place it at the "virtual" connecting line where the fence ends and the metall barrier beginns.
just see that the yellow dot of placed objects is within the limits (before the fence).
bleh, i know what he means...
it's the inability to program effectively.
Like back in the early days, where you had to know HOW to program.
For example, google for "100k intro's"
The problem is the high-level languages (my opinion), so basically, why bother optimizing the code for a certain problem, just wait for the next generation of computers... they'll crunch it certainly.
thus producing inflated code that was easily written/clicked together and runs like "hammer on the head".
no, a regular power-plant, the 3-phasic current is distributed via flex-cable.
Very much like the power extensions you use, just this is for out-door use, has a larger cross-section, and is rated for higher voltages.
And people say there's hardly any audible difference between lossless compression and non-lossless compression.
I disagree, and to prove my statement, the hubble telescope used a far more greater resolution than any comsumer/semi pro/pro cam uses these days...
In short, resolution matters.
The more, the better.
this "thing" will never be released here in good ol' germany...
The car industry will see to it, since it'll reduce their markets if that thing was sold here.
they claim that thing isn't safe, thus wouldn't get a permission on german streets (not to speak of the autobahn).
i've always thought about the heads movement as a indicator of the actual force to car and driver while cornering to prevent -pushing it too hard-.
So i *think* that if i see the geometry of the eye (center of the helmet balloon right?) to the steering wheel and car, move too far out of place, i'm applying to much force to the car, thus flying out of the bend.
in effect i'm unable to handle any car (in lfs) to any degree competative, while using a mounted camera (without any tilt/movement).
So i'd say the system of applied forces helps "keeping control"
I'm sure scawen wrote a well put post about SMT/SMP but i can't remember correctly.
So even with excessive physics usage of the CPU, there has to be a way of utilizing more CPUs for the achievement of more granular physics.
I mean, common, the world evolves -slowly- into parallel processing, i think scawen thought about this too and i hope he is able to intruduce multi-core usage at some point.
in the earlier versions, i replaced a texture, and after that it looked like the known smokemod, but i dunno wich texture i need to replace thus i don't know if this would work either.
tristan, please compile a setup of your nearest mx-5 "feeling" and post it here, since you have the background in real-life motor sports and a mx-5 handy...
thx
one: what are the roof scoops for anyways? (technical interrest)
two: GT4 is a consolegame right? then how do you guys make these "screenshots"? U're obviously not using any tv-set adaptor and pc-TV capture devices. maybee some emulator?
*wonders*
is it a insim bug? (meaning the cruise app) >>>nope, tested, was in singleplayer mode!
is it a car bug? (reproduceable with any car) >>>nope, tested, LX4 used!
is it a track bug? (reproduceable on any track) >>> nope, on any track, Ky oval used as well
is it a Lfs bug? (reproduceable in singleplayer) >>>hm... i think so
the yellow line doesn't matter, just the combination of pit-timer still running and beeing outside the pitlane is enough to provoke the described behavior from above, also re-entering the pitlane with the timer still running, and the "flooding" stops.
i'm used to model in Cinema 4d, and tried to use 3dsmax, that's were the confusion begann
I'm just surprised how different these two interfaces are handled.
For example (as stated by someone else) you don't seem to have a unified texture manager wich is responsible for applying certain textures to the meshes.
So basically i see how many people use 3dsmax and i wonder how long it would take to re-learn the abillities in 3ds again wich i'm already used to in Cinema.