The online racing simulator
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MadCat360
S2 licensed
Quote from BigShox :
I have worked on this game and it's been updated - a lot - from the Xbox version.

Sounds good, looks like you guys addressed the issues I had with it.

Good luck with Greenlight. As an indie-hobby-student-dev, popularity contest style game selection scares the living hell out of me. I really hope Greenlight doesn't turn into a Tweet, Facebook and marketing team faceoff.
MadCat360
S2 licensed
I played this on Xbox. It's not good.

It has a lot of content but it drives kinda bad.
MadCat360
S2 licensed
Quote from Matrixi :There's no way NASA will be sending anyone on a suicide mission, and they are the only people right now who have the technology and the know-how for anything mars landing related.

Third parties can barely get a resupply vessel to the ISS at this point, any talk about them doing anything mars related is completely absurd for the next 20-30 years, minimum. We might see sample return missions by then, but humans.. no.

Mars One is a nice hoax though. Permament settlement, yeah right.

NASA was the one who came up with the idea of a one-way mission in the late 70s. They won't do it for marketing reasons, not because it's a bad idea.

And Mars One is not a hoax.

http://www.bbc.co.uk/news/world-europe-18506033

The only way a private company will get to mars is with lots of support from a lot of companies. That's what Mars One is going for.
MadCat360
S2 licensed
Quote from Matrixi :Before sending people all the way to mars, they need to accomplish a sample return operation first. That's being planned, but since NASA's budget is being cut all the time, it's being delayed constantly.

If I'll get to live old enough to see man walk on mars, I'll be happy.

You're assuming we want to bring the astronauts back. The first mission to mars will be one-way. It is the only way to do it with relatively recent technology.

http://mars-one.com/

This is a private, one way mission to mars planned to launch in 2023.

Maybe later they will be able to bring them back as technology advances, but they'd likely be stuck out there for decades.
MadCat360
S2 licensed
Quote from MadCat360 :The Olympics also push the boundaries of human achievement. Any time you explore new territory, you learn new things. Medically, science is learning about the boundaries of the human body and how to optimize it by training athletes as well as they know how.

It is easy for one to think that one area of investigation is more valuable than another, but that is delusion because it is by definition impossible to predict what any line of investigation will yield in the future. If that were not the case, investigation would not be needed. Therefore, the only way to benefit fully is to investigate, fully.

I thought some would like to see what I meant here, and this video popped up in my subscriptions tonight.

http://www.youtube.com/watch?v=e8J6ov48rG0

Without athletes trying to perform their best, would this research exist?
MadCat360
S2 licensed
Quote from Racer X NZ :
The Olympic's have given us, humanity, what precisely ?

The Space Program pushes the bounds of human achievement and knowledge, it's also given us velco, WD40, etc etc etc.

The Olympics also push the boundaries of human achievement. Any time you explore new territory, you learn new things. Medically, science is learning about the boundaries of the human body and how to optimize it by training athletes as well as they know how.

It is easy for one to think that one area of investigation is more valuable than another, but that is delusion because it is by definition impossible to predict what any line of investigation will yield in the future. If that were not the case, investigation would not be needed. Therefore, the only way to benefit fully is to investigate, fully.
MadCat360
S2 licensed
Quote from EliteAti :So there is an absolute need to make another purchase(s) in order to continue getting up in classes after rookie?

Yes.


Quote from MadCat360 :iPlacebo. I remember not too long ago, people started loving the SRF. They said it was easier to drive, closer races, etc, etc, etc. and called attention to a "secret update". iRacing responded that it wasn't changed and everything went back to normal. People do this with every update.

Until there is actual evidence it's hearsay. I didn't notice a difference. Admittedly, I don't drive it much any more.

To add, David Tucker had this to say about the supposed secret updates:


Quote :There where thousands of changes made in the last 3 months. We have a detailed database of all the changes, but it would take a week to investigate every one of them. With that said, I doubt that we have secretly updated the tires across the board. (Just for reference, 80% of our updates are usually in the graphics models)

We did improve the diff, and the clutch (launch/shift). And tweaked the car physics on several vehicles. What ones of those overlap with your vehicle I do not know.

