent fix. Here's a temporary fix:
1) Open your task manager (CTRL+ALT+DEL)
2) Find "LFS Companion.exe"
3) End process
The reason why the error cannot be closed is because the insim is technically running and not crashed, so the timers are still running =D
I'm hoping to get this fixed in the future.
v2.9:
- InSim now sends updates from spectators.
- Reward button now appears in spectate.
- Fixed menu buttons getting stuck. Now hide/show as they should.
- Fixed mph showing '0' upon car contact.
- Removed custom commands (through application window).
- Bug fixes.
- Added logs for chat messages and car contact.
- Added Autoupdate
--> Now checks for newer version at Load
--> Downloads, extracts and installs new version.
- InSim buttons can now be toggled with SHIFT+B.
- Decreased insim update interval to 40ms (was 60ms).
- Improved Json checks
--> Json files are now validated at startup of application.
--> Json properties will be replaced if they are missing.
--> Json files will be created if they don't exist.
Important note: If you wish to save your old button locations and in-game settings, all you have to do is copy over the new .exe and .pdb file into your old LFS-Companion directory and you should be good to go.
No, the developers don't hand out discounts for the game. Though, there are giveaways ran by community members. I did my own a while back, but it does cost and does not benefit my wallet a whole lot. So I've paused that for now.
v2.8:
- Bugfixes.
- Strobe is no longer displayed in "customize ui" if module is disabled.
- Added datetime button.
- Datetime button is now customizable as the rest of the UI.
- Added setting to set datetime format (date and time, date, time)
- Fixed 3 bugs with messages not being copied to clipboard via application interface.
- Menu buttons are no longer disappearing in spectate.
- Added an icon.
- Clicking on interest reward now shows how much it is in chat.
Note: The RC Helper module is a feature for the cruise server [RC] Reality Cruise. The module can be turned on in the in-game options.
EDIT: Someone reported a bug that caused the entire insim to lag out when the server full of connections, just a little quickfix. I've attached v2.8.1
You can upload by either dragging the file into the "Drag files here" area or by clicking Choose Files and selecting the file(s) yourself and then clicking Upload / Update to upload the files.
I've attached two files displaying how its all done.
On the 2nd attachment, you can see what it looks when the file(s) have been uploaded successfully and added to your comment/post.
If you mark the Del checkbox, and click Upload / Update (in this case it is Update). The selected file is gonna get deleted.
Displaying lap times is no big deal, that's fairly easy. But for recording laps, comparing, or displaying best lap(s) it is slightly more work. I can say for sure I'll be displaying laptimes, I'll think about it.
See quote. It makes sense to only allow the latest features to S3 and S3 only. My guess is that other than LFS licenses, they're not profiting much from LFS servers. It does cost to have them running as well as other LFS services.
Either way, I doubt LFS Mods will be made available for S2 users.
I see the OutGaugePack has a spare bit available. Seeing all the packets and spare bits, i couldn't find any better solution than the bits for the OutGaugePack. Unless anyone else has a better solution?
I see DL_OILWARN is there, I've done some testing with it but has found out that it does nothing (unless i am missing something?) Perhaps it was just reserved for later use? My proposal is to use oilwarn (if not used for anything) and the spare, for clutch slip and engine damage.
// DL_x - bits for OutGaugePack DashLights and ShowLights
enum { DL_SHIFT, // bit 0 - shift light DL_FULLBEAM, // bit 1 - full beam DL_HANDBRAKE, // bit 2 - handbrake DL_PITSPEED, // bit 3 - pit speed limiter DL_TC, // bit 4 - TC active or switched off DL_SIGNAL_L, // bit 5 - left turn signal DL_SIGNAL_R, // bit 6 - right turn signal DL_SIGNAL_ANY, // bit 7 - shared turn signal DL_OILWARN, // bit 8 - oil pressure warning DL_BATTERY, // bit 9 - battery warning DL_ABS, // bit 10 - ABS active or switched off DL_SPARE, // bit 11 DL_NUM };
Thanks, I appreciate it. Lazy is an amazing piece of software, and I'm not planning on taking over/replacing it. More like just covering more customization than Lazy was able to.
v2.7:
- Users can now use kmh or mph in options.
- Fixed minor bugs.
- New option that allows you to always show menu buttons, or only show while standing still. (Customize UI and Options).
- Moved Car Contact and Object Contact buttons to Messages.
- Added ReCon module (not ready yet).
- OutGauge Port is now customizable in InSimConnection.json.
This looks amazing. I'm looking forward to trying it out. LFS lacks bigger vehicles, but i suppose i can't say a whole lot until I've tried it. Good luck!
v2.6.1:
- Improvements to options panel.
- Moved modules to options panel.
- Removed modules panel.
- Warning messages for low fuel is now customizable.