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martin18
S3 licensed
This was disappointing to drive. Car is too light for only 265 rear tires and 225 front. Maybe bump weight to around 2800 Lbs and 235/40R18 front and 265/35R18 rear. Engine tuning needs more work. I think a higher red line would benefit 8,000rpms.
martin18
S3 licensed
Steering is way too light. Interior could have more detail work
Engine sounds very fake.
martin18
S3 licensed
Base setup: Gearing for first gear is way too long 65 mph car want to stall taking off.

Sounds too is too loud. Other wise feels like a XRT well balanced
martin18
S3 licensed
you should post pictures so people can be more interested in this thread
martin18
S3 licensed
Finally time attack car!!! maybe a detuned version so it can be RB GTR Wink
martin18
S3 licensed
Based on a LS3 6.2L v8 sounds real and has plenty of power and torque to do wheelie with your weight
martin18
S3 licensed
Ohh wow that’s crazy! Today you should be getting your engine by the way. How much weight you need it to be?
martin18
S3 licensed
Quote from Mr. Apex :I don't have a mod ready yet but I know what engine I'll be requesting to swap into an E30:

HARTLEY H1 MAXI V8 SPECIFICATIONS:

LAYOUT- 90 degree V8, flat plane crankshaft
STANDARD DISPLACEMENT- 3.1 liters (turbo), 3.3 liters (NA)
OPTIONAL DISPLACEMENTS- 2.5, 2.8 and 3.0 liters (NA or turbo)
WEIGHT- 96 kg
BORE AND STROKE (STD)- 81 or 84 bore x 74 stroke
COMPRESSION RATION- 13:1
POWER- 420 TO 520 hp at 10,000 rpm (NA)
TORQUE- 240 to 280 ftlbs
VALVING- 4 cam, 4 valves/cylinder
CLUTCH- 115mm or 140mm twin disc.

https://www.h1v8.com/maxi-v8---specs.html


Wow this cool never heard of this engine before. You if you got a video so I can match the sound you want from it.
I also need the red line I only see the peak HP and the peak torque.

I can make flat plane crank but I can’t match that weight LFS editor won’t allow me change weight
And there’s no different use of materials yet. I’ve requested this in mod editor suggestions, but we will see if the Developers add it

Looking forward to see what this beast would sound like and gets started working on it

Message me directly with extra information please I don’t want to blow up the feed with requests… I know you can’t upload files in message though
martin18
S3 licensed
Quote from Tazka :Another fanboy here Big grin Had a 10AE NB for over 5 years. I've also driven the NA couple of times. Hardtop variation would be cool!
Added some files if they help you with the textures.

Thanks for finding those specs for him I was looking for them too! I agree maybe a hard top “configuration” like the LX models have top or no top. And maybe out the front lip just to make it look a little better the factory R style lip. And for steering wheel yes please use either the factory nardo or the mini wheel not the airbag pillow steering wheel lol.

https://www.ebay.com/itm/JDM-Mazda-Miata-Eunos-MX-5-MX5-Roadster-Leather-steering-wheel-momo-370mm-OEM-/144217341117?mkcid=16&mkevt=1&_trksid=p2349624.m46890.l49286&mkrid=711-127632-2357-0
martin18
S3 licensed
Quote from Eclipsed :Ever tried that reading thing?

Wow sorry dude it didn’t load his message when I sent this, plus it was 4am when I read this…
martin18
S3 licensed
Quote from Jake_Blasted :RBunny engine tune shop! ★★★★★ Rating haha

Thanks bro!
martin18
S3 licensed
Yes!!! Soo excited for this I’m a MX5 fan boy! I’ve had 2! Please make a 1.8L spec and a stripped interior roll caged version for spec races!
martin18
S3 licensed
Developers:

Can we please allow engine weight adjustments on the mod system please. I’ve been trying to remake engines from original specs and I can’t. Example an LS3 engine weights 211KG and I put the engine size specs and everything and it automatically sets it to 300KG. This is an all aluminum block engine so it’s lighter then most V8. Also working on old 1920-1930s engines and they are supposed to be lighter and still not within spec.

