Good idea, but the network bars still must match with the connections list order because it's a very usefull and fast way for admins to spot on the people who are lagging.
Have you tried to use a pink noise instead of a white noise ?
I feel you may get more body overall and also, maybe, you'll get rid of this synthetic thingy at high revs.
First backup your registry with ERUNT.
Donwload the .REG file from this page and run it.
Reboot.
The result is that you will see the new process flashing in the taskbar but the focus won't be stealed.
Notice that some apps use some kind of over the top forced window and in this case I'm afraid there is nothing you can do.
WinKill can help you to kill a process by using the command line interface. Read the help file included.
I have both U30 and W17 installed on the same HDD of the same computer. I've spent time to be sure both versions are using the same settings (also applied Scawen's LOD magical math formula).
Now in single player mode, AS National, on the starting grid W17 had about 10 FPS less than U30 but has about 15-20 FPS more on the back straight. Vsync is OFF in both LFS and the video drivers, no FPS limit applied in LFS.
So is it about LOD or hi res mirrors ? In all cases disabling all mirrors gives in a huge FPS boost, of course.
Maybe, for testing purposes, put back on the option to disable hi res mirrors ?
Many players have complained about that since patch V. For a while we thought that the anti cheat tyres barrier we have added was the culprit one but removing it didn't help.
http://www.lfsforum.net/showthread.php?t=16019
I still believe that, with the current netcode, priority should be given to race events and not to players connecting or leaving.
Especially when the countdown for a new race has started it should never be stopped by a player connecting to the server, it sometimes takes ages to get enough votes to start a new race on populated servers.
This is BS, maybe 20-25% of the licenced users are hardcore racing drivers.
Lot of people just want to have fun for an hour after a hard day at work or even only once a week and they just don't care about stupid options like pressing on a button to 'simulate' a clutch, as if it could be realistic.
If they can't reset they will simply leave the server and/or the game.
Because yes, still it's a video game.
You won't stop people from drifting if they want to do so, you won't stop people from playing cops and robbers or from cruising on some carribean coast.
It's up to the servers owners to decide what kind of options they want to use.
Not to mention that not everyone can afford a G25. Lot of people are using a mouse or even a keyboard and LFS is an expensive game in some countries and/or for some people.
It would even be a big mistake from Scawen to ignore this large part of the licenced users: the gamers. Nothing worst for any kind of industry to aim at one (group of) customer only. The more audience LFS will have, the best it will be for everyone.
Edit:
Bit OT for the test patch thread, sorry about that.
Remove/move this post if needed.
/Edit
I still prefer the FZR and BF1 sounds from U-U30 and overall I prefer how the general ambiance / environment sounds in U-U30 than it does in V-W+.
Example: when I'm in pits at Westhill, with U-U30 I can hear the sounds of the cars coming on the back straight but I don't hear these sounds at all with V-W.
I can hardly hear some of my own sounds (horn, skid) and I don't hear them at all from other cars.
Indeed, same here.
Lack of body / low frequencies, everything seems so compressed / muffled.
I second that, let us make the sound balance we want.
Please, can you post the .eng file of this LX4 sound ?
Do you still have patch U installed ? Compare patch U and patch V/W BF1 sounds and tell me which one sounds more like a F1.
The FZR is the car I'm driving the most. Its sound definitely lacks balls and growl.
Not only that but now everything sounds muffled and lacks body.
The whole sound balance is f*cked, it's even hard to hear my own horn! Although when I compare the patch U horn RAW sounds with the patch W corresponding WAV ones, they have the same volume and amplitude.
It's hard to hear other cars close to me, skid sounds are almost inaudible, I don't hear anymore the sound from other cars brushing a wall behind me, etc...
Patch U sounds may not be accurate but at least the whole thing sounded 'alive'. I have to admit I'm disappointed by the new sounds. It may technically be an improvement but the global result is poor
These 'soft' tyres barriers placed in some critical chicanes (Aston, Westhill) are so annoying because the tyres are flying around and rolling all over the track when someone hit them. I haven't seen such thing on a race track since the 50's.
One hour ago my car literally lifted off like a plane on one of these tyres and thus ruined my race.
Keep the 'soft' barriers but please, no flying/rolling tyres anymore
Actually anyone logged in as Admin is very powerfull in LFS because he can use all of the commands, even the server settings ones. It would be usefull to have (at least) two levels of in-game server administration:
Admin: can use all commands
Marshall: can only use commands such as kick, ban, spectate, pitlane, p_xx, rcm, rcc
The restart, qualify and end commands might be given on purpose to some marshalls by the admin(s).
I also agree with Birder that there should be a way for admins only to see who is logged in as admin/marshall.
Gameplay. LFS has a great gameplay.
Games that last long are games with a great gameplay such as Counter Strike, Unreal Tournament (the first one), Wolfenstein Enemy Territory, Falcon 4, Grand Prix Legends...