I have the 4096px Revolution Pack and with 0.6F7+ patch, it just load directly, and my framerate isn't affected at all. I think that an option to choose texture quality in settings can be great for people with low-end computers
PS: I'm a maxed out graphisms lover, but I love LFS for physics, not the graphical engine
Another Point:
I was looking around for DK2 Demos and stuff like that and found something interesting.
"Leap Motion" for the Oculus Rift. It detects Hands and Fingers in the air as you can see in the Video (start @ 0:54 language german). Sure the range is not so much (see @ 3:12 in the Video) but maybe enough to put it at the Virtual / Real wheel and back. Maybe also a little bit to the left or right to use virtual buttons in the car.
Don't know how good it already is but maybe it is something for the future.
And sorry for my bad englisch.
Leap Motion in LFS can be great, but we need to wait to see if the CV1 will integrate a hand positionning system and/or a suffisant part of the LFS community have a Leap Motion (develop a new functionnality for two persons is a good way to brake the developpement of LFS).
But if both works great (Oculus Rift & Leap Motion), then it could be so cool that Scawen develop Leap Motion support for LFS.
While discovering the new website, I founded the new cars and tracks section. It's really cool, and it can also show cars with your skin ! The problem is, that it don't create preview for our skins :
When I click the hatched square, it use my skin, and when I click on the blank one, it set the skin to the default one. See screenshot in attachements.
On the second picture, somes improvements that I have tried : No white shadow in text and square flat buttons.
Oh, and please, add a fuction to click on the LFS logo on the forum to return to the main forum page.
What browser are you using? We did not see that issue in our testing.
About the logo, presumably it will remain as it is, just a matter of getting used to clicl the top menu bar.
I'm using Internet Explorer 11 with my 17" 1280x1024px screen. The first image is not glitched, but when it changes, it create a glitch. I don't have this problem with Chrome.
Yeah, as you want. I don't like car/tracks mods on LFS, I think it ruins the game. But whatever, try to reinstall you LFS/LFS Tweak and launch both as administrator, it could help.
I just have a question, why don't you update your game ? It will be more stable, more functionnality, more optimised and have better graphical quality that Z28. And LFS tweak exists for 0.6F.
I did a test by removing the folder "Shaders" and the game looked exactly the same as in buddy that has a problem.
So you have to copy all the files in the folders once LFS directory, not just the file lfs.exe!
Or use the extracter directly on LFS folder, and replace all files.
I think I can give a more informative answer now.
I was struggling with two possible ways to implement this Tree Edge Alpha (TEA) thing. It can't just be switched on for everything, as in my test, because it does cause sorting problems and too much loss of frame rate. There was the possibility of switching it on per object, which seemed simple but for technical reasons would require two extra passes in the draw. The other possibility was switching it on per texture, but this doesn't allow the possibility for a texture to have TEA switched on in one place and off in another. Finally I've come round to a better plan, which seems totally obvious, to do it per "material". Each material (just a few bytes) being a reference to a texture (many kb) and some relevant options. So the same texture can be used in different ways in different materials without taking up extra texture memory. It's actually an underused concept in LFS but is vital for future graphical improvements. To use it properly there's a little rearranging of code to do, so that will take a couple of days. Then some research into the existing tracks figuring out which surfaces need the TEA enabled. Some is obvious, e.g. tree objects! Some will need a bit more care.
It's all well worth while because it improves graphics for everyone. It's also relevant to the DK2 patch because pixels are so big in the Rift, jagged edges and aliasing show up worse than they do on monitors.
I can see that you are motivated to refresh LFS code, cool news !
Even if I think that the graphical engine needs a complete re-code, for the moment it's not the #1 priority, so good news Scawen, continue like that !
I really want that the communauty helps you to develop a fully new graphical engine, because we can see that sometimes you are overloaded with all these community request. Maybe one new member in developpement team (or simply by working with your community) can help you
Well I see, and what about a more smoothed direction curb ? It could be infinity better that this one, where when we turn full left or right, the direction goes immediatly on left or right (even with analog smoothing, it just slows the effect :facepalm