I am an owl among europeans and remember racing against aussies, but for all I know, those might have been the larks of Australia
That is why LFS has been adding more and more translations, in an attempt to bring asian people to join. But I can't honestly say how much it really worked out.
The only asian I remember seeing online was Wulf§port (from HK IIRC), and since CTRA was shut down I've never seen him again.
I suggest you try out LFSWorld, upload one of your laps (choose a rather average one rather than the best you have) and then compare it with another lap which is around your target time.
That way you should be able to find out where you are losing time. And keep in mind that demo drivers tend to be extremely specialized so while a 103% of the WR may be more or less acceptable on any other combo in LFS, on BL1 it's like you're racing with a skateboard when everybody else has a rocket
PS: as for top speeds, try removing downforce (without altering the force balance too much)
TM is a totally unrealistic arcade game, that's why there's a chance to attract new players IMO: it'll be like fishing for those people who don't know about simming yet.
It may sound like a crazy idea, but think about it: the average simmer likely knows about LFS already or will find out sooner or later.
Rather than try to win over the fans of another sim, the point is to create new simmers
Tonight I was trying to relax myself a bit playing some TrackMania, but something I'd read here got stuck in my ear and kept coming back to me.
So I said to myself, TMN has a larger audience than LFS, what if we showed them another game they probably haven't heard of? The basic idea is to have more people check out LFS.
Some of us are certainly more or less regular players of TMN, so they could united in a team for the purpose of promoting LFS to that audience, whose members often like cars, driving, speed, etc. TMN also is similar to LFS in that the audience is spread across a wide range of ages, despite the bulk of it being in the 15-30 bracket.
The team would not be an official LFS thing, and would not look for endorsement from devs either, being entirely a 'grassroots' initiative.
Players would be recruited not for their raw speed but for their willingness to introduce other people to the world of LFS, being both polite and friendly.
Those people having a licensed TM account would be preferred as they would be able to use a specific avatar, an LFS car model and skin sporting the LFS logo and the URL. And more importantly, they couldn't be accused of taking something from what Nadeo created without giving anything back.
TMN licenses are quite cheap anyway since an account can be validated using an old key from the original TM which, last time I checked, retailed for something like 10 euros.
The team would be named accordingly to feature a [LFS] tag (e.g. LFS Federated Simmers or whatever you fancy) mimicing the colors of the LFS logo.
Ideally it also would run a public server, featuring LFS ads and boards and the tracklist would be made mainly of tech or speedtech tracks. Of course some graphic artists and admins would be needed besides regular drivers.
Of course for this thing to work, you have to be a TM player already so you aren't reallocating part of your LFS time to another game (which would not make any good to LFS)
Since I wouldn't be able to set this thing up myself, I'm releasing this idea in the wild without having anything ready beyond the basic concepts - so if you think this is a good one, go ahead, you have my blessing.
Of course the whole reasoning could also be applied to other driving games.
Comments, as long as they're constructive , are welcome.
Seriously you should add a disclaimer 'the actual ingame look may differ from video', if new people download the game expecting that level of bling, they'll be thoroughly disappointed
OTOH recent turbo cars tend to have smaller turbines to increase torque at low rpms rather than peak power, so they shouldn't take too much to spin up anyway. Also variable geometry and sequential twin turbos are becoming increasingly common.
As for the cars in LFS they have bigger turbines, which, BTW makes sense for racing use where you tend to keep the engine in the upper half of the range.
On a strict basis you're right of course, but it's quite common to see skins that mimic the appearance of a specific RL car, and a customized .eng would just fit in the same frame.
As long as every single .eng file does not suffer from clipping itself, why 32 of them would clip when used together?
Although I generally agree on the poor quality of .eng files floating around on the forum (I was quite amazed to hear how bad some popular .engs actually clip!), I think a solution could be found to that problem.
E.g. implement an ".eng Validator" on LFSWorld that discards files that clip or clip more than a preset threshold.
Try Options > Controlls > Axes > Remove Deadzone = Yes, or go into Control Panel > Game Controllers and set the deadzone from there.
As for tips, in Options > Misc you can try playing a bit with Analog Steer Smooth. But don't push it too high or it will be extremely hard to catch any spin, 0.6-0.7 is a good starting value.
Seriously, Eric looks like the type of guy you should try hard not to piss off, ready to kick anybody's ass to the moon and back. To put up with all the crap the forum usually vomits on him, either he is a Zen monk or really he doesn't read the boards at all
Martian Child
written by David Gerrold of Chtorr and Tribbles fame the basic premise is one that could make for either a supasweet ultraweepy hollywood movie or just ballgrinding painfulness, but luckily it threads the fine line. It's light without being (too) shallow and heartwarming without being unbearable.
Redbelt
Another decent movie from the pen of David Mamet (watch Glengarry Glen Ross if you haven't already ). This movie features great writing without being a great film. It left me with a good feeling despite being aware it's far from being flawless.
In the setup screen, set the wheel to 90° and if that is not enough reduce the lock.
I used to do that, e.g. race with 12° lock but if you spin (or are spun by another car), it may be hard to rejoin the traffic in a clean way, especially if you drive FWD and/or the track is narrow e.g. SO.
LFSWorld would have support for uploading .eng (engine sound) files just like it happens now for skins. Those files are quite small and thus would download quickly, also using relatively little bandwidth. If this feature would be deemed to use too much precious bandwidth, then it could be made a premium (pay-per-use) service.
Ideally there would be option to enable or disable the use of custom engine sounds, both in server (for spec class races) and client (for those who prefer the same sound for all cars).
Yes there are more important things, no it has not been suggested before AFAICT Comments are welcome
Saw that in another forum, if you look closely near the fence you should see someone wearing an invisibility cloak i.e. only the lower legs are visible
Migration is not a 'genetic memory', birds will migrate if they live in an area which is cold enough. E.g. the very same bird, the blackbird, is a migrator in Sweden and not in Italy Even migration paths are learned and transmitted from generation to generation.
Birds (and many other animals) usually adopt a 'best practice' approach which means good behaviors can spread into the population inside the same generation, no need to call genetics in - though that may explain why some individuals are more 'creative' in finding new good behaviors while others are less so inclined.
The less 'creative' inclined subjects can be mistaken for less intelligent, since there's generally a lack of reliable metrics to assess intelligence.
As for instinct vs intelligence it's a debate I wouldn't touch with a 10 ft pole, e.g. I could say love for one's children is a preprogrammed response (=instinct), which is of course partly true, but also hits the mind as a gross overstatement.
Basically you're going to get the car + a 1 month subscription just as you had paid for them. It's a way for them to give away 'demo licenses' without having to take back the statement about no demos
Last edited by NightShift, .
Reason : got rid of redundancy
Just don't lose your hope I put some time into getting more familiar with the XRG and it was a great exercise that improved my simming skills. Plus it gets great fun to drive
Yep, when I saw the course in the video I coulnd't help but think touge. If they scrap the lada and go for an AE86 lookalike, rename it Initial R or something like that it'll sure be a big success