Btw i tested you on something and you simply did it. Awesome i gave you the reason why your request was useless (from an engineer side) and what you listen was only the idiotic things I wrote.
Basically if you have an improvement suggestion this is not the correct section for it. Then no one care about F button in LFS.
Furthermore as I have already said in another (usefull) topic LFS is a game, modeling perfect physics require lot of time + money + awesome computer and you will never reach the goal because this is simply impossible.
Devs added this stuff because it enables you to understand in term of physics how a car is working (I feel it really interesting for any cars fanboy). No one use it to race or to set a car. I can tell you as a member of one of the most sucessful team in LFS. We use only drivers feeling (75%, irl it's about 50%) and datas recorded by the car during a run (tyres loads in pushrod, temps, suspension travel, slip angle, slip velocity,...). This gave you much more info than what F mode do so this mode is really useless, so this topic is aswell.
Now stop being stupid, half of the people here are joking about you and your damn complain. I have raced LFS since 2005, never used it, it took me 3 years to become fast and I have still lot of things to understand to be alien. So use cockpit view and race and race.
To finish, a small quote about senna's engineer : "datas analysis was useless because Ayrton was one"
Anyway keep going, this is really fun and you are now #1 for 2012 awards thread of the year and best oddball of lfsforum. This is not an ad hominen attack, just a fact, and facts aren't insult.
C'mon I have never used F mode for setting the car. This is shit, something better are the datas you can extract with .raf files an analyze wit lfs lra.exe (lfs replay analyzers).
You are definitely noobs and deseperate. If 100 wr holder tell you he isn't using it maybe it is because this is nor usable. Think
Do you even know that track engineer uses forces sensor in practise season?
Btw I won MoE 24hrs in GT2 (MoE aswell which is the best league in LFS) without using it. And I'm track engineer in real life, so stop crying. Btw that mode do not show you exactly tyre load so that's useless for serious racing, but quite usefull to understand a car works.
Was talking about generality. I know this model quite a lot because of my real life job where I use it. It is basically only an example (and tbh the model that almost everyone use in automotive industry including car industry (peugeot & Renault) and motorsport aswell) to show how tyres modeling is difficult. Working already a lot about making tyres works irl to pay any serious attention on how it is set in LFS (btw this model seems to be quite close to Pacejka anyway, which is quite normal as they are both about tyres).
About the damage, I have never felt a diff in aero but sometimes it get some really nasty effect when some aero/body parts touch the ground.
Any let's be honest LFS physics are not perfect but LFS are still using the best physics I have ever tried and btw we don't have any of those at home to have a dynamic simulation like LFS provide. I don't know how far we are from the max we can do on computer with LFS but LFS physics are really good and tbh close enough to the reality for some motorsport fan like me that don't have any real driving skills.
btw a car behaviour is quite simple to simulate. It is basically a body with weight and inertia and 4 not suspended mass linked with the body of the car thanks to flexible links (wishbones geometry, suspension,...).
This isn't really hard to study (M*a=F and J*a=C) but the links with the ground (tyres) is really a hard thing. Many things should be taken in account as temps, pressure, flexibility,...a tyre is the hardest thing to modelise in a car (and basically the only one).
Actually no one have already find any perfect model of a tyre but the nearest we knows is atm Pacejka model (I would suggest a bigger google research about it). This is a really hard model to calculate, you need to make many tests to manage to calculate everything you need to have and then use that model.
In Formula one Pirelli give it to teams but I know that every teams re-calculate it (with each tyres, soft,super soft...)...
I have spoken with an engineer from ART GP, the well known GP2 serie top team (Hamilton, Hulkenberg, Rosberg, Grosjean,Di Resta,...they all raced for that team), and he explained me that they had to do many test, really expensive to determine how the tyre react to each suspension setup (load, camber, pressure, temp, ackermann,...).
Btw Pescarolo will also run a LMP1 based with AMR cockpit.
Toyota has just announced its second car line up
Davidson (was quite expected to see him in a top team like that)
Buemi (rumors were right, but anyway he is rookie at LM and in endurance)
Ishiura (japanese Toyota's driver, good experience in endurance in Japan but rookie at LM)
ELMS grid looks quite good in LMP2 but so poor in GTE ! 5 GTE-PRO (2 F458, 1 Lotus, 1 AMR, 1 Porsche) and only 2 GTE-PRO (Porsche IMSA vs F458 AF Corse). Anyway the biggest surprise of the day is to see Sebastien Loeb Racing signing a Oreca 03-Nissan !
:o Awesome university activities. Btw I'm at the most well known french automotive (something like 35% of french racing engineer have made this school including whole ART GP engineer,...) and we only have that small (but fun ) car (some student are studying a formula student car and school was one of the first school of the world to compete in shell eco marathon).
Anyway you are really lucky Should really be awesome to have such a good amount of racing car at university.
EDIT : btw you rear wing is sometimes black and sometimes white, which one do you prefer?