I been helping out a lot of moders with their engine sounds, and my #1 priority is keeping the sounds from clipping. Maybe I’ll take time to make engine sounds for the better mods that’s have at least 3 stars or more
Damn that’s the worst! Maybe just try to go back to XFR suspension lengths and then just extend arms here and there. Only hard part most likely is building from scratch a rear double wishbone. Yeah the exterior body was ambitious, but the dream look! I was just sad I didn’t see any more progress posted. I always wanted like a proper WRC car from LfS and now that we have the trophy truck this will be a fun addition to the off roaders list
Just wanted to let everyone know there will be a 2 day delay on some engines. Some family stuff came up yesterday and today is a Holiday in America “Thanksgiving Day”
Tomorrow I will be picking up where I left of (Friday)
Yeah I asked about this a while ago, but now we all know if you change power and not change transmission in LfS car the clutch won’t handle a lot of extra power, there is no clutch fix for now it’s ok…
The gauges can could look more integrated more flawlessly they look tacked on
Will there be any changes or additions to the engine moding part of the system? Rev limiter while in N like a launch control. Rev bounce where you can select how much RPMs drop once hitting red line. Cam cross over like Vtec/VVTi. Rotary engines?
I do agree to a few things you mentioned like the TransAm car doesn’t need slicks, road supers match the era more and is still gripped enough and felt fun.
Force feedback between mods will always be there, due to weight, weight distribution, front suspension type, and steering rack. But yes I agree some cars have way too light steering, and some guys have fixed that, that’s what the feedback/comment section is for
Jake_Blasted F1 car is near perfect I’m sorry to say my friend, but F1 steering is very twitchy and with very minimal lock. F1 cars are about precision and any steering input will move the car around.
I feel like your expectations are too high from people that are moders not developers. That’s why there’s only a handful of staff picked cars. That’s why these are WIP not finished mods. This is till new give it some time.
Engine: why not change to more of a JDM sound like a JZ or a RB?
Tire sizes should match power and weight: 265 rear and lower weight to 2800-3000 lbs without fuel or driver. Tires don’t last long and car feels too slow/heavy
I asked, but no one has responded or made an update for it yet. I made an LS3 today and it was like 90KG heavier than it was supposed to. You can adjust Mass for: body, battery, and fuel tank. Other object will be affected by amount of objects used and size (like suspension or wheels) same with engine mass will be affected by displacement automatically calculated by game…
Fun to competitive race! Fun to time attack! Fun to slide around with road tires! Amazing interior detail! Perfect exterior details and configurations! What more could you ask for? Skins to replicate old F1 races…
This was disappointing to drive. Car is too light for only 265 rear tires and 225 front. Maybe bump weight to around 2800 Lbs and 235/40R18 front and 265/35R18 rear. Engine tuning needs more work. I think a higher red line would benefit 8,000rpms.