The online racing simulator
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MadCat360
S2 licensed
I find that, in racing games in general, it's really just "seat time". The tracks will come naturally, and you'll be able to reasonably extrapolate a good line and braking points/throttle points depending on how much driving you've done. Once you get really familiar, it only takes 1 lap to learn that stuff.

It's probably best to find a car you really like, drive that one on every track and get some good times going, then try new cars. Learning a new car is 3 times easier when you already know the track well, and vice versa. For instance I really like the FOX, so I just drove that mostly to learn the tracks, threw in some AI "traffic" cars to learn the passing corners, then started using new cars. For instance I went from the FOX to the FO8.

To me it sounds like you might like iRacing's way of doing things, with the "combo of the week" system.
MadCat360
S2 licensed
Quote from Shadowww :So you can't install a wing on your 300+ km/h capable BMW M5 just because it would look "ricer"? :3

Wings on stock cars are pretty useless. Aero really doesn't start mattering until above 80 MPH, and even a really big wing won't generate any noticable downforce until over 100. How many corners on a normal race track can an M5 take at 100 MPH?

Anyway, the AI is really pissing me off in this game. I just did a championship race where I came 2nd to a Zonda R. In the points distribution page, it says I was beat by an RX-7. The championships are rigged if you don't finish 1st - the AI always makes sure the points leaders finish well even if they crashed out in the race and crossed the line last. Which makes sense in a way. In games past, championships were super easy because AI very rarely got repeat wins.
MadCat360
S2 licensed
My race kart school has a few. Mostly about me.

Pull an Evans (me): either A. dive down the inside 3-wide into turn 1 after a blistering start only to be re-passed by 2 or 3 cars on the way out, or B. attempt an ambitious slide-job pass and fail miserably, stalling the car from a terrific slide. Instructor/marshall starter assistance optional, but nets you extra fail points.

Pull a "Hoppin'" Hobson: jump curbs like you were born to and get air.

Pull an Altberg: clean break a 55mm axle by hopping curbs at 50 MPH. Taking the 7 ft motocross jump in the process nets many kudos.

Pull a Davidson: last lap, last corner - pass 3 or more karts and win.
MadCat360
S2 licensed
Quote from JJ72 :LOL I thought it's only me that sucked.

I still can't beat the M3 vs RS4 battle on tier two.

Nah you don't suck, the AI adjusts itself based on how well you're doing. I went back to race a couple old races and I got my butt whuped. The driver duels are definitely the worst, though.
MadCat360
S2 licensed
Quote from Bose321 :Yeah, that's why almost the whole world uses it. Do you believe what you're saying?

"Almost the whole world"? Do you realize what you're saying? The US IS the world!

Anyway, those car battles and driver duels are freaking unbearable. The rivals drive like wusses in the normal races in Tier 2, then they drive possessed in the duel and even if you scale back the difficulty they're still freaking hard. And the car battles, how the heck does a CCX Swedish Slab take a Zonda R on the outside? Seriously. The AI cheats quite blatantly in this game...


Quote from ATC Quicksilver :Would someone explain to me how it's possible to roll a race spec Lotus Elise just by sliding in a turn? I got a bit sideways and my car nearly rolled, landed back on my wheels and proceeded to bounce around like a ****ing kangaroo for half an hour before the car sorted itself out. I would have been angry if a 4x4 with an elephant on the roof had that much body roll, let alone a car low enough to damage my shins with its spoiler.

Added some pictures, and before you ask this race requires you to perform 10 corner slides to get the bonus star, hence the sliding.

Looks like you hopped a bump. There's a bump there, right on the dotted yellow line. It's nasty.
Last edited by MadCat360, .
MadCat360
S2 licensed
I was really interested a while back, but then they changed the art style and was meh. I don't really like the cartoon-looking stuff, like Crackdown. It gives me a bit of a headache after a while. Must be the black borders.

It will probably get lost in the melee this year, what with Modern Warfare 2 and ODST.
MadCat360
S2 licensed
Quote from RiseAgainstMe! :what are the grid sizes?

16 cars single player, 8 cars multi I believe.
MadCat360
S2 licensed
I see a lot of "crap, arcade" handling arguments and then I see a video like this:

http://vimeo.com/6606607

Cause that looks fantastic!


Quote from somasleep :

It has the cockpit view, it has weight shifting, oversteer, understeer, lift-off oversteer and game lap times are near real life laptimes. If game lap times are close to real lap times that suggest the level of grip is close to real life.

To me an arcade game is Outrun or Pole Position or some of those other NFS games.

*nod* that's the way I look at it. Maybe a bit "scientific". "Feel" and "car behavior" is heavily based in semantics and subjective opinion most of the time.
MadCat360
S2 licensed
All this buggy PC talk is making me happy I'm getting the Xbox version.
MadCat360
S2 licensed
Quote from Crashgate3 :Can someone place GRiD on this too as a comparison please? If it's as bad as GRiD to drive I'll not be getting, but if it's a bit better I think I might.

Quote from Scatter :So wait.... How is it on this scale:

Arcade-A---------------------Grid?------Half----------------------X-------O-Sim

Where A is NFS:Nitro
X is Forza Motorsport 3/GT5
O is Live For Speed

My opinion.
MadCat360
S2 licensed
Voted again with another address! (took a while for that validation to get there lol)
MadCat360
S2 licensed
Would you guys say it's more sim or less sim than Forza 2 or GT5P? The feeling I'm getting from what the community is saying is "less than Forza 2/GT5P".
MadCat360
S2 licensed
Quote from xxfatfarmxx :ehm.

