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MadCat360
S2 licensed
Quote from Intrepid :1. Braking as late as possible is not always the fastest way
2. I don't think a kart will turn without any steering input somehow

1. only for the inept. In any given braking zone the distance is y with x speed. There is a maximum and it's up to the driver to know it based on rolling speed through the corner, it's geometry and how much speed he can enter versus apex with. If you brake too late you will enter the corner wrong and countersteer, or you will lock up and countersteer.

2. it is humanly impossible to take an entire track without any steering input, but it is physically the fastest way and you could make a supercomputer do it consistently with gentle weight and braking use. The goal of the driver is to get as close to this as possible. Also, the faster you go, the more the roles of the pedals and the steering wheel are reversed. On the limit, steering is a brake and a throttle, and the pedals are the steering aids. Thus, the faster you go, the more you use the pedals, the less you use the steering wheel.
MadCat360
S2 licensed
Quote from george_tsiros :who is adam christodoulou?

He's racing Star Mazda here in the US right now.
MadCat360
S2 licensed
Probably the golden rule of karting (or any driving) is, go as fast as you can, carry as much MPH and brake as late as you can, but without countersteering! It's a locked differential so you should feel like you're drifting without countersteering. If you take the right line, with the right speed, and the right brake release you will go through the corner with zero steering input.
MadCat360
S2 licensed
Voted.

But you have to promise me that you'll do everything in your power to acquire a sponsor while you're in Formula BMW, ya hear? Don't count on winning Formula BMW. These scholarship deals are only good if you work your ass off to make them work for you. If you take the scholarship, then drop out, it will be even harder to convince sponsors you're worthy. But a scholarship holder will find it a lot easier, because you've got a good reference!
MadCat360
S2 licensed
Quote from GrIp DrIvEr :Whoop! Game over!

Niet Comrade.

This is the ASC McLaren Viper.



All 8.3 liters of it.
MadCat360
S2 licensed
Aw, I'm not on there!

*karter is ambitious*
MadCat360
S2 licensed
Quote from zapz :

Not at all impressed with the ordering process/communication.

Me neither. I emailed them to add an RF Dongle to my Pure order and it took them 2 days to get back to me, then another 2 days to add the item after I sent them the money. But it's still not appearing in my order info page, so I emailed them again asking about that and it'll probably be another 2 days before they respond.
MadCat360
S2 licensed
Fanatecs webpage has been updated with the following on the Turbo S pages:

"September batch sold out, next shipping date November 2009"

What? Why can't they just sell and ship individually like the normal Turbo wheel? I really don't get that.
MadCat360
S2 licensed
We have a good crop of these in America too. They're really strange... not really my cup of tea to be honest. Looks like a great way to get your kicks though. Must be pretty nerve-wracking in that tiny cockpit.
MadCat360
S2 licensed
Quote from emreerokyar :I think that lowering the grip levels will help transfer some of the load from the outer tyres to the inner ones while cornering. Imagine a vehicle with excessive grip, it can even cause it to rollover while cornering if the center of gravity of that vehicle is high enough - one reason for this is the too much load and grip on the outer tyres and the vehicle being able to lean too much with that kind of grip. With a lower grip level, the vehicle will not be able to lean that much compared to a higher grip level, which will result in some reduced load on the outers and increased load on the inners while cornering; giving the vehicle a more balanced weight distribution with better handling and giving us the chance to have faster lap times on a track as a result.


I don't really understand that. If the body is leaning less then the G forces are less. If the G forces are less then the MPH is less for the same corner or radius. If the MPH is less the average MPH goes down, so does lap time.
MadCat360
S2 licensed
Quote from Fire_optikz001 :the very end

Quote from mookie427 :TheVeryEnd

Quote from hazaky :The Very End

Quote from DevilDare :The Very End




Quote from Shadowww :The Very End because he has made a lot of demo users happy.

Yer. Extremely happy demo user sais: The Very End.
MadCat360
S2 licensed
Quote from Boris Lozac :ROFL at the Veyron wall ride What are they doing with this series??

This can mean only one thing. Dave Mirra has started circuit racing as well.
MadCat360
S2 licensed
I think, for any sim gamer who was thinking about trying it for real, it would be crazy not to get some karting experience. Anyone can do it provided normal health, and it's cheap as chips in local clubs or arrive and drive (copared to the money you will have to spend to race cars), and it's hard to win at provided competent competition, so you'll get good at racing. Big cars just seem easy compared to karts.
MadCat360
S2 licensed
Quote from JJ72 :

It feels like if I steer a little it doesn't want to turn, but if I steer a bit more it turns rather suddenly, my natural instinct will be to counter steer a bit, but then the car shot into the opposite direction as if there's no momentum.

Try playing with the linearity setting. That might take the dartiness out.

Ultra, I'd describe Grid as "approximate realism". It's got oversteer and understeer and locking brakes and all that basic stuff, but it's bundled into an easy to grasp package. Like a sandwich. Grid is a sandwich.

