If you want to see if you can use or not somes big options, you have two solutions :
- Read the lastest Steam hardware report (fast, but not sure for LFS users)
- Develop an home made hardware detection that send hardware infos of LFS players to LFS servers (longer but more precise )
Okay, we'll see on next test patch
Any estimated release for it ?
EDIT : By check out by myself on LFS, I found this weird thing, sometimes it's glitched, and sometimes not, and when we get closer, the glitch disappear.
Cool, it's (partially) fixed
I think that for the first test patch it's really cool, and then for final version it just need somes improvements to be perfect
Why does the smoke is not written on the Z-buffer ? It could correct the bug, right ?
Yeah, it's one of littles LFS's bugs that are not so long to fix but are requested often.
An other thing I do not like is the default green font color for texts and names. Why not simply white ?
And why does changing font on cfg does not affect the game's font ?
I have Windows 8.1 x64, and LFS 0.6F works like a charm on it. I suggest you to update your LFS and download the lastest version of LFS Tweak for 0.6F (easily findable on Google)
Nice work Scawen. Even if not Everyone will see that, I will and that's cool. Thoses pixelated trees and fences were burning my eyes.
While you work on littles fixes on alpha and Z-buffer, can you also fix the "smoke invisible through fences" bug ? Maybe it's already fixed with the new system ?
As some knows, my wheel is broken, so I use a DUALSHOCK 3 to play to LFS.
MotionInJoy emulates it like a Xbox 360 controller, so I don't have compatibility problems. But I think that LFS should have a proper gamepad support for people that don't have enough money to buy a good wheel.
So, I propose :
- Steering aid option : Even if I don't use it, I think that beginners need this kind of help to correctly drive and 'get the trick'
- More fluid steering : Even with analog smoothing at max, it's not really cool and need some improvements
- Vibration support : For me, what's make the game really immersive when using a gamepad, some games have impressive vibration integration (Assetto Corsa, Forza Motorsport)
P.S. : Add this to your favorite, I think you'll like it, cool stuff you can do with DirectX 9 shaders : http://rbwhitaker.wikidot.com/hlsl-tutorials (the 8th is for me the most interesting )
A borderless window is simply a window with the exact size of the screen, and centrered. And it can't be resized.
I think Windows automaticaly disable the taskbar. Try like this
An alternative solution is that when you connect to a server, your skin is automatically uploaded to LFS World servers in full resolution (or converted to 2048px) or to the server (and the server select max resolution), and then other players download the skin.
I don't know why everybody is talking about going DirectX10+ or OpenGL. Scawen don't have time for this, and it can't be possible alone. And, he doesn't want to change because he don't want to loose Windows XP compatibility (&Mac + Linux) and he dosen't use full power of DX9. We want new content, not useless updates just to remove compatible devices.
Here is my point of view :
I don't care about the new tyre physics, I don't have problems with this one. The new physics is mainly for the VWS, so release them together when they are stable and finished.
But for now, I want you (LFS Devs), not to forget non-Rift users, give us some FIX and contents.
For now, this test patch is only for Rift, and I don't have any problem with this, it create more new users on LFS each day, and need to be finished before official.
But there is not only Rift users in gaming world, so please don't forgive us. Hope that in a few test patches we will test the new Westhill.
I know that it is off-thread, but can you ask for Eric to create an interior for UF ?
And also FX and RB if he have time (and if it not too much), because these are the most underdevelopped things in LFS at the moment (UF dosen't have any interior, and RB/FX have 256px S1 textures).
Thanks, going from 15 seconds to less than one second to load Fern Bay with 4096px Revolution pack ! Thanks
This should be integrated in LFS and launched on start when textures changed.
Same for me, I just upload 10 skins, and I don't really need more (even if I create my own skin for every car I use), but I need more quality, like 2048px.
It could be an option like you can upload 50 1024px skins or 25 2048px skins.