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MadCat360
S2 licensed
Quote from PMD9409 :What do you mean? I know it can't be completely simulated, but many sims have had the basics of it mastered (NR2003, iR, and ASR somewhat).

As a downforce car goes faster it rides lower since there are thousands of pounds pushing down on it. I've never seen that in a game.
MadCat360
S2 licensed
Quote from PMD9409 :
Scawen said he has been working on the aero like a year ago I think, hopefully that's one of the "big things" he has in store for us this year.

Aero, to my knowledge, has never been properly simulated in any game. It's too complicated. Even still, I've never seen a car actually pushed down by air in any racing game.
MadCat360
S2 licensed
Quote from Pablo Donoso :

The rule covers it like this "intentional contact with intention to gain position by means of an unfair advantage." (sorry the SCCA loves to sound like lawyers, everything has to be specifically worded or people would try to get out of race infractions by some technicality lol)


The SCCA is FULL of lawyers. And doctors. They are not professional racing drivers and they need to afford their members with certain safeties. In the old days in FV the tactic used to be to bump the gearbox and knock your opponent out of gear. That was back when the club portion of SCCA was inhabited by young professionals. That's the fun of competition, playing just a little bit dirty, but not being a douche.
MadCat360
S2 licensed
Quote from sil3ntwar : What you just said is ridiculous. Your saying Forza 2 isn't as good a sim because changes only affect the way the car handles and not the way the car looks.

Is that not the very basis for simulation? To represent? Forza is realism by approximation. Stiffen the suspension, and it only tells the car "box" to behave differently, it does not affect a "physical" component, which would then affect how the car drives. This is provable via the various anomalies in Forza's handling, such as flying cars... the effects Forza gives us, suspension chatter, body roll, etc. are just semblances of what we *think* is happening to the car. Stiffen the suspension and the chatter bumps remain the same. In a true simulation, these chatter bumps would then apply to the body, but in Forza they do not. Silky smooth.

In LFS, they do.
MadCat360
S2 licensed
Pump up the tire pressures and take out some bar, front and back. That should give you better life. Maybe soften the rebound if they're still eating themselves. Definitely don't run any toe.

As for balance, make sure that the setup favors driving just under the limit. Back off the rear brake bias and soften the rear suspension. Use a loose diff setting for acceleration. You don't want to be on the limit for an enduro, just under it. Try not to adjust your driving, just make the setup do what you want. The setup that is favorable to the driver is favorable to the tires and anything else.

If you do none of these, then do one thing: a tall 6th gear. Hope that helps.
MadCat360
S2 licensed
Quote from XCNuse :I'm sorry but that's wrong, the physics in Forza 2 are extremely accurate.

Forza 2 is by no means a dumbed down game at all in any way, it is a very nice simulation 'game'

In fact I will go as far to say it's as accurate as LFS is in it's faux world, Forza 2 is as real as it could be in real cars on real tracks (I say LFS in faux world because no tracks are real and only a few cars are real)

I had plenty of fun watching my friends that play arcade racing games and think they are good at 'driving' play forza 2 only to realize the brakes don't stop a car going 120 mph to drop down into 2nd gear to make it out of a hairpin turn within 100 ft like they're used to..

I promise you, Forza 2 is pretty freaking realistic, I can't wait for 3 to come out it looks awesome and after giving Forza 2 a try I'm tempted to buy a 360 JUST for the Forza series


Let the flame wars on me begin, but remember there is plenty of facts around showing how realistic Forza 2 is on just about every subject.

Trust me, I too was once a closed minded person that thought LFS was the best of the best, but Forza 2.. is just as good in my personal opinion.

Just remember that Forza 2 has some things that have to be unrealistic to capture plenty of buyers, and it did a good job at that to, LFS isn't the same, it has a very tight nit community (as stated above about LFS as a niche), Forza 2 goes for the general public, LFS is for what some would say 'the elite', but for bringing people into the world of racing simulations, I give it the Forza team because they are doing an excelent job.
LFS could easily be there to, but last time I checked 1 coder, 1 artist, and 1 web/specialist cannot beat a team over 100 men with plenty thousands of monies to spend on something.

