The gauge on the screenshot is for the XRT (as you can see on the title of the dashboard window) so you won't need it, but I also uploaded my XRG version of it. Check it out here:
I had and idea about the car radar though, you should inspire yourself from the one in Assetto Corsa: It fades and become invisible when there is no car around, and a color appears in the direction where you might have a contact.
Thanks for the update Scawen. I was wondering, since you are refactoring the tyre physics simulation, it is possible to implement some multithreading, even in a basic form (physics in another thread)?
What's the refresh rate that you target for the new physics ? Staying to 100Hz or some changes to expect ?
In the case of LFS, this is different. The Stage system is perfect for low incomes, because there is no time limitation for DEMO, and you can always buy S1, and then later if you feel that you need even more, upgrade to S2 and then S3. No reasons to crack the software.
I've saw too much about eastern europeans buying PCs that I can't even afford, and then crack all their softwares, because "why buy it when you can have it for free?".
Because this thread is useless, just like the "Tracks we wanna see in S3".
4462 posts for now, maybe 60% of them that are just random people writing a random car or track.
I'm sure ScaViEr already have a roadmap for cars and tracks they want to see, which type of car/tracks they can't implement with current engine restrictions, etc.
Rockingham and Westhill are new tracks, much more detailed than before. Your graphics card might be struggling to keep up. Upgrade it if you can, or lower graphics settings and/or resolution.
Thoses artifacts are due to the vertex shadowing, and AFAIK, Scawen has no intention of fixing them, because the shadow system should be updated to shadow mapping (per pixel shadowing instead of per-vertex).