The online racing simulator
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nacim
S3 licensed
Quote from Scawen :The "tree edge alpha" seems even more important on the Rift now because of the big pixels. And supersampling isn't yet available. I think that if I did enable 4x supersampling of a 4x screen size distorted buffer down to to the main screen, you would still benefit from multisampling when drawing the image to the pre-distortion render texture.

But the pre-distortion render texture would be 4278x2922 (96 MB for the colour and z buffer) so I'm still not really keen to try that yet!

If you want to see if you can use or not somes big options, you have two solutions :
- Read the lastest Steam hardware report (fast, but not sure for LFS users)
- Develop an home made hardware detection that send hardware infos of LFS players to LFS servers (longer but more precise )
nacim
S3 licensed
DANIEL, can you also add to your bench a test with the lastest test patch ? It could be nice to really see the difference
nacim
S3 licensed
Okay, we'll see on next test patch
Any estimated release for it ?

EDIT : By check out by myself on LFS, I found this weird thing, sometimes it's glitched, and sometimes not, and when we get closer, the glitch disappear.
Last edited by nacim, .
nacim
S3 licensed
Cool, it's (partially) fixed
I think that for the first test patch it's really cool, and then for final version it just need somes improvements to be perfect

Why does the smoke is not written on the Z-buffer ? It could correct the bug, right ?
nacim
S3 licensed
This is why white text also need black shadow, so it can be readable everywhere
nacim
S3 licensed
But the support for gamepad need to support all kind of gamepad, not only Xbox 360 controller.
nacim
S3 licensed
Yeah, it's one of littles LFS's bugs that are not so long to fix but are requested often.
An other thing I do not like is the default green font color for texts and names. Why not simply white ?
And why does changing font on cfg does not affect the game's font ?
nacim
S3 licensed
It is possible to use both (XInput and DirectInput) ?
So Scawen don't have to rewrite all the control system just to include gamepad support.
nacim
S3 licensed
Wow ! Lynce is back ? What a wonderful surprise ! Welcome back my friend !
nacim
S3 licensed
I have Windows 8.1 x64, and LFS 0.6F works like a charm on it. I suggest you to update your LFS and download the lastest version of LFS Tweak for 0.6F (easily findable on Google)


[Sorry for my bad English]
nacim
S3 licensed
Nice work Scawen. Even if not Everyone will see that, I will and that's cool. Thoses pixelated trees and fences were burning my eyes.

While you work on littles fixes on alpha and Z-buffer, can you also fix the "smoke invisible through fences" bug ? Maybe it's already fixed with the new system ?
nacim
S3 licensed
Nice render !

The only problem is that the model is not really detailled, try to do it with the XR or XF
Full gamepads support
nacim
S3 licensed
Hi guys !

As some knows, my wheel is broken, so I use a DUALSHOCK 3 to play to LFS.
MotionInJoy emulates it like a Xbox 360 controller, so I don't have compatibility problems. But I think that LFS should have a proper gamepad support for people that don't have enough money to buy a good wheel.

So, I propose :
- Steering aid option : Even if I don't use it, I think that beginners need this kind of help to correctly drive and 'get the trick'
- More fluid steering : Even with analog smoothing at max, it's not really cool and need some improvements
- Vibration support : For me, what's make the game really immersive when using a gamepad, some games have impressive vibration integration (Assetto Corsa, Forza Motorsport)

Sorry for my bad English !
Last edited by nacim, .
nacim
S3 licensed
Improve refresh rate of physics to 200Hz can be a solution for people who have 144Hz monitors, any recent CPU can handle it.
nacim
S3 licensed
Can you add a little trick to disable it for us ? (like a little option in the .cfg)
nacim
S3 licensed
Quote from kimd41 :I'm pretty sure it won't, because stuff first appears in Test Patch and later added on official.

Quote from Be2K :I think scawen will post an update report again for Westhill when his supported Version for Oculust Rift V2 is getting published by the end of this week/next week. As he said, Westhill isnt finished and it is still in development. He focused more on the VR Thing while the Test Patch Forum was open so it wasnt their primary task for 0.6G

In my opinion Westhill wont getting into a public test. All Tracks were directly published within S1 / S2.

Quote from Flame CZE :I think there will be a test version before it goes official. See the quote from lfs.net:

True, so Westhill for next TEST Patch, this one is 3D, VR and somes graphicals improvements.
nacim
S3 licensed
Quote from Scawen :get 0.6G up, hopefully at the end of this week, so there is DK2 support in our official version.

Does the 0.6G will have Westhill update ?

P.S. : Add this to your favorite, I think you'll like it, cool stuff you can do with DirectX 9 shaders : http://rbwhitaker.wikidot.com/hlsl-tutorials (the 8th is for me the most interesting )
nacim
S3 licensed
A borderless window is simply a window with the exact size of the screen, and centrered. And it can't be resized.
I think Windows automaticaly disable the taskbar. Try like this

EDIT : I think it's not what I expected, check this out, this program convert every windowed game in a borderless one : http://www.reddit.com/r/Games/ ... n_open_source_fullscreen/ (source code can be donwloaded)
Last edited by nacim, .
nacim
S3 licensed
An alternative solution is that when you connect to a server, your skin is automatically uploaded to LFS World servers in full resolution (or converted to 2048px) or to the server (and the server select max resolution), and then other players download the skin.
nacim
S3 licensed
I don't know why everybody is talking about going DirectX10+ or OpenGL. Scawen don't have time for this, and it can't be possible alone. And, he doesn't want to change because he don't want to loose Windows XP compatibility (&Mac + Linux) and he dosen't use full power of DX9. We want new content, not useless updates just to remove compatible devices.
nacim
S3 licensed
Here is my point of view :
I don't care about the new tyre physics, I don't have problems with this one. The new physics is mainly for the VWS, so release them together when they are stable and finished.
But for now, I want you (LFS Devs), not to forget non-Rift users, give us some FIX and contents.
For now, this test patch is only for Rift, and I don't have any problem with this, it create more new users on LFS each day, and need to be finished before official.
But there is not only Rift users in gaming world, so please don't forgive us. Hope that in a few test patches we will test the new Westhill.

Keep it up ScaViEr!

PS : Sorry for my bad English.
nacim
S3 licensed
Quote from Amynue :
LFS really needs some sort of official trailer.

LFS have an official trailer for S2 : https://www.youtube.com/watch?v=Vbjas6AAVK0
nacim
S3 licensed
Great that Westhill will be better than expected.

I know that it is off-thread, but can you ask for Eric to create an interior for UF ?
And also FX and RB if he have time (and if it not too much), because these are the most underdevelopped things in LFS at the moment (UF dosen't have any interior, and RB/FX have 256px S1 textures).

I think that it could be a great idea.
nacim
S3 licensed
Thanks, going from 15 seconds to less than one second to load Fern Bay with 4096px Revolution pack ! Thanks
This should be integrated in LFS and launched on start when textures changed.
Last edited by nacim, .
nacim
S3 licensed
Same for me, I just upload 10 skins, and I don't really need more (even if I create my own skin for every car I use), but I need more quality, like 2048px.

It could be an option like you can upload 50 1024px skins or 25 2048px skins.
FGED GREDG RDFGDR GSFDG