Scawen I've done more research and more testing with other players too. Reasons why WE think we need 3 configurations for FZR and XRR are:
1.(FZR is a drift Perfect Drift car, too fast for XRR) FZR being a car we will also use for drifting, other players have used it a lot, and there is proof of that. The FZR is a good drift contender vehicle and it doesn't compare with XRR. XRR is too slow due to rear tires being too skinny since there is no weight in the rear it just lights them up and your rear wheel speed is just always over 100 MPH after 1 min of drifting (even with very low rear tire pressure, under 20psi) RX/Drift FZR has 285 rear tires with more weight in the rear, causing it to have more grip. we need 275 rears in XRR drift Version
2.(Too much power for the tires)XRR feels great to drift right now with current Patch U20/U21 if you have around 300-400 BHP with 25%-15% Air Restriction due to having skinnier tires and narrower front track. WE believe if the vehicle has 490BHP we should be able to use all of it. Yes you can use all of it with Road super while drifting, but Road Super's don't have the tire physics us drifter like, they feel twitchy and the life of the tire is unrealistic for what we want.
3.(XRR Drift Mode needs wider front track) if you look at cars with wise fab, angle kits, drift competition cars, they all have wider front tracks with more camber than rear. Now that we have 60 degrees lock it would feel right with wider front track and more front camber so it helps with parallel steer and front tire contact during high speed and massive drift angle (picture below) BY THE WAY THE FRONT TRACK DONT NEED TO POKE OUT ON XRR DRIFT CONFIGURATION
4.(XRR vs FZR Racing and Drifting speed) We noticed FZR no matter the track, it is 1-2 seconds faster than XRR with Current U20/U21 around any track (using Road tires). With more driver skills and setup testing, I'm sure we can get that margin even bigger. Since the FZR feels faster, and its a bit harder to control, It usually just pulls from the XRR on the straights. XRR Hard track/GT/GT2 class (the name that you end up naming for Skinnier and Road tire class becomes).
5.(3 Configurations) We believe there should be different configuration over Drift, GTR class/Default and the GT2/Hard track/street class. Since GTR cars with slicks already perfect, allowing us to drift with GTR cars we appreciate, but they are not at the same level and they still need some tweaking. DRIFT CARS ARE SETUP VERY DIFFERENTLY THEN RACE CARS; WHEEL OFFSETS, TIRE WIDTH, WHEEL TRACK, STEERING ANGLE, AND CAMBER ANGLE. THE BIGHER THE POWER THE MORE ADJUSTMENT NEEDED TO MAKE IT FEEL BETTER TO THE DRIVER.
6.(Other add ons to consider) We liked the more tire in the rear, but also we like the skinnier tire on XRR when using 300-400 hp since we can tandem/chase XRT and FZ5 at a proper pace and about same tire wear. (picture below all running road normal)
Developers, again highly appreciate the game for the past 12 years (been playing since 2009) I know most of us want more and more from you guys, such as more cars, more tracks, more objects, more tires, track updates, etc. You guys are working with what you got without having to go crazy creating new things, and if it means allowing to use other vehicles in other classes/new classes then I think lets do it right and please add more configurations and may be even tire size choices.