I agree, Forza 2 drives very well, however, it is not simulated in the same way as LFS. In Forza 2 a car is just a box with a bunch of sliders for the developers to play around with. In LFS, the cars are constructed with suspension components. As a result, Forza 2 is an approximation of what is happening, wheras LFS is truly simulating things like wheels movement, damper movement and body roll. In layman's terms, in LFS you're seeing the simulation with your very eyes, in Forza it's just an effect. This is provable by adjusting the ride height in Forza - there is no change in the car's actual visual height, it's just a simulation parameter. In LFS, adjusting the ride height truly does raise the body, and doesn't just apply a behavior parameter. See what I'm saying?
MadCat360
S2 licensed
Quote from Becky Rose :
So I really dont see the point in getting a sim racing wheel that turns more than the cheaper 270 degree wheels, for me, cars with that much lock are road cars.

Not all the cars in racing sims are racing cars.
MadCat360
S2 licensed
Quote from james12s :yh ive even seen legends bumpdraft lol

Anything can bump draft because everything makes a hole in the air. One of my buddies, Kevin Woods, used to bump draft his Pro Mazda and he had holes all over the nose from his opponent's gearboxes. It worked well for him and he won the Molecule championship.

I do it all the time in karts, too, (Watch here at 4:40) even though we're not really at speeds where aero is a huge factor (<80 MPH) it still makes a big difference.
MadCat360
S2 licensed
Bookmarked! I'm gonna try this when I get my Porsche wheel.
MadCat360
S2 licensed
Quote from Greboth :
I will be getting FM3 when it comes out but I don't think anyone is expecting it to be a full sim. While it will be close and simulate cars pretty damn well I think they will of dumbed things down a bit.

Yeah. People are way too quick to bash Forza, and GT for that matter. The lackings in simulation are sort of required to have as many cars as they do. I mean, imagine if all of Forza's 400 cars took as long to build as the Scirocco.

Maybe sometime in the future (Forza 5? GT 7?) we'll get mainstream sims with the detail of LFS, but in the mean time we need to give up some things to gain some things. Tire deformation is a big step in the right direction, but the cars are still just boxes with physics parameters.
MadCat360
S2 licensed
My best is a 1:17 I think. I hate the mouse with a passion. I can't wait to get my Fanatec wheel.
MadCat360
S2 licensed
Quote from amp88 : For people who don't have a lot of track time it could be an expensive lesson where the costs outweigh the benefits.

Go kart racing.

I know Tristan doesn't want to become a professional, so it's a moot point anyway. I'll drop it.
MadCat360
S2 licensed
Quote from tristancliffe :I use engine braking in real life. And I H&T. But I don't bother with the clutch.

The Dallara F3 is the same as the Lola, right? Meaning it's got the same gearbox? A Lola F3 driver told me they never use the clutch, but they don't left foot brake. I went: what the hell? Why would you right foot brake and heel-toe when you could left foot brake and blip with your right foot? I realize there are space issues, but with racing shoes you should be able to hit the brake and the throttle with both feet. Think about it. 140 MPH is 205 feet per second. If it takes you 0.2 of a second to move your foot from the gas to the brake then that's 40 feet of wasted space and time. It's free time!
MadCat360
S2 licensed
Quote from DragonCommando :

One, you can slow down without using the brakes, on some turns this is better because it doesn't generate heat in the brakes and will let you use the brakes harder when you need to without overheating. The less you need to use them, the less they will heat up.

Sure. There are plenty of corners out there that are taken with just a downshift, like Copse and Bridge at Silverstone (depending on the car).

There is a time and place for engine braking, such as rear brake failure or simply a throttle lift corner, but for your normal 100-0 stop, it's not really required, unless, of course, you have excessive front brake bias in a RWD car.
MadCat360
S2 licensed
Quote from BlakjeKaas :You got that wrong.

For example I'm taking a bicycle.

You can brake, but when pressing the dynamo against the wheel, it will brake slightly harder.

If a brake system causes lockup then there is no need for any other assistance since the tires are already at or beyond maximum. Tires do not magically gain grip because they have an engine pushing on them.

Engine braking was required to help slow the car when drum brakes were used because drum brakes couldn't exceed the tractive limits of the tires at high speed. Since brakes can now exceed the tractive limits of a car at virtually any speed, engine braking is no longer needed. The engine's resistance does the same exact thing as the brakes - it arrests the driveline, and as such it is completely redundant.

Next time you're at a race talk to a tire technition or an engineer. If they're any good, they'll tell you exactly what I'm telling you, as do many books, such as Carrol Smith's "Tune to Win" and "Drive to Win".

From the driver's standpoint, rowing the gearbox can be detrimental to consistency. Do some high-speed braking exercizes in LFS and look at the telemetry. Do a few runs with rowing and heel-toeing, and then a few runs with just threshold braking from 5th or 6th gear. You will probably find that your most consistent and most efficient stopping was done without rowing the gearbox.
MadCat360
S2 licensed
If the tires are being fully utilized by the brakes then there is nothing an engine can do to increase that. Unless you're running with excessive front brake bias, in which case shame on you.

