The body was moving. The camera was locked to the body. If you look in the back you can see the ground shaking. Not the best chase cam cause it looks very strange.
Green Man Gaming has better deals on newer games. You basically cannot buy a game for full price there, even with pre-orders. GMG just isn't as in-your-face about it with events etc.
Differential steer is a real phenomenon. If the outside wheel gets considerably more torque than the inside wheel (say, via a torque-biasing diff capable of 3:1 torque bias), the outside wheel will try to push the outside of the car forward with more force, turning the car. The opposite happens with open-diff cars when the inside wheel gets all the torque when it starts to spin, causing the inside to be pushed forward and causing the car to resist turning. It's one of the reasons why limited slip differentials are more favored for drifting.
However, I don't know if it should be that pronounced as he describes in the McLaren. There's probably ways to quantify it via the telemetry.
I certainly implies that improving the socioeconomic conditions should help the situation. It also implies that things will improve as humans evolve socially and genetically. Historically this is the case.
The simple fact of the matter is, people are looking for overnight solutions that yield results within their lifetime that, realistically, may actually take hundreds or thousands of years. Progress marches, but it does not do so at the pace we prescribe.
There's a lot more where that came from, too. Occasionally, you will find an interesting outlier that disagrees, either citing decreased crime rate with increased gun control (as a study in Australia did after the firearms ban and collection program) or an increase of gun ownership and decrease in gun control laws leading to less crime (like Lott's work and subsequent book, "More Guns, Less Crime"), but for each example you will not only find 2 or 3 other studies that contradict, but you will also find shaky ground under the outlier studies, like a lack of peer-review on the Australian work, and an inconsistent model in Lott's work. In the case of the Aussie study there were two other studies conducted which used the exact same data and instead came to a "no effect" conclusion.
The violence problem is socioeconomic in nature and nowhere near as simple as "remove the guns" or "add more guns".
Yep. The problem is the bias ply cars feel like the radial cars should. The Street Stock just feels like it's on street sports tires, not bias ply.
I was talking to a historics racer about driving on bias ply and he said it was so stupidly easy to drive on them with his Morgan that he frequently did point-bys on test days while in the middle of a high speed corner at extreme slip angles. The SS may be easier to drive than the other cars on iRacing, but it's not one-handed opposite lock easy (for me).
Really? Mine looks quite sharp. I sit fairly close to my 32 inch TV, and on the 1080p output signal downconverted to 720p (native TV res) via HDMI it looks very sharp. No noticable jaggies at all during gameplay (sure you'll notice some if you stop and squint at it).
Not really. I think you will find most atheists are fundamentally agnostic given that they may have a great respect for the scientific method. If any view of a supernatural existence gains a significant amount of testable, repeatable, and predictable evidence, then I will accept it as fact.
The problem is most of the mainstream religions make certain claims about our natural world that happen to be directly contradictory to established scientific fact. These claims range from claims about natural history to basic medicine or biology.
So now you have a situation where not only do these religions need to provide evidence for the existence of their deity or deities (so far I haven't seen any peer-reviewed works), but they also must disprove and alter many very highly accepted truths about the nature we occupy. I can literally hear Occam's Razor shearing through the attempt already.
Is there space within reality (either superdimensional or otherwise) for some sort of supernatural existence? Yes. And I would accept such a development if it had supporting evidence on par with any other broadly accepted scientific theory such as thermodynamics or quantum mechanics. Is it possible that any current mainstream religions are strictly correct? Very unlikely, as they do not fit with our current understanding of nature on many levels.
I had my mobile prototype working within minutes. I programmed it in Javascript which is the easiest language I have worked with. Even my mom knows some Javascript.
Impossible to quantify. I like the idea of my game being on a service accessed by hundreds of millions.
Desktops have 3 major platforms to develop for, Linux, Mac and Windows.
We're talking about Windows and Android.
The quality of graphics a two man team is able to put together in a reasonable time frame falls well within even the slowest single core phone. Our game is comprised of transforming and scaling sprites, with one particle emitter planned. Embarking on a multi-year in depth 3d world project for both fame and wealth would be suicide. We have portfolios to build and funds to acquire in the short term.
Ours does. It is a matter of clicking one button and disabling some control scripts. 5 minutes tops to port the game to any supported device (iOS, Android, Mac, Windows, etc).
The fact that phones top out at significantly less computing power makes them inherently less resource intensive (from a design standpoint) than PCs.
You don't have full control over your revenue, actually publishing to many sites is more restrictive than simple "we take XX%" like Steam. Ad supported flash sites, for example.
Where did Angry Birds come from again? Isn't that the point? If we do a 3d world game on PC and it really takes off, we probably wouldn't be able to put it on a phone. But the opposite isn't true. An in-demand phone game can work on PC.
We have a number of 3d world concepts that we feel are rather cool. But it would take months just to properly prototype them, let alone release them. That's for later (like, you will find, most indie devs who are publishing 3d world games on the PC right now that have large team member portfolios of flash, phone, and other games both on Windows and not).
That's right, most of it does. What were we saying about being buried again?
Impossible to verify. Quantify the growth.
I like Unreal and CryEngine. But if you want you revenue to be safe and in your control, stay away.
Let's do an example. My partner and I do our favorite pet project and we take the expected 4 years to release using Unreal 4. Unreal takes 20% after we make $50,000. Publish to Steam (who takes 30%), and we've lost half our gross. Not too bad if we make $5 million, but not so great if our gross is less than $500k. If we make $500k off it in the first year, which would be great, we'd split the remaining 2-ways if we decide we both contributed equally to the project. $125k each. Of that the State (California) takes 9.3%, and the fed takes 28% - a total of $46,650.
For four years of hard work, we each get $78,375, and one portfolio piece to show potential employers. This being a "good case" scenario.
No thanks. I'd rather build 6 smaller games making 10-20k each (after taxes and fees) over a one-year period and have a lot of portfolio work, than one portfolio work and a little more money. Of course, it is entirely possible that this games beats WoW for popularity and we make 200 bajillion dollars. But we could also win the lottery too.
State machines are great for prototyping but real programming is still required to make a compelling mechanic. With a FSM you have too much limitation and inability to do complex programming.
it's great if you want a rock to hit a window and make a crash sound, not so good if you want to write AI or build your own class library and functions/methods.
I'm not investing any time beyond reading about it. I think I'll wait and see how it does before I commit any projects to it or abandon it. But I like what I'm seeing so far.
Why's it hauling ass? Because there is a trove of awesome, polished, and highly marketed games from well funded, experienced, large indie studios being featured on Steam and charity bundles?
We don't have a team of 20 people like Limbo does, or a team with credentials like Bastion's (MIT COMSCI graduates, EA designers, Activision programmers, etc etc). Those guys are the best of the best of indie devs, you don't do what they did on PC with two dudes who don't even have industry work experience. Phones offer a much more appetizing platform for us.
And every car buyer would be, financially, better off with a used car versus a new one. But bajillions of people still buy new cars. Any time you compare new and used, used wins on paper. That's why I just bought myself a refurbished TV. But that doesn't mean it's a bad market or not worth going into as a product provider.
This is not a console for AAA developers. This is a console designed to highlight indie and experimental games, very few of which push the boundaries of graphical technology. You won't have Gears of War or Crysis on this. You will have games like Bastion, SPAZ, etc which are very light on requirements.
As a junior developer myself working on a first game, this consoles excites me greatly and I will probably be applying for a dev kit in the future.
The key word is "can". It is a gaming console that will have the normal library of FPS, RPG, etc, and it has the added benefit of being able to play compatible tablet and phone games (controller support, 1080p output, etc required obviously).