Sounds good, looks like you guys addressed the issues I had with it.
Good luck with Greenlight. As an indie-hobby-student-dev, popularity contest style game selection scares the living hell out of me. I really hope Greenlight doesn't turn into a Tweet, Facebook and marketing team faceoff.
You're assuming we want to bring the astronauts back. The first mission to mars will be one-way. It is the only way to do it with relatively recent technology.
The Olympics also push the boundaries of human achievement. Any time you explore new territory, you learn new things. Medically, science is learning about the boundaries of the human body and how to optimize it by training athletes as well as they know how.
It is easy for one to think that one area of investigation is more valuable than another, but that is delusion because it is by definition impossible to predict what any line of investigation will yield in the future. If that were not the case, investigation would not be needed. Therefore, the only way to benefit fully is to investigate, fully.
To add, David Tucker had this to say about the supposed secret updates:
The diff updates he talks about were for the detroit lockers on the stock cars.
So no, there was no secret magic physics update, and the force feedback is all you're feeling.
I went out and did some sliding tests in the Skippy and Caddy and they still accelerate into the spin when countersteering same as they always have since the NTM. The new FFB is helping some drivers get on top of those moments quicker.
What did get fixed was the added weight transfer when all four wheels were locked but the throttle was pressed. That section of the 2 foot mash is no longer borked. But the 2 foot mash still works if you don't lock all four tires, which is the way most people do it anyway.
iPlacebo. I remember not too long ago, people started loving the SRF. They said it was easier to drive, closer races, etc, etc, etc. and called attention to a "secret update". iRacing responded that it wasn't changed and everything went back to normal. People do this with every update.
Until there is actual evidence it's hearsay. I didn't notice a difference. Admittedly, I don't drive it much any more.
I dream about cars all the time but every few weeks I will experience a very vivid, very lucid dream about driving, usually on a track. In these dreams I can sense everything the car is doing, the exact feel of everything, and it's wonderful.
Don't agree. Car feels unchanged and definitely still snaps, unlike the real car mind. The FFB is fairly different feeling with the new settings to try, but the physics are the same and the physics are wrong (not totally, but wrong enough).
A huge bout of placebo always follows iRacing updates. Take all analysis with a huge grain of salt. Ideally, stay away from the forums AND the release notes before trying the cars.
I do like the Solstice on the NTM, just not when it's sliding. Pretty much the same story for all the cars.
My sub is going to run out in a month and I'm probably not going to renew until I'm well and done with Project CARS and Asetto Corsa. The physics in iRacing should have progressed pretty well since then. It's getting better with every update but it's still a chore to drive.
Most Xbox 360 games use p2p, and some do allow the host to choose dedicated or p2p like Rainbow Six Vegas. But I don't know of any that choose based on what's fastest at the time.
Don't forget the views! Oh lord, the precious, lovely views that validate my life as a worthy contribution to peoples... lunch hour... youtube... binge...
Get out your telescope, turn on your motorized mount. Does it still track correctly? If yes (it will), the earth's axis is still tilted at 23 degrees the same as it has been since it was first measured correctly.
Yup. I was driving the '89 FC RX7 today on Comfort Hards and it was a blast! If the devs just put the right tires on the cars in the first place it'd be a lot more fun... if you want your car to have realistic levels of grip (and laptime), you will be completely uncompetitive with the AI in a lot of circumstances unless you're iStig.
Sports tires are practically racing tires and the racing tires are... magnets, evidently. Although some of the higher end cars with Sports Hards are fairly realistic, like the 458 and the GTR. Some of the cars you have to bring down to Comfort Medium to get them to make reasonably realistic lap times! Like the Audi R8 4.2, and the 2010 WRX STi.
Heh, well I dunno about Cars and GT5, but I agree on LFS and NKP at least for the driving. iRacing's tracks are still king in my book, and obviously the competition aspect is huge depending on what you want in the simulator.
I do disagree that it is getting worse though. It feels more like driving a car now than it did a year ago, though it still doesn't feel as good as NKP. When AC comes out my iRacing sub will probably lapse for a good few months...
I remember you didn't like the Star Mazda very much when you tried it a long time ago. Have you tried it with the new physics? It is much sharper I think.
You're just not going to have a simulation that is free of deficiencies. Even if you had the most powerful computer in the universe running off the equivalent power of many suns, you'd still have borks in the simulation, both from human imperfection and from an inability to simulate enough decimal places of accuracy.
Unlike the latter, the former is usually fixable by diligent folks, which is usually what happens after there's a 20-something page thread on the iRacing boards.
And yet, all physical simulation models suffer from problems like this. Even at the highest theoretical level, you're still approximating, and that causes foibles.
LFS has similar rubbish as does nKPro and all the rest.
It is not just a problem with the Williams, almost every car can more easily be saved by locking the brakes and using the throttle. ABS cars have trouble with it but sometimes it can still work.
People found with data that when the throttle is pressed, even if all four tires are locked, something causes the weight to shift backwards considerably. This should not happen.
If you're feeling things in the brake there is something wrong with it.
The differences between sim and real brakes are likely to do with the lack of hydraulic systems in sim brakes, and lack of adequate pedal pressure. Both issues can be fixed with money.