The online racing simulator
Searching in All forums
(718 results)
marzman
S2 licensed
You could try to beat them at an other track at pro level. Kyoto Ring is the easiest track there is to race the AI.
marzman
S2 licensed
Quote from Bluebird B B :People complain about no weather, but lfs has quiete realistic wind effects. However about 100% of servers always set option NO WIND.

So i choose cars&tracks

True, it has indeed.

I voted tracks and cars. The biggest change is needed on the barriers.
marzman
S2 licensed
Quote from Crashgate3 :I've said this in the test patch forum, but the multiple screen support is easily the best addition to LFS for years.

LFS is now up there jointly (IMO) with iRacing as having the best multi-monitor support of any game

I would like to try that, but does it matter if you have two different sized monitors? (17" and 22")
marzman
S2 licensed
Quote from bavorak :I dont like this very much...ABS may be good for people who race on mouse but if I were you I wouldnt allow hotlapping with ABS ... it causes that people, who dont want to play with any electronic systems in lfs, have no chance of competing with those who race with abs....and this is not only about hotlapping but in general about racing...if you dont have to think about your front wheels blocking you can just push the brake to the floor and that´s it ...until now there was also some skill necessary in braking...batching the brake force to prevent your wheels blocking

I am quite strictly against ABS because in my opinion racing should be just about pure drivers´ skill and not about using any electronic help... (not speaking about TC on BF1...without it BF1 becomes really hard to control)

however I doubt that this my opinion would change anything but I had to say this...and I hope I am not the only one who feels it this way

You can still pick a car that has no ABS, like in real life.
marzman
S2 licensed
Quote from Flame CZE :No, it's because patch 0.6A is the patch with VWS and new physics, which will be released in the future.

Thanks, but then your answer should be yes, because that was what i was thinking. Keeping 0.6 for a bigger update and nothing behind Z.
marzman
S2 licensed
Great can't wait to try it.

Is the naming chosen because there is no letter after Z in the alphabet?
marzman
S2 licensed
I started the company Western European Trucking so if anybody still plays and want to help out, please apply
marzman
S2 licensed
Is that layout somewhere for download?
marzman
S2 licensed
Quote from Nathan_French_14 :Don't you read? He clearly said that he is having clamp issues on his wheel.

You could have a little more friendly attitude, yes I read. Yesterday evening I had trouble imagining what clamp knobs are. As you know for some people English is not the first language and clamp knobs was not in my vocabulary.
marzman
S2 licensed
Quote from MAGGOT :Syphilis aside, I'm far too drunk at this time of night to pilot a vehicle; simulated or otherwise.

You are never too drunk for a demolition derby in the car park
marzman
S2 licensed
Are you talking about the shifter? I think this is the reason they left it out on the G27.
marzman
S2 licensed
Quote from jvcala2 :i know about the XRT but i can't drive it....i'm stuck with the XRG

Yeah, well. It sounds kind of strange saying you would really like an XRG with a turbo since it is available in S1. We are now talking about a car that we would like in S3 so you could not drive that car either

I hope more real content is the trend for S3 but I don't get my hopes up. And I hope they will step up to a newer Direct X when that time comes.
marzman
S2 licensed
Quote from Deutschland2007 :Wow, there is only one problem: The LX6 doesn´t even have a spare wheel

Offcourse not, if fell off.
marzman
S2 licensed
I often loose a hubcap when i corner to fast or hit the walls in South City.
marzman
S2 licensed
Quote from The Very End :Lol man. Even Scawen has stated that there are not much part left of developing before S2 goes final. It's basically physics update, better damage modelling, new cockpit / higher res, fixing the barrier bug and Westhill update.

Sure, wouldn't hurt

In a later post he wrote it's about content. If S1 can get 2 more cars after it is final, what is in a name?

S1 is just as much final as S2 is.

And cars do hurt
marzman
S2 licensed
Quote from Pablo Donoso :There are tons of those dds mods, why not just make it so there are multiple body styles on the chassis there are now. I would love to see this car in the game, the Cadillac Northstar LMP 02.


On what chassis? There is no car that even comes close to this.
marzman
S2 licensed
Quote from Greboth :I do not see how you can say this for the simple reason that no time has been put on it. All that has been said is Rockingham will be S3 content. Yes LFS is S2 alpha but S2 will eventually stop being alpha. So who is to say that S2 wont become full S2 then Rockingham is being released.

