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NightShift
S2 licensed
As it is the G25 still isn't as fast as -say- the Frex FFB wheel. Take a look at their video there's one featuring the two wheels side by side.

Quote from arc team :it is faster 'cause the higher voltage on the motors make their rotation faster (and more immediate).

Faster and less lag. Sounds good to me
NightShift
S2 licensed
Driver: M. Ponti
LFS Username: NightShift
Country: ITA
Preferred Number: 327

Assuming there's still a grid spot for a backmarker and it's ok if I skip the test race (99% it will be too early for me to join)
NightShift
S2 licensed
Quote from buedi :It worked in older Turbo Cars in RL. But the "newer" ones, especially with E-Gas (electronic throttle valve) don´t like it.

OTOH recent turbo cars tend to have smaller turbines to increase torque at low rpms rather than peak power, so they shouldn't take too much to spin up anyway. Also variable geometry and sequential twin turbos are becoming increasingly common.

As for the cars in LFS they have bigger turbines, which, BTW makes sense for racing use where you tend to keep the engine in the upper half of the range.
NightShift
S2 licensed
Quote from ACCAkut :They interfere with each other somehow.

Yep I was thinking about some interference problem too, but it might be a shortcoming or bug of the sound system
NightShift
S2 licensed
Funny What ad did you use as a base BTW?
NightShift
S2 licensed
Quote from JasonJ :Erm, I am no car expert, but why would the same car with the same specs and the same engine and same exhaust system sound different?

On a strict basis you're right of course, but it's quite common to see skins that mimic the appearance of a specific RL car, and a customized .eng would just fit in the same frame.

Quote from ACCAkut :And i don't how a field with like 32 diffrent engine files would work overall, clipping would be awful.

As long as every single .eng file does not suffer from clipping itself, why 32 of them would clip when used together?

Although I generally agree on the poor quality of .eng files floating around on the forum (I was quite amazed to hear how bad some popular .engs actually clip!), I think a solution could be found to that problem.

E.g. implement an ".eng Validator" on LFSWorld that discards files that clip or clip more than a preset threshold.
NightShift
S2 licensed
Quote from JO53PHS :This server is not dead yet...

And I certainly hope it does not die any time soon, it's the only server I would consider joining at this time.
NightShift
S2 licensed
My Saitek pad has options in the driver for that, if the ingame option doesn't work try this proggie:

http://www.wingmanteam.com/lat ... adgets.htm#DX%20Tweak%202
NightShift
S2 licensed
Try Options > Controlls > Axes > Remove Deadzone = Yes, or go into Control Panel > Game Controllers and set the deadzone from there.

As for tips, in Options > Misc you can try playing a bit with Analog Steer Smooth. But don't push it too high or it will be extremely hard to catch any spin, 0.6-0.7 is a good starting value.
NightShift
S2 licensed
Seriously, Eric looks like the type of guy you should try hard not to piss off, ready to kick anybody's ass to the moon and back. To put up with all the crap the forum usually vomits on him, either he is a Zen monk or really he doesn't read the boards at all
NightShift
S2 licensed
Sad to see we're back to the usual routine already... The most populated licensed server is about drifting
Chtorr, tribbles and belts
NightShift
S2 licensed
Martian Child
written by David Gerrold of Chtorr and Tribbles fame the basic premise is one that could make for either a supasweet ultraweepy hollywood movie or just ballgrinding painfulness, but luckily it threads the fine line. It's light without being (too) shallow and heartwarming without being unbearable.

Redbelt
Another decent movie from the pen of David Mamet (watch Glengarry Glen Ross if you haven't already ). This movie features great writing without being a great film. It left me with a good feeling despite being aware it's far from being flawless.
NightShift
S2 licensed
In the setup screen, set the wheel to 90° and if that is not enough reduce the lock.

I used to do that, e.g. race with 12° lock but if you spin (or are spun by another car), it may be hard to rejoin the traffic in a clean way, especially if you drive FWD and/or the track is narrow e.g. SO.

Much better, get rid of the pad ASAP
LFSWorld support for .eng files
NightShift
S2 licensed
LFSWorld would have support for uploading .eng (engine sound) files just like it happens now for skins. Those files are quite small and thus would download quickly, also using relatively little bandwidth. If this feature would be deemed to use too much precious bandwidth, then it could be made a premium (pay-per-use) service.