On the monitor, right?
If it is...I think its...the white one, DVI.

That must be it. It's the nature of the beast. It's been a problem with DVI since as long as I can remember. I only ever get it on my desktop, and it's pretty infrequent.

What's the make/model of your monitor? That tends to have an effect. Also, what brand is the video card?
MadCat360
S2 licensed
Is your monitor hooked up to the video card via VGA or DVI cable?

Last edited by MadCat360, .
MadCat360
S2 licensed
I seem to recall having the same problem with the PC demo, and possibly the Xbox demo as well. When I rented the full Xbox version it worked fine. I never found a fix.
MadCat360
S2 licensed
My copy gets shipped out from GameFly tomorrow. Should have it in the XBox on Wednesday There's been a lot of videos hitting youtube, presumably from the pirated versions. WANT.
MadCat360
S2 licensed
Quote from keiran :I had to add 30kgs or so of lead to my kart to bring me up to weight, I'd actually say it was probably a slight advantage. We set the kart up on scales, kept the weight low down and balanced the kart as best as possible left to right. We actually had different holes on the seat to move the weight about. In the wet we used to raise it higher up on the back of the seat.

My mechanic, when he was 16, had to fill his frame with lead shot to make weight.

I'm quite light so I have to run with lead bars in a rack on the back of my seat and a small weight under the seat. All told I think it's about 45 pounds. I actually set faster lap times with the weight in... without it I can't put the power down on the exits.
MadCat360
S2 licensed
Quote from jasonmatthews :Nice post, but my point is...

Give me a track, after a few laps I can tell you what is the best line. Ask me theory or show me a pic, no idea

Also, does the best line change for the different car you drive? e.g. what if you drive a rwd as opposed to a fwd car? The lines are certainly different, surely shirley?

Yes, I go on instinct a lot too, but I learned that instinct by learning theory first. It's all about feel, you have to know when the car is bound up or not being challenged enough.

The apex and exit does indeed change. The more understeery the car, the later the apex must be. Therefore, FWD cars have the latest apex, and RWD cars have the earliest. AWD are in the middle, generally, although AWD cars are a bit of a mystery to me. The setup of the car also makes the lines different. For instance a locked diff car will have a later apex than a loose LSD car.
MadCat360
S2 licensed
You're apexing too early in every corner. Good car control though. You're driving bang on the limit, which is why the car wants to snap on the exits rather than push understeer (because of the early apex and resulting pinched exit). Move those apexes 1 to 3 feet later. The FBM, with a proper line, will never oversteer under power. By taking slightly later apexes you'll also be able to brake a bit later. You may find yourself trail braking a hair longer with the later apexes as well.

BTW, why is the steering so jittery?
MadCat360
S2 licensed
The line which is best is the line which allows you to put the most power down on the exit and gain the highest amount of MPH at the exit of the corner. This does not mean having the straightest exit possible, because to have a straight exit you must make a very tight turn, and this costs MPH.

The apex point, the line through the corner, the exit point, and the turn-in point all depend on how the car exits the corner. For the proper exit of any given corner, the car needs to be free. You know the car is free when the steering unwinds smoothly, the throttle is applied smoothly, and the car does not want to push straight off the track, but also does not feel "untroubled" by the exit of the corner. The sensation is "am I going off the track?" not "I am going off the track!" nor "I'm definitely not going off the track".

The fact is the truth of this is between the two lines. The red line pinches the exit too much, requiring you to add more wheel past the apex since the entry is so tame and straight. This will slow you down tremendously. However, the blue line is, quite frankly, a rain line, with an over-exaggerated exit that avoids the rubber buildup.

The ideal line is directly inbetween the two.
MadCat360
S2 licensed
It got a 9.0 both from IGN US and OXM...
MadCat360
S2 licensed
Quote from oli17 :another question, how much does weight and height affect the performance of the kart? i'm 16, 6ft1 and 12 stone 4...will this be as big a disadvantage as i'm suspecting?

Yes.
MadCat360
S2 licensed
Quote from Furiously-Fast :After 3 years, Looks like EA finally got a NFS game right!

http://uk.ps3.ign.com/articles/102/1023323p1.html

That's a really good score! Prostreet got a 6.8 (generous, IMO) and Undercover got a 5. They're on the mend, yay!
MadCat360
S2 licensed
Quote from Becky Rose :
Money is everything in motorsports. Heck in my last club championship I was losing .75 second down the mainstraight alone because I couldnt afford to do to my engines what all of the top teams where doing, money directly equals performance in motor sports. It is entirely about wealth.

In the end it comes right down to that really. No one would be fast if they couldn't afford to drive. That's what's great about racing cars, cars are alien to us. We have to become familiar, no one is just born able to drive. Some people take to it more quickly than others, sure, but you still have to spend a lot of time learning how to do it. And that costs money.

Even in spec series you can be outspent. Outspent on time, experience. The guys with big budgets in spec club racing are out there every weekend doing laps, and they get quicker for it.
FGED GREDG RDFGDR GSFDG