Aero, to my knowledge, has never been properly simulated in any game. It's too complicated. Even still, I've never seen a car actually pushed down by air in any racing game.
The SCCA is FULL of lawyers. And doctors. They are not professional racing drivers and they need to afford their members with certain safeties. In the old days in FV the tactic used to be to bump the gearbox and knock your opponent out of gear. That was back when the club portion of SCCA was inhabited by young professionals. That's the fun of competition, playing just a little bit dirty, but not being a douche.
Is that not the very basis for simulation? To represent? Forza is realism by approximation. Stiffen the suspension, and it only tells the car "box" to behave differently, it does not affect a "physical" component, which would then affect how the car drives. This is provable via the various anomalies in Forza's handling, such as flying cars... the effects Forza gives us, suspension chatter, body roll, etc. are just semblances of what we *think* is happening to the car. Stiffen the suspension and the chatter bumps remain the same. In a true simulation, these chatter bumps would then apply to the body, but in Forza they do not. Silky smooth.
Pump up the tire pressures and take out some bar, front and back. That should give you better life. Maybe soften the rebound if they're still eating themselves. Definitely don't run any toe.
As for balance, make sure that the setup favors driving just under the limit. Back off the rear brake bias and soften the rear suspension. Use a loose diff setting for acceleration. You don't want to be on the limit for an enduro, just under it. Try not to adjust your driving, just make the setup do what you want. The setup that is favorable to the driver is favorable to the tires and anything else.
If you do none of these, then do one thing: a tall 6th gear. Hope that helps.
I agree, Forza 2 drives very well, however, it is not simulated in the same way as LFS. In Forza 2 a car is just a box with a bunch of sliders for the developers to play around with. In LFS, the cars are constructed with suspension components. As a result, Forza 2 is an approximation of what is happening, wheras LFS is truly simulating things like wheels movement, damper movement and body roll. In layman's terms, in LFS you're seeing the simulation with your very eyes, in Forza it's just an effect. This is provable by adjusting the ride height in Forza - there is no change in the car's actual visual height, it's just a simulation parameter. In LFS, adjusting the ride height truly does raise the body, and doesn't just apply a behavior parameter. See what I'm saying?
Anything can bump draft because everything makes a hole in the air. One of my buddies, Kevin Woods, used to bump draft his Pro Mazda and he had holes all over the nose from his opponent's gearboxes. It worked well for him and he won the Molecule championship.
I do it all the time in karts, too, (Watch here at 4:40) even though we're not really at speeds where aero is a huge factor (<80 MPH) it still makes a big difference.
Yeah. People are way too quick to bash Forza, and GT for that matter. The lackings in simulation are sort of required to have as many cars as they do. I mean, imagine if all of Forza's 400 cars took as long to build as the Scirocco.
Maybe sometime in the future (Forza 5? GT 7?) we'll get mainstream sims with the detail of LFS, but in the mean time we need to give up some things to gain some things. Tire deformation is a big step in the right direction, but the cars are still just boxes with physics parameters.
The Dallara F3 is the same as the Lola, right? Meaning it's got the same gearbox? A Lola F3 driver told me they never use the clutch, but they don't left foot brake. I went: what the hell? Why would you right foot brake and heel-toe when you could left foot brake and blip with your right foot? I realize there are space issues, but with racing shoes you should be able to hit the brake and the throttle with both feet. Think about it. 140 MPH is 205 feet per second. If it takes you 0.2 of a second to move your foot from the gas to the brake then that's 40 feet of wasted space and time. It's free time!
Sure. There are plenty of corners out there that are taken with just a downshift, like Copse and Bridge at Silverstone (depending on the car).
There is a time and place for engine braking, such as rear brake failure or simply a throttle lift corner, but for your normal 100-0 stop, it's not really required, unless, of course, you have excessive front brake bias in a RWD car.
If a brake system causes lockup then there is no need for any other assistance since the tires are already at or beyond maximum. Tires do not magically gain grip because they have an engine pushing on them.
Engine braking was required to help slow the car when drum brakes were used because drum brakes couldn't exceed the tractive limits of the tires at high speed. Since brakes can now exceed the tractive limits of a car at virtually any speed, engine braking is no longer needed. The engine's resistance does the same exact thing as the brakes - it arrests the driveline, and as such it is completely redundant.
Next time you're at a race talk to a tire technition or an engineer. If they're any good, they'll tell you exactly what I'm telling you, as do many books, such as Carrol Smith's "Tune to Win" and "Drive to Win".
From the driver's standpoint, rowing the gearbox can be detrimental to consistency. Do some high-speed braking exercizes in LFS and look at the telemetry. Do a few runs with rowing and heel-toeing, and then a few runs with just threshold braking from 5th or 6th gear. You will probably find that your most consistent and most efficient stopping was done without rowing the gearbox.
If the tires are being fully utilized by the brakes then there is nothing an engine can do to increase that. Unless you're running with excessive front brake bias, in which case shame on you.
There are many, many, many racing drivers out there that just downshift once for a corner. Listen next time you're at a Koni Challenge race or some other series which uses traditional H-pattern gearboxes. Well over half will be downshifting once or skipping 2 or 3 gears at least.
Why do you need engine braking? Engine braking hasn't been helping to stop the car since the switch the disk brakes.
If you can lock the brakes, then slow down with the brakes. If the tires are already at the limit then introducing engine braking will just exceed the limit and make you slower.
Yep. Like the Indy 500 of old. That would be cool. But I think if they have more than 2 there'd be too many. Just a couple, one near the start and one near the end.
Really, that's the fascinating ting about life period. We're all human and no one is perfect therefore there are always envelopes to push, both personally and as a species.
The only thing stopping them is money. There is a fine in the contract for some 50 million Euros should they break away, and then the FIA may sue for who knows how much. So, if FOTA is willing to take the financial hit, which I think they are since they wouldn't decide to do this without looking at the repercussions, then there is nothing else really stopping them other than the whole "you are no longer welcome at FIA events" deal, which, TBH, isn't that big of a deal for FOTA since they (apparently) hate the FIA anyway.
I can't view the first replay, but Bawbag's replay is quite smooth in my eyes. His inputs are right with the car.
Yeah, he oversteered into turn 1, but if I were to choose 1 corner to do so then I'd choose turn 1 since the road catches you. No lap is perfect, and to drive at the limit you must sometimes go over and sometimes go under. As long as the average is the limit then by all intents and purposes you are at the limit.
Notice how most of his corner entries are done with zero steering inputs - the wheel is perfectly straight. No matter the setup, no matter the diff or tires used, if your steering input is zero during a corner, then the car is working as well as is physically possible for that point in time and setup.
I think, if Bawbag keeps trying, he can find another 8 hundredths and get into the 11s. If you look at the damage table he dinged his right suspension in turn 4 so maybe that was worth 8 hundredths right there.
You can get a Logitech Driving Force GT on Ebay for about 60 quid with shipping. Totally worth it. Great wheel bar none, but an even better starter wheel (says PS3 but you can use it on PC with official drivers).