I seem to recall someone speculated it is some kind of safety system intended to prevent fires. Since those are yet to be implemented in LFS, it'd be quite useless
When that happens to me, it means I've turned volume too far up.
You can check this easily by switching to outside view (press V until you get that) or changing car to a single seater, the sheer power of the noise should blow you ears away
I have used LFS on Debian Lenny/AMD64, it worked quite fine and the frame rate was close to native, the card (nVidia 6150SE, nothing fancy) has decent accelerated drivers. Gamepad worked fine, had no wheel at the time, so I can't comment on that.
Wine Is Not an Emulator emulators are used for entirely different architectures (e.g. Amiga on PC). What Wine does is simply "translate" the calls to Windows' API to native calls.
Lots of games work, and the whole thing is quite zippy, to the point certain system benchmarks under Wine were faster than Windows XP.
Nice I would only have made one change, the engine volume needs to be more subdued relative to your voice, especially with the BF1 which sounds plain fake.
Though Vain has already offered a good reply about this, let me clarify my position a bit:
I'm all for better standards of driver education, it's just I can't really see it happen IRL. Investing in people is one of the most expensive things to do: even the best ones learn relatively slowly and tend to forget if they are not kept 'up-to-date'.
Today, there are all kinds of people out there who mantain outdated knowledge about vehicles and swear by it even if it's now completely wrong and even dangerous. While new drivers forget about basic traffic rules the moment they step out of the door with their license in their pocket.
Electronic systems are easy (to a degree) and cheap way to get round this problem. They're clearly not absolute perfection but they're closer to it than any human and much more dependable.
In a world with so many cars and so much hurry, I feel safety is the most important thing to focus on - even if it means that those who are passionate about cars and want to have fun with them, will have to make some sacrifice.
Actually I was meaning road cars but it got stuck in the keyboard.
I can't remember which one exactly, it was a sort of supercar which he kept in a scrapped state in his garage for some years before giving it away.
So by your line of reasoning you don't want anything in your car that has a chance -no matter how slim- to fail.
Basically you don't want a car, maybe a plane instead, where every system is duplicated to further reduce chance of failure (but be warned that doesn't push it to zero)
And, if you think I'm buying the tale about your mate as a serious benefit vs risk estimate, then you are putting yourself about on the same level of those who brag about their 1.1i shopping cart doing 200 kph (downhill).
I guess you lost the bit about 'driving on the limit'. Well driving everyday doesn't by itself prove that you can handle whatever life throws in front of you when you're behind the wheel.
And, most road cars I've seen have on board diagnostics to detect ABS failures and disengage the system when needed.
Basically AIs lack the concept of overlap and they stick to their racing line like their life depended on it.
IMO the trick to beating them is passing them in corners, they will even stomp on the brakes if they think they're going to pick up daisies (e.g. if you pass them on the inside and leave too little space for their taste)
I'd recommend using tin tops and slower cars until you feel confident about anticipating them.
Racing against the AIs is very useful as a learning tool: it promotes flexibility and awareness. It's a definite from me
PS: Frokki this is not addressed to you specifically, I just picked up your quote as a starting point.
But since you ask... Forget that skilled driver. Take the average driver who hasn't ever heard about cadence braking. He stomps on the brakes and goes straight. Bye-bye.
Seatbelts are the same story: there are people swearing you can die because of them (e.g. fall in a lake). Compare the number of geniuses who smashed their skulls on the windshield or tarmac, vs those who died in a lake. Risk vs Benefit as I said.
I'm glad most people won't even dream to pull out the ABS fuse only because they think they can drive - There's no Shift-P when you drive a real car.
In iRacing you are by all means forced to drive the Rookie for a while, in LFS anyone can drive whatever he/she feels like to (=Advanced), if not for any other reason than habit.
Stability control programs are made exactly to face situations like you mention, though not perfect they are still more reliable than Mr Joe Driver.
Yeah I guess most drivers react according to their instinct and that proves exactly my point that the car should be as intuitive to drive as possible. FWD wins as it is more intuitive for the majority.
I wouldn't call those anti-idiot, even Schumacher has crashed cars, so I guess for you he's an idiot too.
But it will always do its dirty job every time, no strings, no questions asked. It can't be tired, pissed off or lazy. Can you say the same of all the right feet out there?
If all drivers were required to train for a number of weeks every year in driving to the limit all the vehicles they have to use, then you might have had a point.
And not having ABS is potentially lethal whenever it rains
So unless we all live in places where it snows everyday and rains never, ABS has clearly the better benefit vs risk profile.
The vast majority of drivers are not out there driving because they want to feel the car/truck/whatever. They want to go from point A to point B, usually because they have to.
It's a very different thing to take up the car once in a while to have some fun rather than to waste hours in the middle of traffic while commuting or driving a car around because that's part of your job.
In that situation the last thing on your mind is to feel the car. All you want want is to arrive to your destination ASAP.
Relying on your feeling alone isn't foolproof anyway - you can't possibly always be at 100% of your potential, as soon as you're forced to drive when tired or pissed off blam! here you'll end up with an expensive and/or dangerous mistake.
The problem is, if they will sort out other (our) countries too in the meanwhile
No offense meant, as of now, we cannot expect internal demand from those countries to pull the rest of the world along.
If you ask me, the problem is not the long run vs short term (those are just ways to look at things), but rather the idea that some seem to have, they can get along with doing whatever they fancy, without worrying about the consequences.
Given enough drivers in a community there's always someone who's as fast (slow ) as you. The only problem is to find those people online at the time and on the server you are on.
The easier LFS looks, the most drivers you'll draw in. The only fault in my theory is that the VWS won't be available for demo drivers
All I hear is about people crashing because they were going too fast. Those who spin on ice, were going too fast, it's as easy as that
Since the FF layout already took a foothold in the 70s, I assume we're talking about 50+ years ago. At the time, there were far less cars, they were technically inferior most of the times, and the roads sucked.
And FR was popular with road cars because it was easy to build not for some inherent technical superiority (race cars are another matter)
Every sensible person will be scared when something bad and unexpected happens, it's programmed in our brain, and even race car drivers will, especially if they have their family onboard.
Some people are more cold blooded than others, but you won't know which type you are unless you find yourself in real trouble.
Since cold blood and technique aren't a solution, all you can do is try and stay out of trouble, but you can't trust people to do that, so I'm all for easy, safe FWD cars with loads of electronic stuff which assists the driver when $hit happens.
Why take the chance of a mistake you can't repair?