OTOH recent turbo cars tend to have smaller turbines to increase torque at low rpms rather than peak power, so they shouldn't take too much to spin up anyway. Also variable geometry and sequential twin turbos are becoming increasingly common.
As for the cars in LFS they have bigger turbines, which, BTW makes sense for racing use where you tend to keep the engine in the upper half of the range.
On a strict basis you're right of course, but it's quite common to see skins that mimic the appearance of a specific RL car, and a customized .eng would just fit in the same frame.
As long as every single .eng file does not suffer from clipping itself, why 32 of them would clip when used together?
Although I generally agree on the poor quality of .eng files floating around on the forum (I was quite amazed to hear how bad some popular .engs actually clip!), I think a solution could be found to that problem.
E.g. implement an ".eng Validator" on LFSWorld that discards files that clip or clip more than a preset threshold.
Try Options > Controlls > Axes > Remove Deadzone = Yes, or go into Control Panel > Game Controllers and set the deadzone from there.
As for tips, in Options > Misc you can try playing a bit with Analog Steer Smooth. But don't push it too high or it will be extremely hard to catch any spin, 0.6-0.7 is a good starting value.
Seriously, Eric looks like the type of guy you should try hard not to piss off, ready to kick anybody's ass to the moon and back. To put up with all the crap the forum usually vomits on him, either he is a Zen monk or really he doesn't read the boards at all
Martian Child
written by David Gerrold of Chtorr and Tribbles fame the basic premise is one that could make for either a supasweet ultraweepy hollywood movie or just ballgrinding painfulness, but luckily it threads the fine line. It's light without being (too) shallow and heartwarming without being unbearable.
Redbelt
Another decent movie from the pen of David Mamet (watch Glengarry Glen Ross if you haven't already ). This movie features great writing without being a great film. It left me with a good feeling despite being aware it's far from being flawless.
In the setup screen, set the wheel to 90° and if that is not enough reduce the lock.
I used to do that, e.g. race with 12° lock but if you spin (or are spun by another car), it may be hard to rejoin the traffic in a clean way, especially if you drive FWD and/or the track is narrow e.g. SO.
LFSWorld would have support for uploading .eng (engine sound) files just like it happens now for skins. Those files are quite small and thus would download quickly, also using relatively little bandwidth. If this feature would be deemed to use too much precious bandwidth, then it could be made a premium (pay-per-use) service.
Ideally there would be option to enable or disable the use of custom engine sounds, both in server (for spec class races) and client (for those who prefer the same sound for all cars).
Yes there are more important things, no it has not been suggested before AFAICT Comments are welcome
Saw that in another forum, if you look closely near the fence you should see someone wearing an invisibility cloak i.e. only the lower legs are visible
Migration is not a 'genetic memory', birds will migrate if they live in an area which is cold enough. E.g. the very same bird, the blackbird, is a migrator in Sweden and not in Italy Even migration paths are learned and transmitted from generation to generation.
Birds (and many other animals) usually adopt a 'best practice' approach which means good behaviors can spread into the population inside the same generation, no need to call genetics in - though that may explain why some individuals are more 'creative' in finding new good behaviors while others are less so inclined.
The less 'creative' inclined subjects can be mistaken for less intelligent, since there's generally a lack of reliable metrics to assess intelligence.
As for instinct vs intelligence it's a debate I wouldn't touch with a 10 ft pole, e.g. I could say love for one's children is a preprogrammed response (=instinct), which is of course partly true, but also hits the mind as a gross overstatement.
Basically you're going to get the car + a 1 month subscription just as you had paid for them. It's a way for them to give away 'demo licenses' without having to take back the statement about no demos
Last edited by NightShift, .
Reason : got rid of redundancy
Just don't lose your hope I put some time into getting more familiar with the XRG and it was a great exercise that improved my simming skills. Plus it gets great fun to drive
Yep, when I saw the course in the video I coulnd't help but think touge. If they scrap the lada and go for an AE86 lookalike, rename it Initial R or something like that it'll sure be a big success
That's interesting, though I'm wondering how the mod could affect the total lifespan of the wheel (there will be increased mechanical stress to take in account) Of course I don't expect you to have data on that already, but did you try to take that into account when designing the mod?
Also do you have MTBF figures for the engines under Logitech vs standard/higher voltage operation?
I've tried a bit too, the graphics are definitely behind the times, LFS looks gorgeous in comparison, and even the interface looks old school, though I suppose this is intentional and BTW it's quite comfortable to use.
The FFB in itself doesn't feel bad but Imola as a track is definitely too flat (there's only one spot which feels like there's some irregularity on the surface), and I'm wondering whether it relies on canned effects (e.g. the steering wheels becomes increasingly harder with speed)
The game is advertised as using FEM and other advanced techniques but TBH I wonder how a decent and proper FEM tyre model could be made to work in real time also such statements create expectations for a degree of realism that simply isn't in the game as it is now.
After trying VGP3 out I fired LFS again and took the BF1 around for some laps (I never drive that car usually), and I realized how tame was the experience in VGP3 in comparison.
As long as we're analyzing aggregate figures from LFS we are making an apple to oranges comparison, since in iRacing there's -well- only racing (no pun intended)
OTOH LFS has three souls, and as far as public servers go, ignoring for a moment the new TBO wave, most activity seems to be revolving around cruising and drifting.
So even if aggregate figures are growing, pickup racing could be declining as well, and this is another plausible reason for people leaving LFS for something else.
;P I was among the first joining on your server anyway I'm just hoping it will be road cars and not GTR or single seaters. OTOH if you switch to LRF chances are it will be a carnage maybe UF-BR? for some reason I don't think so.