That would require a drastic change in the consumption pattern of the world. As things are now, if the americans somehow don't resume buying, all the others will go down the drain
Someone is mistaking the public roads for a track All we Joe Drivers are required to do, is drive safely, which means we shouldn't even approach the limits of the car.
If after all understeer does happen, all that Joe Driver does is lift the right foot because it's the most natural thing to do = I'm scared, I want to slow down.
Which is why RWD is dangerous for an untrained driver = 99.9% of the licensed population, including those who think they can drive, until proven wrong by wrapping their car around a tree or running over some innocent bystander.
and the other reason behind the success of FF (besides the easy, predictable handling) is that layout, unlike FR, makes for short bonnet cars with a spacious inside.
The (original) Mini is quite a clear example of that.
I would expect to have increasing adjustability going from the slowest (UF1) up to the fastest (FZ5, LX4&6), all the cars should also be more ajdustable than the Scirocco, since that one appears to be quite strictly limited.
Yep it also makes easier to tune brakes as you'll see which wheels are locking in which corners. I was surprised to notice some locking in corners where I thought there was none.
IMO ABS would be a welcome addition for cleaner racing on the entry level (and demo) servers as it almost completely removes the chance of making mistakes, especially in those tricky spots where locking the brakes means upsetting the car.
New and recent players who would benefit from the ABS, will have to relearn their braking technique as soon as they move to one of the faster cars (FBM comes to mind).
About the XFG, I'm likely thinking of the wrong car because I remember some trims had 2-way ABS as an option, and wikipedia seems to agree with me
ABS has been developed to increase driveability under heavy braking, e.g. avoiding a stationary object on a wet road.
As a snailfast driver, I did not benefit from the ABS in the XFG. Admittedly I've only tested it on one combo, and it may be that only faster drivers are able to put it to good use.
I think his question boils down to, given the announce about limited setup choices, the max brake pressure could (will?) be set to one fixed value - will the devs choose to a high number or rather a low one?
If you look at the screenshot, it appears that a specific choice could favor drivers with some type of equipment over another. E.g. load cell brakes and nixim-modded G25s would work better with a high max force.
IMO the braking power in a car is only, as Scipy says, virtually unlimited (there are several factors limiting how much force can realistically be applied on the pedal, the most obvious being the strength of the driver)
IIRC it was said an average person on an average road car would be unable to make wheels lock over 80 km/h (assuming a decently grippy, dry surface with the camber changes which are usually found on public road)
This happens whenever the rewarding model is such that you receive a prize every time you make decisions which favor short-term profit over anything else - managers then value tomorrow's stock price more than the chance to end up broke within 2 years.
No matter how it turns out they have their pockets full already.
Wonder why it took so many posts to even make you aknowledge there is a problem
"Forums" ? Like what? we are on LFSforum, and this thread had just a few mentions of this limitation in iRacing.
AFAICT iRacing has less licensed users than most other sims, so the vast majority of sim racers is actually racing something else.
The vast majority of iRacing racers might agree, though after blowing 150$+/year +all the extras, many of them are probably too intently watching elsewhere to avoid taking notice of the shortcomings.
Your point basically summed up to, "shifters are not extremely realistic, so why bother simulating a detailed transmission?"
Along the same lines, you could say FFB wheels are not extremely realistic as well, "so why bother adding FFB support?"
I only focused AS7 as this is the combo I've raced almost every day recently. The bump on the finish line is still very visible, and IMO the FFB is not significantly different.
The rumblestrip is another matter though...
Considering that Scawen did not comment on this, I guess he is focusing on graphic glitches, but it might as well be intended. Let's wait and see.
"Our aim is to make the Scirocco our first car with very limited setup options. The plan is to make it have only the setup options that are readily available on a real road going Scirocco, for example tyre pressures and toe settings. This will mean that the racing should be closer than usual and rely on driver skill, without the need to search for the best setups. Of course this means we need to get the setup as good as possible so it is comparable with the real car."