Besides that, LFS S1 is just as much alpha as S2 since it uses the same engine. I think they should just drop the tags S1 final and S2 alpha since it is all about content and not about how final or not the game is. Just name them S1 0.5 Z and S2 0.5 Z. Scawen said he was considering that, maybe it will make things more clear.

The differences what you pay for are content. It's not like they are dropping S2 or S1 they are just adding something new. I can't see how people can do disappointed about that and saying the devs don't care. It just makes no sense.
marzman
S2 licensed
I've heard it will be an Dacia Sandero on LPG G3.
marzman
S2 licensed
A Legends car would be cool. It's not only for ovalracing, although I think that is what it was originally designed for.
marzman
S2 licensed
When will you start to give away S3 licences?
marzman
S2 licensed
Quote from Homeless_Drunk :Will S3 include body kits, neon lights and turbo upgrades?

Yes, and fake nos and every driver will look like Vin Diesel.
marzman
S2 licensed
Quote from Bose321 :Let me guess, it's a monster truck?

It depends how big you are
marzman
S2 licensed
Quote from brandons48 :VICTORY!

Scawen for president.

No, Eric.

No! Victor!

No! - You see where that would go..


Well, I'll have to agree - it does look incredibly realistic. Any hints as to what the new car will be? Super car pl0x! ;P

That may be a new thread to start

Here is a hint

http://www.youtube.com/watch?v=akaanteVCs4
marzman
S2 licensed
Quote from three_jump :And that is why there is no difference between a fictional and real track on a pc. 95% percent of us are not very likely to go driving there so we'll never know how exact it really is.
I'll never know that bump A should be less hard than B or that Curb C has different paint or that this odd tire stack is supposed to be 10cm more away from the curb. You can't get an infinite exact model, tracks also use to change over the time...

And I don't care to be honest.

True, most of the bumps in a circuit are not "by design" but because of aging, also a track can get new asfalt what changes everything.
marzman
S2 licensed
Quote from tristancliffe :I just replied to a PM from tinvek about this.

I believe that the devil is in the detail. The laser scanning will ensure we get a track that looks a lot like Rockingham, and maybe that is enough for 99% of players. They want immersion, but perhaps don't care about realism.

But what separates a track that looks like Rockingham from a track that DRIVES like Rockingham is the detail - the dips behind a kerb that mean you can't cut it at all, the drain covers in a kerb that try to spit you around, the sudden changes in camber that might be missed by the laser scanner, or smoothed by the post-processing (look at the first corner of the infield - a double apex hairpin (where you usually miss the first apex by a car's width). As you come off the oval onto the infield there is a nasty, sudden change of camber. Without that the corner would be dull. With it, you never quite know what the car will do. How accurately they model that will define whether sector 1 of the infield tracks is good or a bit crap).

It's all well and good modelling the grandstands and pitlane in amazing detail (and it does look amazing to me), or even modelling the kerb shapes in detail, but it's the details even finer than that that make a track. Drivers don't walk a track to look at the big picture - you can do that in a car or from onboard videos - they do it to look at the details.

Will LFS have these details? Will Eric have gone that extra mile and talked to drivers (more experienced, better ones than me I mean) to find out what makes a track a track, and what defines the lines through a corner. Will he have bought/read the UK Circuit Guides handbook thingy? Will he have looked at Datalogging (and not just of a perfect lap) to see what is happening to the cars as they circulate.

I'd much rather have that surface fidelity than any fancy modelling grandstands, because the surface fidelity is what makes a real track real. With a fictional track you can avoid a lot of it, because the fictional track isn't trying to recreate something that actually exists. Therefore the fictional track IS the track - just a track that doesn't have dips in the kerbs at an apex drain!



I have a few on my website(s), but I'm uploading some Rockingham videos to Vimeo. http://vimeo.com/tristancliffe/videos

The first one (and the last one of this week) is the wet practice session. All from 2008. I ended up on pole, by quite a margin!!!
http://vimeo.com/6733690 - it has actually finished uploading, but there is a conversion process that occurs. I don't know how long that will take...

Edit - just looked at the instance of Firefox that is doing the uploading - conversion is due to finish in 45 minutes. No, 31 minutes. No, 37 minutes. You get the idea. Check in an hour. I'll upload more next week. Wish me luck at Croft!!!!

From what I have red about laserscanning is that it notices differences from 2 mm in surface. So I don't think a chance in camber would be missed and the kerbs are laserscanned with the track.
FGED GREDG RDFGDR GSFDG