I would like to think the FFB updates can account for everything, but I don't think so. However, I did notice that the new steering lock helps a lot when catching a slide. Without it the wheel tends to over-rotate so it takes the FFB motors (and your hands) longer to reverse directions when it is time to counter-steer.

The same can be said for the min force setting (eating up the slop around zero). The wheel tended to jump from no FFB to overreacting before, and now it gives a more smooth application of force. That helps keep the wheel pointed in the right direction in a slide. And the linear force does a good job of keeping the wheel from getting overly exited with the small forces (minimizes the oscillations).

The diff updates he talks about were for the detroit lockers on the stock cars.

So no, there was no secret magic physics update, and the force feedback is all you're feeling.

I went out and did some sliding tests in the Skippy and Caddy and they still accelerate into the spin when countersteering same as they always have since the NTM. The new FFB is helping some drivers get on top of those moments quicker.

What did get fixed was the added weight transfer when all four wheels were locked but the throttle was pressed. That section of the 2 foot mash is no longer borked. But the 2 foot mash still works if you don't lock all four tires, which is the way most people do it anyway.
MadCat360
S2 licensed
Quote from carfetish :NTM model updates were not mentioned in the build notes (that's the PR strategy of the last few builds, a countermeasure to the unconstructive feedback received before). Here's a good summary:

http://www.virtualr.net/iracin ... ailable#comment-601640510

iPlacebo. I remember not too long ago, people started loving the SRF. They said it was easier to drive, closer races, etc, etc, etc. and called attention to a "secret update". iRacing responded that it wasn't changed and everything went back to normal. People do this with every update.

Until there is actual evidence it's hearsay. I didn't notice a difference. Admittedly, I don't drive it much any more.
MadCat360
S2 licensed
I dream about cars all the time but every few weeks I will experience a very vivid, very lucid dream about driving, usually on a track. In these dreams I can sense everything the car is doing, the exact feel of everything, and it's wonderful.
MadCat360
S2 licensed
Quote from carfetish :Good news:

*skippy is better quotes*

Don't agree. Car feels unchanged and definitely still snaps, unlike the real car mind. The FFB is fairly different feeling with the new settings to try, but the physics are the same and the physics are wrong (not totally, but wrong enough).

A huge bout of placebo always follows iRacing updates. Take all analysis with a huge grain of salt. Ideally, stay away from the forums AND the release notes before trying the cars.

I do like the Solstice on the NTM, just not when it's sliding. Pretty much the same story for all the cars.

My sub is going to run out in a month and I'm probably not going to renew until I'm well and done with Project CARS and Asetto Corsa. The physics in iRacing should have progressed pretty well since then. It's getting better with every update but it's still a chore to drive.
MadCat360
S2 licensed
Most Xbox 360 games use p2p, and some do allow the host to choose dedicated or p2p like Rainbow Six Vegas. But I don't know of any that choose based on what's fastest at the time.
MadCat360
S2 licensed
It is a brush model, correct?
MadCat360
S2 licensed
Quote from -NightFly- :Those sounds are proved to be fake years(if i remember it correctly) ago, so why would they be suddenly real now? And yes people do edit them for themselves just for the lolz. Don't believe everything that is on Youtube.

Don't forget the views! Oh lord, the precious, lovely views that validate my life as a worthy contribution to peoples... lunch hour... youtube... binge...

Kill me now.
MadCat360
S2 licensed
Our idea is that your idea is bupkis.
MadCat360
S2 licensed
Get out your telescope, turn on your motorized mount. Does it still track correctly? If yes (it will), the earth's axis is still tilted at 23 degrees the same as it has been since it was first measured correctly.
MadCat360
S2 licensed
Quote from lukelfs :Drive on comfort or sport tyres only. sport hards are great fun! All aids off, G25 + clutch + H-Shifter.. Damage max, offtrack/wet = real..

