The online racing simulator
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micha1980de
S3 licensed
micha1980de
S3 licensed
place it at the "virtual" connecting line where the fence ends and the metall barrier beginns.
just see that the yellow dot of placed objects is within the limits (before the fence).

hv fun
micha1980de
S3 licensed
bleh, i know what he means...
it's the inability to program effectively.
Like back in the early days, where you had to know HOW to program.
For example, google for "100k intro's"
The problem is the high-level languages (my opinion), so basically, why bother optimizing the code for a certain problem, just wait for the next generation of computers... they'll crunch it certainly.
thus producing inflated code that was easily written/clicked together and runs like "hammer on the head".

<<< puts flamesuit on...
micha1980de
S3 licensed
Quote from Racer X NZ :" I may disagree with what you say, but I will defend unto death your right to say it "

erm, who said that?

edit: found it myself
Voltaire, aka François Marie Arouet (1694-1778)
micha1980de
S3 licensed
error, does not compute
micha1980de
S3 licensed
no, a regular power-plant, the 3-phasic current is distributed via flex-cable.
Very much like the power extensions you use, just this is for out-door use, has a larger cross-section, and is rated for higher voltages.

regards
micha1980de
S3 licensed
Quote from Dalek0220 :Been there, and is slippy like hell. My method is to set a barrier near the wall, get a good speed, drive in it, and the barrier bug should send you flying. You can do the same for the skid pad.

why? the startpoint method works just fine for the "kartbahn".
Didn't tested the skid pad yet
micha1980de
S3 licensed
and the best is.... it runs on electricity.
Thus you can mine the earth while using solar/wind energy

regards
micha1980de
S3 licensed
btw, if you just head on straight after the fence, there doesn't seem to be a end/barrier you could just flat out carefully like on ice
micha1980de
S3 licensed
Quote from Zachary Zoomy :I recall Scawen saying that you won't see any notable difference in skins bigger that 4096 x 4096.

And people say there's hardly any audible difference between lossless compression and non-lossless compression.
I disagree, and to prove my statement, the hubble telescope used a far more greater resolution than any comsumer/semi pro/pro cam uses these days...
In short, resolution matters.
The more, the better.

regards
micha1980de
S3 licensed
try searching your harddrive(s) for *.spr, *.mpr then.
Then u'll see where your replays are beeing redirected at.
micha1980de
S3 licensed
this "thing" will never be released here in good ol' germany...
The car industry will see to it, since it'll reduce their markets if that thing was sold here.

they claim that thing isn't safe, thus wouldn't get a permission on german streets (not to speak of the autobahn).

cart-mod annyone?
micha1980de
S3 licensed
Quote from Stang70Fastback :http://www.youtube.com/watch?v ... rSpps&feature=related

This one is my all-time favorite!

i'll NEVER moan about LFS physics again after seeing the "real" thing *G*
micha1980de
S3 licensed
i've always thought about the heads movement as a indicator of the actual force to car and driver while cornering to prevent -pushing it too hard-.
So i *think* that if i see the geometry of the eye (center of the helmet balloon right?) to the steering wheel and car, move too far out of place, i'm applying to much force to the car, thus flying out of the bend.
in effect i'm unable to handle any car (in lfs) to any degree competative, while using a mounted camera (without any tilt/movement).
So i'd say the system of applied forces helps "keeping control"

regards
micha1980de
S3 licensed
Quote from lerts :yes but as im not from botswana my other data is false, i dont like giving personal info

can i use anyway this account which id rather or id have to make a new one with true data?

and after you got your s2-license it's polite to correct some of your falsified data
micha1980de
S3 licensed
I'm sure scawen wrote a well put post about SMT/SMP but i can't remember correctly.
So even with excessive physics usage of the CPU, there has to be a way of utilizing more CPUs for the achievement of more granular physics.
I mean, common, the world evolves -slowly- into parallel processing, i think scawen thought about this too and i hope he is able to intruduce multi-core usage at some point.

regards
micha1980de
S3 licensed
in the earlier versions, i replaced a texture, and after that it looked like the known smokemod, but i dunno wich texture i need to replace thus i don't know if this would work either.
micha1980de
S3 licensed
/thread hijack

are the low-res skins sorted out automaticaly in time? (512*512)
I'm talking about the converted ones, helmets and car skins

thx...
micha1980de
S3 licensed
tristan, please compile a setup of your nearest mx-5 "feeling" and post it here, since you have the background in real-life motor sports and a mx-5 handy...
thx
micha1980de
S3 licensed
thx for the prompt answer

regards
micha1980de
S3 licensed
Quote from whitey6272 :when i took this beauty and thought id show everyone because it looks so real, i think anyway.

one: what are the roof scoops for anyways? (technical interrest)
two: GT4 is a consolegame right? then how do you guys make these "screenshots"? U're obviously not using any tv-set adaptor and pc-TV capture devices. maybee some emulator?
*wonders*

regards
micha1980de
S3 licensed
maybee an ignorant (german) question, but was was/is/will be his message?

regards
micha1980de
S3 licensed
questions as follows:

is it a insim bug? (meaning the cruise app) >>>nope, tested, was in singleplayer mode!
is it a car bug? (reproduceable with any car) >>>nope, tested, LX4 used!
is it a track bug? (reproduceable on any track) >>> nope, on any track, Ky oval used as well
is it a Lfs bug? (reproduceable in singleplayer) >>>hm... i think so

the yellow line doesn't matter, just the combination of pit-timer still running and beeing outside the pitlane is enough to provoke the described behavior from above, also re-entering the pitlane with the timer still running, and the "flooding" stops.
Last edited by micha1980de, .
micha1980de
S3 licensed
i'm used to model in Cinema 4d, and tried to use 3dsmax, that's were the confusion begann
I'm just surprised how different these two interfaces are handled.
For example (as stated by someone else) you don't seem to have a unified texture manager wich is responsible for applying certain textures to the meshes.
So basically i see how many people use 3dsmax and i wonder how long it would take to re-learn the abillities in 3ds again wich i'm already used to in Cinema.

regards
micha1980de
S3 licensed
google?
FGED GREDG RDFGDR GSFDG