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martin18
S3 licensed
Quote from Scawen :It does make sense, because the XRR is front heavy and the FZR is rear heavy. So their tyre requirements are very different. The XRR (standard config) was based on a real racing car and we got the tyre sizes from it and they were equal front and rear. This new config has larger rear than front. Remember when cornering the inside front is quite unloaded so the outer front tyre takes nearly all that front weight on its own. It is intentional that the new configs are less grippy than the default ones.

When testing U18 with new configs, I found the front tyres of the XRR were overheating and I felt there was too much understeer. The FXO GTR was too fast compared with the others. So I reduced the XRR rear tyre widths by 10mm to improve the balance of the XRR. And FXO reduced by 10mm front and rear. It seemed more balanced to me and I believed it would also help drifting and rallycross.

It didn’t help at all for drifting reducing tire width. I do see what you mean for grip driving on XRR It did under steer a bit but also I think that had to do with aero and brake pressure I found a perfect sweet spot at 68% with 1060 brake pressure to be just about perfect, doesn’t lock up wheels as easy, good brake modulation (on pedals), and good trail braking. You can drift FZ5 and XRT side by side no problem, FZ5 only faster on straights. FZR just dust the XRR now no matter what you are doing. The grip levels of XRR now don’t feel good anymore we noticed las night with U19/U20. Maybe 255 front 275/285 rear for XRR to help under steer and to add more rear grip/speed
martin18
S3 licensed
Quote from PopnLochNessMonster :Congratulations, you ruined it.
What do you mean you "dont like fact that tires in XRR in drift spec are wider on rear than in front"? The car was fine the way it was in U18. If you're looking for more front grip, I recommend turning front tire PSI down.

But now the rear tires are too small in the rear for XRR. It does not make much sense that FZR and XRR are the same horsepower, but have different rear tire sizes. If the XRR had the same rear tire sizes as FZR (285 rear) it would be much better for keeping up with each other.

These are the realistic tire sizes for cars with this amount of horsepower.

100% on this!!! Scawen running same tracks as U18 on now U20 and it doesn't feel the same or as predictable, tire wear is way too fast now (U18 was already not enough with 275 XRR rear) yesterday was nearly perfect, addition of H pattern and handbrake adjustment made this nearly perfect! 285 rear, 265 front for a car that has a 460 BHP/TON sounds more realistic. The real solution is to give option for tire sizes, but to keep it simple go back to wider tires in the front & rear on XRR.
PS. FZR feels much faster than XRR and XRR has 3 more BHP/TON
martin18
S3 licensed
@Scawen and other Developers thanks again for the drift upgrades more variety is welcomed!
Can we get more layout objects added please, things like: apex, more signs, more concrete shapes and colors, more chalk options, more real life track objects etc.
We noticed we like the high speed stuff now, so more high speeds layouts will be made
martin18
S3 licensed
Quote from klbbadd2002 :I agree with 1. (H Pattern), but everything else is getting a bit too deep. This was easy adjustments made with current tire and physics to open up this realm of GTR drift for us. I ran laps on WE with fzr drift setup and had no issues with hand brake or tires. I did not however, use XRR as I cant keep up with where my paddles are while drifting.

IF you had a chance to chase some one drifting, brake bias locks up too easily by adjusting brake pressure to add more hand brake, makes it difficult to stay door to door, clean chase runs
martin18
S3 licensed
Just a few shots from tonight
martin18
S3 licensed
Ran tandem for few hours now with many drifters. WE love it!!
things to work on:
1. H pattern shifter is a must! (XRR drift configuration turns to H-pattern)
2. Anything past 50 degrees steer feels very twitchy
3. Tire wear is way too fast on all tires even with 17 psi rear tires
4. Brake bias for Hand brake (specially on FZ)
5. Lacking front end feel (feels light)
martin18
S3 licensed
Quote from R-to :drifters also need adjustable handbrake power level, and drifters need also the h-shifter for all drift cars.

Can you do something for the tyre wear? its way too fast way they overheat.

Lower rear tire pressure it will help
martin18
S3 licensed
Spoke with some guys and they all been agreeing on that too H shifter for XRR Xr/drift please! Other wise feels pretty good!
martin18
S3 licensed
Posted this on Drift team Discord so to get more feedback from other drivers/drifters, thanks @Scawen
martin18
S3 licensed
Quote from Scawen :Some more information about the RX / DRIFT configuration so far.

On the left you see the original race tyre size. When you select "RX / DRIFT" the tyres change to the numbers on the right. You can then select more different tyres and greater maximum lock (up to 60 degrees on XRR and FZR).

XR GTR
F 335/30-19 -> 245/45-18
R 335/35-18 -> 275/40-18

FZ50 GTR
F 300/35-18 -> 235/45-18
R 370/30-18 -> 285/40-18

FXO GTR
F 335/35-18 -> 275/40-18
R 335/35-18 -> 275/40-18


EDIT: I don't think anyone would choose this configuration for hard track racing because the tyres are a lot narrower and there is less grip.

This is perfect, configurations like convertible top on LX models! What is the max front camber angle, since we have more power and more steer lock on GTR model camber angles need to be able to go up at least -6.0 degrees in front since it helps with catching grip in front, most competition cars run around 0 or positive camber in rear and no less than -4.0 in the front for grip at high angle
martin18
S3 licensed
LX4 brings AE86 vibes more than XRG does due to high reving inline 4cylinder. Hard to maintain drift once tires get hot after 3 laps. Maybe change XRG to a 8rpm redline 180 Hp too? Anyways I enjoy LX cars for drifting often
martin18
S3 licensed
@Scawen I know over the years the layout editing has gotten better and better, highly appreciated since the last few years specially us drifters we been able to create our favorite real life tracks on AU, Westhill, and BL parking. Couple suggestions: apex objects, stop signs, grass (I know that one might take years) street lights, trash cans, benches, more chalk options, allow chalk to be inclined (pitch angle) for when putting on concrete ramps etc. In general more real life track objects. Lately I’ve been on a mission to make Japanese drift tracks 1 a month. Thank you for all the hard work you been putting into this game
martin18
S3 licensed
I definitely agree with this make it standard 45 degrees for all RWD cars, and street and dirt tires for race cars. Maybe next update we can talk about tire sizes.
martin18
S3 licensed
45 degrees in the XRT and FZ50 has been fine. I think maybe max at 55degrees other wise add more power (50hp) because then more angle on those cars then it will feel underpowered or twitchy
FGED GREDG RDFGDR GSFDG