Yup. I was driving the '89 FC RX7 today on Comfort Hards and it was a blast! If the devs just put the right tires on the cars in the first place it'd be a lot more fun... if you want your car to have realistic levels of grip (and laptime), you will be completely uncompetitive with the AI in a lot of circumstances unless you're iStig.

Sports tires are practically racing tires and the racing tires are... magnets, evidently. Although some of the higher end cars with Sports Hards are fairly realistic, like the 458 and the GTR. Some of the cars you have to bring down to Comfort Medium to get them to make reasonably realistic lap times! Like the Audi R8 4.2, and the 2010 WRX STi.
MadCat360
S2 licensed
Quote from lukelfs :I find the physics in this really strange, the cars don't feel natural at all and I can even pop a small wheelie in the Ariel Atom?

The 500 will wheelie to the top of 1st and can nearly flip over.
MadCat360
S2 licensed
Quote from tristancliffe :I'm aware that no sim will be perfect. But if I was going to pay a monthly fee it wouldn't be to one that is gradually getting worse, and started off pretty bad. iRacing is awful. LFS, nKP, rF2, PCARS, GT5... they're all better simulators in my experience.

Heh, well I dunno about Cars and GT5, but I agree on LFS and NKP at least for the driving. iRacing's tracks are still king in my book, and obviously the competition aspect is huge depending on what you want in the simulator.

I do disagree that it is getting worse though. It feels more like driving a car now than it did a year ago, though it still doesn't feel as good as NKP. When AC comes out my iRacing sub will probably lapse for a good few months...

I remember you didn't like the Star Mazda very much when you tried it a long time ago. Have you tried it with the new physics? It is much sharper I think.
MadCat360
S2 licensed
It shocks me how few planes there are in the sky over America. Are there really that few or is there some reason why that is?
MadCat360
S2 licensed
Quote from tristancliffe :At the prices iRacing charge, and with the claims they make about being "the best" it's unforgivable. I know people think I'm mad for having never, ever rated iRacing but it keeps providing evidence that counts against it.

You're just not going to have a simulation that is free of deficiencies. Even if you had the most powerful computer in the universe running off the equivalent power of many suns, you'd still have borks in the simulation, both from human imperfection and from an inability to simulate enough decimal places of accuracy.

Unlike the latter, the former is usually fixable by diligent folks, which is usually what happens after there's a 20-something page thread on the iRacing boards.
MadCat360
S2 licensed
Quote from tristancliffe :The physics engine shouldn't be capable of such rubbish in the first place, regardless of what data an F1 team supplies.

And yet, all physical simulation models suffer from problems like this. Even at the highest theoretical level, you're still approximating, and that causes foibles.

LFS has similar rubbish as does nKPro and all the rest.
MadCat360
S2 licensed
Quote from CrAZySkyPimp :The video is just showing the 2FMSH exploit, what does it have to do with iRacing in general? iRacing knows it, and most of the people driving it knows it's a big flaw in the psychics. The problem is how to solve it with the amount of data they actually recieve from Williams.

It is not just a problem with the Williams, almost every car can more easily be saved by locking the brakes and using the throttle. ABS cars have trouble with it but sometimes it can still work.

People found with data that when the throttle is pressed, even if all four tires are locked, something causes the weight to shift backwards considerably. This should not happen.


Quote from atledreier :2Fm-whathaveyou?

Two foot mash - full brake full throttle.
MadCat360
S2 licensed
It says CryEngine3 right in the title.
MadCat360
S2 licensed
Quote from R3DMAN :Yea but no matter what car you drive irl you can always feel alot through the brake pedal and its easy to get good braking without locking etc. I feel iracing have just made it harder than it really would be.

If you're feeling things in the brake there is something wrong with it.

The differences between sim and real brakes are likely to do with the lack of hydraulic systems in sim brakes, and lack of adequate pedal pressure. Both issues can be fixed with money.
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