Ideally there would be option to enable or disable the use of custom engine sounds, both in server (for spec class races) and client (for those who prefer the same sound for all cars).

Yes there are more important things, no it has not been suggested before AFAICT Comments are welcome
NightShift
S2 licensed
Saw that in another forum, if you look closely near the fence you should see someone wearing an invisibility cloak i.e. only the lower legs are visible
NightShift
S2 licensed
Quote from gezmoor :A classic example being: Some birds learn to migrate in summer as those that did were more likely to survive and pass on their genes so this instinctive reaction is passed on to the next generation.

Migration is not a 'genetic memory', birds will migrate if they live in an area which is cold enough. E.g. the very same bird, the blackbird, is a migrator in Sweden and not in Italy Even migration paths are learned and transmitted from generation to generation.

Birds (and many other animals) usually adopt a 'best practice' approach which means good behaviors can spread into the population inside the same generation, no need to call genetics in - though that may explain why some individuals are more 'creative' in finding new good behaviors while others are less so inclined.

The less 'creative' inclined subjects can be mistaken for less intelligent, since there's generally a lack of reliable metrics to assess intelligence.

As for instinct vs intelligence it's a debate I wouldn't touch with a 10 ft pole, e.g. I could say love for one's children is a preprogrammed response (=instinct), which is of course partly true, but also hits the mind as a gross overstatement.
NightShift
S2 licensed
Basically you're going to get the car + a 1 month subscription just as you had paid for them. It's a way for them to give away 'demo licenses' without having to take back the statement about no demos
Last edited by NightShift, . Reason : got rid of redundancy
NightShift
S2 licensed
Quote from FiveMagics :assuming I haven't thrown my G25 out of the window

Just don't lose your hope I put some time into getting more familiar with the XRG and it was a great exercise that improved my simming skills. Plus it gets great fun to drive
NightShift
S2 licensed
Quote from BigPeBe :I noticed that the rally stage is in asphalt

Yep, when I saw the course in the video I coulnd't help but think touge. If they scrap the lada and go for an AE86 lookalike, rename it Initial R or something like that it'll sure be a big success
NightShift
S2 licensed
That's interesting, though I'm wondering how the mod could affect the total lifespan of the wheel (there will be increased mechanical stress to take in account) Of course I don't expect you to have data on that already, but did you try to take that into account when designing the mod?

Also do you have MTBF figures for the engines under Logitech vs standard/higher voltage operation?

TYIA
NightShift
S2 licensed
I've tried a bit too, the graphics are definitely behind the times, LFS looks gorgeous in comparison, and even the interface looks old school, though I suppose this is intentional and BTW it's quite comfortable to use.

The FFB in itself doesn't feel bad but Imola as a track is definitely too flat (there's only one spot which feels like there's some irregularity on the surface), and I'm wondering whether it relies on canned effects (e.g. the steering wheels becomes increasingly harder with speed)

The game is advertised as using FEM and other advanced techniques but TBH I wonder how a decent and proper FEM tyre model could be made to work in real time also such statements create expectations for a degree of realism that simply isn't in the game as it is now.

After trying VGP3 out I fired LFS again and took the BF1 around for some laps (I never drive that car usually), and I realized how tame was the experience in VGP3 in comparison.
NightShift
S2 licensed
Quote from gezmoor :Eventually it will lead to a stagnation in new licenses and then the number of license players will stop growing.

As long as we're analyzing aggregate figures from LFS we are making an apple to oranges comparison, since in iRacing there's -well- only racing (no pun intended)

OTOH LFS has three souls, and as far as public servers go, ignoring for a moment the new TBO wave, most activity seems to be revolving around cruising and drifting.

So even if aggregate figures are growing, pickup racing could be declining as well, and this is another plausible reason for people leaving LFS for something else.
NightShift
S2 licensed
;P I was among the first joining on your server anyway I'm just hoping it will be road cars and not GTR or single seaters. OTOH if you switch to LRF chances are it will be a carnage maybe UF-BR? for some reason I don't think so.
NightShift
S2 licensed
Next will be?
NightShift
S2 licensed
I see where you're coming from, though I still think the shorter the races the less reasons there are to be clean.

You're still planning to change class every week or so?
FGED GREDG RDFGDR GSFDG