You can hire Ric to be your personal coach for any event. You could also come out to California and take a Jim Russell class, but no guarantee that you'll meet Ric.
Yes, but trailing the brake before the turn in point. Most racers are already adding steering while threshold braking. With thirds braking, you're bleeding off the brake a good 30 or 40 feet before the turn in. Just to ease the effort of slowing down to allow your brain to focus on rolling speed rather than utter stoppage. Using thirds braking I'm easily carrying in a good half a mile an hour more into the corners, sometimes more, especially on new corners.
I've been trying to think of a practical situation that matches the car's situation, but I can't think of anything that's a good fit. The best I could come up with is a freely spinning tire. Spin the tire at 100 MPH, and try to stop it using only your hands. Doesn't really work, even without the road underneath. But, it's easy to stop the wheel spinning at 3 MPH using just your hands. It still doesn't account for the mass of the car or the friction of the road, but I think it still applies.
Ric's theory is that a full threshold stop from the beginning of the braking zone all the way to turn in will cause the driver to over-slow the corner. To combat this, he divides his braking zones into thirds.
We use threshold pressure for the first two thirds, then bleed off the brake during the last third so that before the turn-in point our tires are no longer making that nice chirping threshold noise. This will allow our brains to process the speed faster and get a more accurate feel for how fast exactly to enter the corner, rather than focusing wholly on slowing down even at the turn in point. It's a technique to supplement consistency and in so doing increasing our speed over the course of a race.
I don't use the thirds bit, but I make sure that I'm bleeding off the brake just before the turn in point. Works good for me, rather than holding threshold all the way to turn in.
Yep. Ric has a lot of interesting ideas on braking. Pablo, did he ever give you the "thirds braking" rundown? I remember that very well from my first day. He's brilliant.
There are a few factories that still keep a stockpile of old parts. Like Bugatti is keeping parts for the Veyron, for down the road, and it's either Bentley or Rolls Royce keeps tons of old parts.
It's easy enough. The wheel is spinning very fast at 125 MPH. It does so because the force being applied to it by the road is greater. Therefore, the brake must overcome the force of the road going underneath to lock the wheels. This requires more clamp at faster speed than it does at lower speed. Car's can't ignore the laws of physics just because they roll along.
I'm very skeptical. If I tried to pull that stunt with my kart I'd be facing the oncoming field faster than you could say "head-on collision". I can't imagine it being a different case with any other Formula car, or even a stiffly sprung car period. A soft car, maybe.
Eh, in the end, we shouldn't be trying to counter throttle lift oversteer, rather just preventing it by always working one pedal or the other.
I got to sit in it earlier in the year. It's like sitting in 40 years of pure motorsports spirit. The owner has a bunch of classic Ferraris and Maseratis. He brings one up every race weekend.
I never liked the traditional way of doing it, with the side of the foot. Skip Barber taught me to cover both pedals with each half of my foot and to just turn my knee over to blip. Kinda hard to do in a road car with wide pedals though.
But watch how one of my other instructors does it, from Jim Russell:
Next time I break a control arm I'll tell my engineer it was a micro wormhole followed by subatomic wind.
It's acceptable if you know the guy you're bumping and that he's okay with a little bit of posturing. Your average racer will freak out over body contact. It's not a good way to introduce oneself.
I don't have a wheel for LFS, so getting the right threshold braking out of a button isn't exactly, well, possible. It's just an illustration. Obviously it could vary a little bit in LFS.
I just did a practical test in Forza 2 (because it has live telemetry). This is with a Ferrari F40, slicks and downforce added.
60% Fore 180 MPH: 1.35G
50% Fore 180 MPH: 1.55G
45% Fore 180 MPH 1.50G
45% is slower to 0 but for me it was faster around the corner since I didn't have to use as much brake to get the car at the right angle. Physics says the fronts should lock first by a fraction of a second, but rear brake bias favors my driving style and I'm faster with it around the corner. I'm just used to doing it that way because I've been racing rear-braking-only sprint karts for the past 2 years, and I try to get everyone else to do it that way because I'm an egomaniac.
Truth is, you gotta use what suits your driving. If you're not a big trail braker then front brake bias will be faster for you. But everyone should try it.
Sure. Toe is the direction of face for the tire. Toe out means the tires are facing outward from each other slightly. Toe in means they "pinch" together. Toe affects balance more than anything, as it causes slight drag. Extreme toe settings will shred tires on straights. 0 degree toe means the tires have no face bias - they're straight and true. If you can make a setup work without resorting to toe to balance it, then all the better.
If your rear tires are losing traction with front brake bias then 50/50 will only make it more twitchy. I only suggested it because it would make the effects of trail braking more obvious. Ultimately, you want as much rear brake bias as you can handle, since it makes the car respond to much more delicate inputs, and thus you lose less speed trying to make it rotate. Try it, see if you like it, but if you're already getting loose then you probably won't like it much. I suggest just notching it back in 3% increments until you find the happy medium. Be warned, though, too much rear brake bias and you'll spin if you lock the brakes (40/60 or more, generally).
A dog box spends time in neutral before the next gear, just like all constant mesh transmissions. A dog ring cannot be in contact with both gears at once. That would rip the internals like a nuclear explosion.
I'm assuming, of course, by "racing transmissions" you mean face dog gearboxes.
Here's a dog type sequential six. Have a look for yourself:
Ya. I love it when people start to think a sim is realistic because it's hard. Even racing cars are designed to be easy to control to a point. No good having a fast car if the driver can only get it 2 out of 5 times!