The online racing simulator
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nacim
S3 licensed
I don't know, in theory they might just work on it too, but if it's not the case, use the previous version, and get the PostProcess.psh from the latest version Wink
nacim
S3 licensed
Quote from BeNoM :Shadows are missing from cars in latest version Frown

Install the shaders AFTER patching LFS to 0.6Q3 Wink
nacim
S3 licensed
It's not about legal or not, it's about community management.
nacim
S3 licensed
Quote from PeterN :Very dark cars in pits (I mean in shift P, not in garage). Obviously post-process needs to be enabled for shaders to work, I just didn't expect the change in shaders to affect anything when post-process is disabled. I'm aware this is an LFS issue rather than your shaders though Smile

Oh, yeah, I can't do anything about that. :/

Actually, volumetric fog is applied on the world shader, so it works without post-process, but since I based my shader off Keiichi's linear color space correction, it needs the post-process to be right. Wink
nacim
S3 licensed
Quote from BeNoM :Scawen, how come you haven't deleted all these posts and banned the crack users?

Like Dave said, please stop trying to make this forum North Korea. Some are expressing themselves normally, and it has been a while since the last activity on the forum. Let them vent, it won't change anything after all. They'll probably realise that it's of their free paradise, and those who don't want to accept to buy a license or play on DEMO will just leave, and everything will return calmly, but with the reasonables users staying with us.
nacim
S3 licensed
Welcome aboard! Smile
nacim
S3 licensed
Quote from Ibtasim6781 :I love it!Na-na Just.. Perfect.
It felt weird playing without your shaders Looney hahah. The vignette filter gives some kind of touch that makes it look even better Thumbs up

Also its perfect for those that can't run Reshade or ENB Uhmm

Thanks. Smile
Yeah, returning to the default shaders for a week made me realise how much I was used to mine. Big grin


Quote from PeterN :Looks a bit weird in pits, or with shaders disabled :/

Can you elaborate?
And what do you mean by "or with shaders disabled", do you talk about Post-Process? If so, it needs to be enabled.
nacim
S3 licensed
/thread
nacim
S3 licensed
Settings > Graphics > Trees : none Wink
nacim
S3 licensed
Quote from Eclipsed :Today I went into local Lamborghini distributor and said,that the Aventedor is not worth it's money,so they should give me one for free...

So, which color is your new car then? Smile
This logic is so flawless, I'm sure they gave you at least one.
nacim
S3 licensed
Quote from MicroSpecV :Well, we all accept that maybe they are indeed underfunded to purchase LFS.

I do understand that some are, but there are a lot of people that crack the game simply following the logic of "if I can have it for free, why would I pay?". I saw people having way higher end computer than me (and I'm supposed to be in a rich country and have an income, and I can say that my computer is pretty decent), but still, their they just don't want to buy their license, because they can have it for free.
LFS has a considerable advantage over other games, the licensing system. S1 is already a good amount of content for not much, and you can play on many servers actually. Every one interested in the full content can just start by buying the S1, enjoying it while saving some cash to upgrade to S2 later and S3 after that.
I don't get what's hard about that when you got an income and have money to spend on entertainment.
Licenses are permanent, I bought mine in 2009 and I only paid again for the S3 when it was released, while many other games are asking 60$ for yearly updates (sports games for example) and no one cares.

Quote from MicroSpecV :Although @Scawen maybe look at annual subscriptions?

nope. nope. nope. nope. nope. nope. nope. nope. nope. nope. nope. nope. nope. nope. nope. nope. nope. nope.




nope.

Quote from MicroSpecV :All I know is that the saltiness from all the legit-licenced people has to stop. We don't want a mini-virtual war over two sides with actually equally valid points.

My disrespect with cracked user comes from their disrespect to show off their cracked LFS on the forum. As a game developer myself, there is simply no way I can accept that.
Last edited by nacim, .
nacim
S3 licensed
Quote from MicroSpecV :Guys... save the community, not butcher and roast them. We're all driven by racing so don't take it out on them.

I personally agree with that, we are all gamers, and LFS players, which is definitely not that common nowadays, and I welcome every player here, except the ones that believe that everything can be given for free, and can't get on their mind that the only options are using DEMO, buying a license or simply don't play at all.
Crack AAA if you want, they can amortise the cost of it and defend themselves (there is a limit there too, if you enjoy the game, buy it when you can afford it, that's the least you can do), but damn, have a little respect for indie devs !
You know something is f*cked up when the majority of the community is actually playing on a pirated version.

All of this make me think that the times where cracked LFS meant S2 on singleplayer and DEMO on multiplayer weren't that bad after all...
nacim
S3 licensed
Quote from sNPaulin :Well guys, Most Brazilian players don't have some money to buy this game, for more than 50 euros is cheap for you, for Brazilians this price is very very expensive, in Brazilian Real is R$150,00. If the LFS team manages to lower the price in reais, many players may be able to play the original license, I recommend that you put a price of R$40,00 for the sake of being an old game and more... Please do this and do not ignore some Brazilian players if love this game. #impostoéroubo

Start by buying a S1, and upgrade later to S2 or S3. Problem solved. I know it's relatively expensive for your incoming wage, but lowering the price for a certain region always create problems and flaws that people will exploit to buy their game at lower price (for example I bought GTA V at launch for 27€ instead of 60€, by buying it on Nuuvem), so I don't think the developers could afford that.
nacim
S3 licensed
Quote from Racon :You can afford the demo. Next?