There are many, many, many racing drivers out there that just downshift once for a corner. Listen next time you're at a Koni Challenge race or some other series which uses traditional H-pattern gearboxes. Well over half will be downshifting once or skipping 2 or 3 gears at least.
MadCat360
S2 licensed
Quote from DragonCommando :Lack of engine braking on an H-shifter? what planet are you on?

An H-shifter with manual clutch will give you more control over the engine and allow you to double down as well. Engine braking is greater in lower gears so double down = more engine braking, not less.


Why do you need engine braking? Engine braking hasn't been helping to stop the car since the switch the disk brakes.

If you can lock the brakes, then slow down with the brakes. If the tires are already at the limit then introducing engine braking will just exceed the limit and make you slower.
MadCat360
S2 licensed
I'm with the teams. I watch F1because I like the teams. I'd follow USF1 in the FIA championship but if I had to choose one I'd go FOTA.
MadCat360
S2 licensed
Quote from 5haz :

I'd also like to see a return of non championship events.

Yep. Like the Indy 500 of old. That would be cool. But I think if they have more than 2 there'd be too many. Just a couple, one near the start and one near the end.
MadCat360
S2 licensed
Quote from spyxter :[Offtopic]I think it's clear that you can't get around BL1 with FBM in less than say 1:11, but you can push the limit endlessly and no one knows where is the absolute limit I always found that the most fascinating thing about racing...[/offtopic]

Really, that's the fascinating ting about life period. We're all human and no one is perfect therefore there are always envelopes to push, both personally and as a species.
MadCat360
S2 licensed
Quote from aobrien :This wont happen simply because the FIA wont allow it ..

The only thing stopping them is money. There is a fine in the contract for some 50 million Euros should they break away, and then the FIA may sue for who knows how much. So, if FOTA is willing to take the financial hit, which I think they are since they wouldn't decide to do this without looking at the repercussions, then there is nothing else really stopping them other than the whole "you are no longer welcome at FIA events" deal, which, TBH, isn't that big of a deal for FOTA since they (apparently) hate the FIA anyway.
MadCat360
S2 licensed
Quote from RasmusL :I don't really know if it's okay turning this thread into a discussion about this, but I don't know where else to put it, so here it goes.

A good example of what I am talking about is this WR replay: http://www.lfsworld.net/get_spr.php?file=41773
If smoothness is supposed to be fast, I have no idea what that lap is! T1 is extreme, and some other corners are taken in the same manner. I can basically look up ANY WR and it will look like this. Replays 1-2 seconds slower on this track look about the same, and once we go down there the turns are taken with a more smooth steering and subsequent understeer as a result.

If anyone could really explain it, I would be grateful :P It's very interesting to me.

Edit: Just realized you can't watch that replay (or can you?), but you can look at this instead then: http://www.lfsworld.net/get_spr.php?file=34046
Same thing happening.

I can't view the first replay, but Bawbag's replay is quite smooth in my eyes. His inputs are right with the car.

Yeah, he oversteered into turn 1, but if I were to choose 1 corner to do so then I'd choose turn 1 since the road catches you. No lap is perfect, and to drive at the limit you must sometimes go over and sometimes go under. As long as the average is the limit then by all intents and purposes you are at the limit.

Notice how most of his corner entries are done with zero steering inputs - the wheel is perfectly straight. No matter the setup, no matter the diff or tires used, if your steering input is zero during a corner, then the car is working as well as is physically possible for that point in time and setup.

I think, if Bawbag keeps trying, he can find another 8 hundredths and get into the 11s. If you look at the damage table he dinged his right suspension in turn 4 so maybe that was worth 8 hundredths right there.
MadCat360
S2 licensed
Quote from Ricerguy :I have a FF EX. It does have pedals. Get the Momo

Wot? But the page there says wheel-mounted pedals...
MadCat360
S2 licensed
You can get a Logitech Driving Force GT on Ebay for about 60 quid with shipping. Totally worth it. Great wheel bar none, but an even better starter wheel (says PS3 but you can use it on PC with official drivers).
Last edited by MadCat360, .
MadCat360
S2 licensed
Don't know why you'd want the EX. It's got no foot pedals. Unless you've had your legs amputated?

MOMO's definitely worth the extra 30 bucks. I don't own one but I've used a few at shows. Very good wheel for the price.
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