We want quality mods. This will help
martin18
S3 licensed
Yes you are correct I’ll make a request about this
martin18
S3 licensed
Quote from chucknorris :I hope it wasn't mentioned before but we have a problem with hidden player names due to the height of the new vehicles.

Example:


I haven't seen a way to prevent it from the editor, so I guess the Z value is hard-coded in LFS. Should be easy to determine the z value automatically in the game I guess.

YES!!!!! Ok good Some one did post this here too
martin18
S3 licensed
Quote from Scawen :Nice! I've always wanted to see bigger vehicles though I realise pit garages are a problem. Smile

Good that the obj importer seems to be working quite well (for points, triangles and smoothing groups).

One thing about this Mod and other bigger mods coming I don’t know if you know yet, but driver’s names over cars don’t compensate for vehicle size. Maybe there is a way so the moder can adjust position of driver’s name or where the game automatically recognizes the height and moves the name according to size of vehicle.
martin18
S3 licensed
Quote from slomant :I was trying to design the LS2 engine, but I've found that if you make your engine size 6ltr, it will be too heavy (around 300kg!). I think in overall car design the weights of components are really important. I had to downsize it to around 4 ltr and play with the settings to get the correct torque/power curves to match LS2. Do you guys face similar issues or is there a workaround for that?

In the “Mass” tab can adjust the weight of items in there and weight distribution too
martin18
S3 licensed
Omg too excited for this!!!!
martin18
S3 licensed
Quote from ACCAkut :yeah I want to keep the "Saab engine" just for giggles, its all fantasy number games anyway, tho going with what I'd have as basis, and what I'd want in the end, the comparison to the 155 TI is probably the most fitting. Take the base engine variant with the biggest stock bore, bore it even wider, reduce the stroke in an effort to keep mean piston speed in a range that everything keeps working at (basically the secret to screaming F1 engines - big bore, tiny stroke), make everything else from exotic expensive metals - boom, high rpm screamer.

Can I make you the 155 engine and see what you think?
Your engine based on Bugattis from the 30s
martin18
S3 licensed
It is based on the Type 59 race car just no super charger. Most 1930s Grand Prix regulations required a super charger, none lfs yet... Paired with a 4speed long gears. Let me Know if you want any changes
martin18
S3 licensed
I’ll get back you to you later today with an engine. Yeah maybe 1200HP
martin18
S3 licensed
Exactly I’ve already made 3 engines and sounds. HKS RB28 from drag R33, stock B18 Integra Type R and the spoon tuned B18
martin18
S3 licensed
Quote from ACCAkut :Engine specs aren't final, but it is my goal to create a car that has different driving characteristics and feel compared to the old GTRs. Wringing ~400 hp out of a smallish V6 will create a narrow powerband, but maybe having that power instantly without turbo spool is advantages in certain situations. Lighter smaller car with more effective aero may yield better braking performance.

Have you considered maybe like a Honda J series swap instead those motors are light and without boost they can make 400 Hp and they range from a 3.0, 3.2, 3.5, 3.7L and they can rev up to 8,000 rpms, but they make good torque and great HP built or maybe the Alfa 155 v6 Ti. https://youtu.be/WHjs-pcyg8Q

https://youtu.be/wysO0nj2bMQ
Last edited by martin18, .
martin18
S3 licensed
Quote from jh89 :Very hard to drive even in a straight line...
Still managed to go under 7s on au 8-track

Also what tire and how much Psi you running? I would say go down to R1 tire and to 0 psi
martin18
S3 licensed
Quote from jh89 :here is the engine file Smile

How much HP you want in it, and then I will get back to you today with an engine
FGED GREDG RDFGDR GSFDG