This. Seriously, I've played for years on DEMO, and if I had a low wage, I'd start by buying a S1 license, then S2 when I can, and finally S3, since there is possibility to buy the game in multiple packages for the same price of the full content.
nacim
S3 licensed
Here it is!

Changelog:
- Added support for 0.6Q3
- Added vignetting post-process effect
- Tweaked post-process S-curve to give brighter colors
- Added configuration to PostProcess.psh

Notes:
I recommend disabling dynamic tree as they seriously ruin the landscape (because they don't use the same fog method, I haven't figured out how to do that, at this point I'm nearly sure it's not fixable)

Screenshots (raw shots, no Reshade):



nacim
S3 licensed
Quote from MandulAA :I don't really know if this bug is new with 0.6Q3 or not.

It is not. Wink And it's not flickering, there is just some point lights there, don't know why.
nacim
S3 licensed
Quote from RC-Maus :Rockingham has 11 tracks Smile

No, Rockingham is ONE track, and it has 11 configurations. At least that's how it's called in LFS.
nacim
S3 licensed
Quote from baartlomiej :Removing that line worked for me and it also works after enabling post-processing.

Nice to hear, at least it would have been useful to someone Smile
nacim
S3 licensed
I tried to remove that line, and it still doesn't work.

I've made my own investigations too, and I think it's related to the latest Windows Insider build. Nearly every DirectX 9 game I have now crashes, except GTA San Andreas (actually it sometimes crashes at start) and my own DX9 renderer, for no apparent reasons. I think I'll just reinstall Windows 10 without insider builds, I'm getting tired of theses bullshits, it's not the first time that they broke DX9 like that, but the previous time, my renderer didn't worked, and it was one of the reasons I upgraded my engine to DX11 (maybe it's their plan lol, knowing them...).

Sorry for wasting your time with this, should have seen that before (LFS is one of the few DX9 game I still play actually).
nacim
S3 licensed
Quote from mbutcher :Surely we're approaching teaser time again, Eric!

Omg omg omg Can't wait! Omg omg omg LFS
nacim
S3 licensed
1) At startup.

2) Yup, every time, I can't play right now.

3) Better yet, here's a dump file!
nacim
S3 licensed
Thanks for the update Scawen, but for the first time ever, my LFS install crashes. And I can't find why. I tried removing ReShade and LFS Lazy, no changes.

Here's my deb.log:
Spoiler - click to revealDec 11 09:54:37 LFS : 0.6Q3
Dec 11 09:54:37 timer resolution 1 ms
Dec 11 09:54:37 read config
Dec 11 09:54:37 get command line
Dec 11 09:54:37 preinit d3d
Dec 11 09:54:37 started Direct3D 9Ex
Dec 11 09:54:37 number of adapters : 1
Dec 11 09:54:37 adapter 0 - valid modes : 42
Dec 11 09:54:38 load font
Dec 11 09:54:38 -----
Dec 11 09:54:38 max texture size 16384
Dec 11 09:54:38 can do shadows
Dec 11 09:54:38 can do multi tex
Dec 11 09:54:38 create english file
Dec 11 09:54:38 load language
Dec 11 09:54:38 initialisations
Dec 11 09:54:38 human system
Dec 11 09:54:38 tables
Dec 11 09:54:38 helmet
Dec 11 09:54:38 controllers
Dec 11 09:54:38 load objects
Dec 11 09:54:38 start intro
Dec 11 09:54:38 end of initialisation
Dec 11 09:54:38 init sound


BTW: "end of initialisation" isn't true since "init sound" is done just after Tongue
nacim
S3 licensed
Quote from Evolution_R :Hello!
First, @nacim, I really love your work on these shaders. Thank you! Heart
But after I updated the Live for Speed with the latest test patch 0.6Q3 the shadows are no more. I've tried to fix it... but its too complicated for me. Big grin

You're welcome Smile
You need to use the CarToShadow.psh, CarToShadow.vsh, ShadowToWorld.psh and ShadowToWorld.wsh from Scawen (which are in the update). I shouldn't have exported mines since I haven't modified them.

EDIT: Sorry, I posted a fix that didn't worked (for my defense, LFS crashes on start on my desktop), I just tried it on my laptop.
I suggest for people using my shaders to revert to the default one (linked in attachements) and wait for and updated version of the shaders (it won't be this week though, too much work to do, sorry).
Last edited by nacim, .
nacim
S3 licensed
Quote from BeNoM :And we were promised the physics years ago, Nacim seems to think we're getting them very soon, but I highly doubt that...

Very soon, no, but they are on the tracks for good this time IMO. He's currently refactoring the physics to fix the flaw and make compromises compared to reality in order to have them working right quickly, because, as he said, he understood that he can't match the reality, and that's the point of a simulation, you have to do compromises.
We haven't got updates on how's it's going since the last time he explained us what's his plan, so I waiting for a progress report before assuming things further.
nacim
S3 licensed
Yeah, LFSMods was really cool, but there were only few model with correct textures, precomputed ambiant occlusion and and such.
FGED GREDG RDFGDR GSFDG