Nothing to be worried about. What does it matter if one makes a WR online as it won't count anyway. And when training offline, one can add ballast to match master server's ballast.
As said in first post, GTR class probably needs some adjustments. Those constraints were not tested. You'll probably see more even GTR class when patch X is out.
It's very good wheel. The best you can have in "everyman's class". If you want better, you'll be paying 1000+ euros from just a wheel.
I don't know how to compare to real car expect G25 has more rotation than most of the other wheels, three pedals and a shifter, just like in any real car With two FF motors forces are quite stong and wheel turns fast. Pedals are very good, brake being much stiffer than other two pedals.
Problem with shifter is that it's light-weight and made with potentiometers instead of buttons. I've been using mine since last christmas, and lately have had problems with 6th gear staying in.
Yeah I know it's not true simulation, even if it's advertised as a "the complete racing simulator for xbox360". It's Forza's community I was wondering because of funny arguments towards cockpit view especially and their enthusiasm to that particular game, or simulation as they say.
I think that consoles lack a true simulation because of younger and more casual players. Games where you can into action quickly sell more. Same applys for PC world too, but at least there are few good simulations for PC.
Yesterday I was bored so took a peek at Forza 2 forums. Someone posted about missing cockpit view and he soon got bashed, because cockpit view doesn't belong to sim and it would need zillions of interiors to be modelled. Their point of view is that hood view is more accurate and realistic
In-game you can't. If you have NVidia's graphics card, you can do it from drivers in Windows. With Ati's cards, I think you need program called AtiTool (was it AtiTool? :shy.
I bought this game hoping to get a rallycross configuration for every track. How wrong was I...
Maybe he bought the game for same reason? Where was that cocky thread again
But there is no password filter too? Malfunction in filter? And how about smaller maps if this LFS server (thanks ukct for providing us one ) is going to stay online with few participants?
I tried this server tonight. Karkand was going on. I think 32 players maps are too big as there were maybe 6 of us... I think that planes would just make it worse16 players maps and we can have some forum member versus forum member battles instead of a whistle and a quarter second later bombs drop in your head
P.S. Can others see the server from game list? I tried without any filters, but couldn't find the game. With direct connection it worked flawlessly. Not a big deal, but I'd like to see if there is anyone playing before joining.
Some still race MRT. Even yesterday there were many servers running MRT at as1. I myself was at FM's server and there were max about 15 drivers. And it sure was fun.
I disagree with as1 being boring track for MRT. There are less weird bumps that send you spinning like in SO tracks. On some corners you can really gain time with some guts, i.e. flat-outting cork screw or not braking to turn before.
Yes, in script folder there are scripts for each car running car spesific script when leaving pits.
@Walleye1: I don't know if you need them, but attached my gear changing scripts for G25. You may need to re-assign buttons if they don't work from out of box I have no use for paddles in H-gated or sequential mode so you might want to set something neat there.
I don't think there are any leagues running just MRT, but it sure is great fun especially on short tracks As you already saw, it's not the most popular car. But usually when I go to an empty MRT server, others will join too and we may even be lucky to have a few good races with 10+ drivers
E:Forgot to mention that getting players on MRT server at your time zone might be trickier, because most LFS players come from Europe so prime time for online LFS is at evening GMT.
I use H-shifter and manual clutch with road cars. Now that I've practised it from christmas, I think I'm equally fast (or very close) to paddle shifting. On corners where there is downhill or little turn just before actual corner, I found it more difficult, because can't keep two hands on the wheel.
720 degrees turning felt horrible at first, but now I couldn't live without extra precision it gives