And I'm pretty sure the secret to enjoying any game is to not take it too seriously... but that's me.
MadCat360
S2 licensed
Is this for real life or sim racing? I'm going to assume real life because it's in the motorsports section.

First and foremost should be "Drive to Win" by the late Carroll Smith. It deals hugely with the real aspects of driving, being feel, understanding the machine, all that good good stuff engineers teach their young drivers. It's a very "teach a man to fish" book. (If this is for sim racing this book will be 95% useless). Some racing knowledge required for understanding!

If you want something more basic, try the Speed Secrets series by Ross Bentley. Most of it is pretty brief and undetailed, since it's basically an ad for his coaching service, but the later books touch on things that are worth thinking about and the early books will tell you all the basics, stuff like how to apex and pass and so on. Great if you're looking to improve your simracing skills. You might as well throw in the Skip Barber book "Going Faster" with these guys. Its basically the same from what I've skimmed through (not read it in detail).
MadCat360
S2 licensed
Quote from bunder9999 :shift down to get out of neutral.

The first time I drove it I was like "seriously, what the hell?"

No really, what the hell?
MadCat360
S2 licensed
My next race went better... I got 2nd. Then 2 minutes ago I had some dunce try my on the outside into corkscrew. I don't know if he hit me or not, but I half-spun for whatever reason and t-boned him at the apex.
MadCat360
S2 licensed
Well I just did my first Solstice race in the 1-month trail. I started 5th out of 7 I believe and I ended up 3rd after Andretti at Laguna. I moved up to 2nd after a couple laps but then I spun, then I spun again, then I spun and I crashed into the wall and just pulled into the pits. :/ I presume my safety rating took a big hit...

Game is really good though. I can't judge it completely yet because my Porsche wheel isn't here yet, but it seems to shame pretty much everything else I've played. The SRF is utterly impossible to drive... maybe with FFB it'll be better.
MadCat360
S2 licensed
Skill's relative. It's pretty hard to take a driver and predict how they'll do in a different car.

Case in point, Michael Valiente, a Daytona Prototype driver, had a podium finish at VIR this year. The next weekend, he was out racing karts with us at Infineon, and he got clobbered (he wasn't in my class).

Meanwhile, Memo Gidley, a regular at our meets, does very well in the kart races, but not so well in his Prototype.

IndyCars are pretty darn big for Formula cars. As much as they look similar they are very different to an F1 car. Maybe IndyCar does not suit Danica's driving, but F1 would? Impossible to tell.
MadCat360
S2 licensed
Quote from Chrisuu01 :Almost you should need one it should be unplayable not almost.

There are plenty of people that drive just fine in all the "realistic" sims with control pads.

2 Videos of PC version with no aids, good driver and a G25 with 360D+

http://www.youtube.com/watch?v=kTX-OfgfSlU

http://www.youtube.com/watch?v=5OSVH1xBM4Q

Looks good. Like Forza. 1:24 or so lap time from Laguna in the MC12 with a couple mistakes, so somewhat realistic lap times at least, assuming that car is up to GT1 spec.
Last edited by MadCat360, .
MadCat360
S2 licensed
Quote from pacesetter :Speak for yourself

lol, so you think you can podium in the 24 hours of daytona in a prototype, eh?
MadCat360
S2 licensed
Quote from stry90dis :
Sidequestion, IRL F1, why do they have so many gears if you'll have wheelspin in 2nd/3rd gear? To save the clutch?

To split the torque. The more gears you have the more you'll be "on the pipe" as you accelerate at full capacity. How many depends on the engine and the car. In another 10 years we'll probably be seeing 8 gears as standard on F1 cars and 7 on lower Formulae, since they'll just get lighter and more powerful and have more stick.
MadCat360
S2 licensed
Welll... I'm no drift guru but isn't maximum speed, maximum angle kinda the deal here? Drifting is as much about pushing the limit as grip racing is. Even being somewhat drift-dumb I've managed to find the sweet spot fairly quickly just by tossing it in way too fast and just seeing where the limit is.

Anyway, I like drifting Blackwood reverse with the LX-6, but I don't think the XRG from the demo would do too well with that high speed stuff... but I'm useless at drifting. *shrug*
MadCat360
S2 licensed
I believe this topic is relevant to our interests here:

http://www.lfsforum.net/showthread.php?t=58880

Lots of good info about turn rates and ratios and things.
MadCat360
S2 licensed
Quote from batteryy :lol the motion blur fails, http://www.virtualr.net/wp-con ... 9/nfs-shift-porsche_6.jpg
the closer car is going to this direction --> and the one far away goes the opposite direction, when the camera has followed the closer car. so shouldnt the car thats smaller be blurred? correct me if im wrong

That's also an ancient picture.
FGED GREDG RDFGDR GSFDG